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2fd4f339b4
* move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4
25 lines
650 B
C
25 lines
650 B
C
#ifndef GUARD_MUSIC_H
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#define GUARD_MUSIC_H
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void StopBGMusicVSync(void);
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void StartBGMusicVSync(void);
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u8 sub_800CA38(u32 songIndex);
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void StartNewBGM(u16 songIndex);
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bool8 IsBGSong(u32 songIndex);
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bool8 sub_800CAAC(u32 songIndex);
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bool8 sub_800CACC(u32 songIndex);
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u16 sub_800CAE0(u16 songIndex);
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bool8 sub_800CAF0(u16 songIndex);
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void StartNewBGM(u16 songIndex);
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void FadeInNewBGM(u16 SongIndex, u16 speed);
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u16 GetCurrentBGSong(void);
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void sub_800BF48(u16 SongIndex);
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void sub_800BF80(void);
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void FadeOutBGM(u16 speed);
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void sub_800C074(u16 SongIndex, u16 param_2);
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void nullsub_19(void);
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void nullsub_20(u16 songIndex);
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#endif //GUARD_MUSIC_H
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