pmd-red/include/music.h
Seth Barberee 2fd4f339b4
Miscellaneous Work (Again) (#31)
* move some personality data from asm to C

* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu

* decomp some more wonder mail funcs and label some more data

* lots of data splitting and move some to src

* split out more dungeon data

* continue splitting out more dungeon data

* doc rescue team rank/pts funcs/data and exclusive pokemon ewram

* doc more sound things and decomp a func

* decomp LoadTeamRankBadge and label some data members

* split out rescue team and text util stuff

* forgot a constant

* match a few funcs and clean up a few

* cleaned up sub_80A28B4
2021-03-23 12:11:10 -05:00

25 lines
650 B
C

#ifndef GUARD_MUSIC_H
#define GUARD_MUSIC_H
void StopBGMusicVSync(void);
void StartBGMusicVSync(void);
u8 sub_800CA38(u32 songIndex);
void StartNewBGM(u16 songIndex);
bool8 IsBGSong(u32 songIndex);
bool8 sub_800CAAC(u32 songIndex);
bool8 sub_800CACC(u32 songIndex);
u16 sub_800CAE0(u16 songIndex);
bool8 sub_800CAF0(u16 songIndex);
void StartNewBGM(u16 songIndex);
void FadeInNewBGM(u16 SongIndex, u16 speed);
u16 GetCurrentBGSong(void);
void sub_800BF48(u16 SongIndex);
void sub_800BF80(void);
void FadeOutBGM(u16 speed);
void sub_800C074(u16 SongIndex, u16 param_2);
void nullsub_19(void);
void nullsub_20(u16 songIndex);
#endif //GUARD_MUSIC_H