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14 lines
393 B
C
14 lines
393 B
C
#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
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#define GUARD_DUNGEON_AI_MOVEMENT_H
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#include "structs/dungeon_entity.h"
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void MoveIfPossible(Entity *pokemon, bool8 showRunAwayEffect);
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bool8 CanTakeItem(Entity *pokemon);
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bool8 ChooseTargetPosition(Entity *pokemon);
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void DecideMovement(Entity *pokemon, bool8 showRunAwayEffect);
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bool8 AvoidEnemies(Entity *pokemon);
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bool8 Wander(Entity *pokemon);
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#endif
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