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26 lines
942 B
C
26 lines
942 B
C
#ifndef GUARD_DUNGEON_AI_ATTACK_H
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#define GUARD_DUNGEON_AI_ATTACK_H
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#include "structs/dungeon_entity.h"
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#define RANGED_ATTACK_RANGE 10
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// size: 0x8
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struct AIPossibleMove
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{
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bool8 canBeUsed;
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u8 direction;
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s32 weight;
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};
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void DecideAttack(Entity *pokemon);
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s32 AIConsiderMove(struct AIPossibleMove *aiPossibleMove, Entity *pokemon, Move *move);
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bool8 IsTargetInLineRange(Entity *user, Entity *target, s32 range);
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s32 TryAddTargetToAITargetList(s32 numPotentialTargets, s32 targetingFlags, Entity *user, Entity *target, Move *move, u32 hasStatusChecker);
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bool8 IsAITargetEligible(s32 targetingFlags, Entity *user, Entity *target, Move *move, bool32 hasStatusChecker);
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s32 WeightMove(Entity *user, s32 targetingFlags, Entity *target, u32 moveType);
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bool8 TargetRegularAttack(Entity *pokemon, u32 *targetDir, bool8 checkPetrified);
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bool8 IsTargetInRange(Entity *pokemon, Entity *targetPokemon, s32 direction, s32 maxRange);
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#endif
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