mirror of
https://github.com/pret/pmd-red.git
synced 2024-11-23 21:19:53 +00:00
134 lines
3.7 KiB
Makefile
Executable File
134 lines
3.7 KiB
Makefile
Executable File
include $(DEVKITARM)/base_tools
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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else
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EXE :=
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endif
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TITLE := POKE DUNGEON
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GAME_CODE := B24E
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MAKER_CODE := 01
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REVISION := 0
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#### Tools ####
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SHELL := /bin/bash -o pipefail
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AS := $(PREFIX)as
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CC1 := tools/agbcc/bin/agbcc
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CPP := $(PREFIX)cpp
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LD := $(PREFIX)ld
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OBJCOPY := $(PREFIX)objcopy
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SHA1SUM := sha1sum -c
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GBAGFX := tools/gbagfx/gbagfx
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GBAFIX := tools/gbafix/gbafix
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AIF2PCM := tools/aif2pcm/aif2pcm
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MID2AGB := tools/mid2agb/mid2agb
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PREPROC := tools/preproc/preproc
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SCANINC := tools/scaninc/scaninc
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RAMSCRGEN := tools/ramscrgen/ramscrgen
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ASFLAGS := -mcpu=arm7tdmi
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override CC1FLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
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CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef
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#### Files ####
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BUILD_NAME = red
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ROM := pmd_$(BUILD_NAME).gba
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MAP := $(ROM:%.gba=%.map)
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BUILD_DIR := build/pmd_$(BUILD_NAME)
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C_SOURCES := $(wildcard src/*.c)
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ASM_SOURCES := $(wildcard asm/*.s data/*.s)
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C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o))
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ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o))
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ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS)
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SUBDIRS := $(sort $(dir $(ALL_OBJECTS)))
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ifeq ($(OS),Windows_NT)
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LIB := ../../tools/agbcc/lib/libc.a ../../tools/agbcc/lib/libgcc.a
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else
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LIB := -L ../../tools/agbcc/lib -lc -lgcc
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endif
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LD_SCRIPT := $(BUILD_DIR)/ld_script.ld
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# Special configurations required for lib files
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$(BUILD_DIR)/src/agb_flash.o : CC1FLAGS := -O -mthumb-interwork
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$(BUILD_DIR)/src/agb_flash_1m.o: CC1FLAGS := -O -mthumb-interwork
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$(BUILD_DIR)/src/agb_flash_mx.o: CC1FLAGS := -O -mthumb-interwork
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$(BUILD_DIR)/src/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc
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$(BUILD_DIR)/src/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc
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#### Main Rules ####
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# Disable dependency scanning when NODEP is used for quick building
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ifeq ($(NODEP),)
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$(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include src/$(*F).c)
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$(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s)
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$(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s)
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endif
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ALL_BUILDS := red
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# Available targets
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.PHONY: all clean tidy
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MAKEFLAGS += --no-print-directory
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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.SECONDARY:
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# Delete files that weren't built properly
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.DELETE_ON_ERROR:
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.PRECIOUS: %.1bpp %.4bpp %.8bpp %.gbapal %.lz %.rl %.pcm %.bin
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# Create build subdirectories
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$(shell mkdir -p $(SUBDIRS))
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all: $(ROM)
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compare: all
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@$(SHA1SUM) $(BUILD_NAME).sha1
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clean: tidy
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$(RM) $(ALL_OBJECTS)
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tidy:
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$(RM) $(ALL_BUILDS:%=pmd_%{.gba,.elf,.map})
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$(RM) -r build
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$(ROM): %.gba: %.elf
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$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0xA000000 $< $@
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$(GBAFIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
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%.elf: $(LD_SCRIPT) $(ALL_OBJECTS) $(LIBC)
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cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) -o ../../$@ $(LIB)
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$(LD_SCRIPT): ld_script.txt $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_ewram2.ld $(BUILD_DIR)/sym_iwram.ld
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cd $(BUILD_DIR) && sed -e "s#tools/#../../tools/#g" ../../ld_script.txt >ld_script.ld
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$(BUILD_DIR)/sym_%.ld: sym_%.txt
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$(CPP) -P $(CPPFLAGS) $< | sed -e "s#tools/#../../tools/#g" > $@
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$(C_OBJECTS): $(BUILD_DIR)/%.o: %.c $$(C_DEP)
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@$(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i
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@$(CC1) $(CC1FLAGS) $(BUILD_DIR)/$*.i -o $(BUILD_DIR)/$*.s
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@printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s
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$(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/$*.s
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$(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP)
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$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
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$(BUILD_DIR)/%.o: %.s $$(ASM_DEP)
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$(AS) $(ASFLAGS) $< -o $@
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