pmd-red/include/dungeon_action.h
2023-09-20 22:26:35 -04:00

11 lines
319 B
C

#ifndef GUARD_DUNGEON_ACTION_H
#define GUARD_DUNGEON_ACTION_H
#include "structs/dungeon_entity.h"
void ClearMonsterActionFields(ActionContainer *actionPointer);
void SetMonsterActionFields(ActionContainer *actionPointer, u16 action);
void SetActionPassTurnOrWalk(ActionContainer *actionPointer, s16 species);
#endif