pmd-red/include/felicity_bank.h
2023-09-20 22:52:40 -04:00

39 lines
924 B
C

#ifndef GUARD_FELICITY_BANK_H
#define GUARD_FELICITY_BANK_H
#include "file_system.h"
#include "structs/menu.h"
#include "structs/str_text.h"
#define FELICITY_BANK_ACTION_WITHDRAW 0
#define FELICITY_BANK_ACTION_DEPOSIT 1
// size: 0x108
typedef struct FelicityBankWork
{
/* 0x0 */ u32 mode; // Corresponds to the enum: FelicityBankMode
/* 0x4 */ s32 currState;
/* 0x8 */ u32 fallbackState;
/* 0xC */ u32 chosenAmount;
/* 0x10 */ u32 menuAction;
MenuItem unk14[8];
u16 unk54[8];
unkStructFor8013AA0 unk64;
/* 0x94 */ OpenedFile *faceFile;
/* 0x98 */ u8 *faceData;
u16 unk9C;
u16 unk9E;
u8 unkA0;
u8 unkA1;
u8 unkA2;
u8 unkA3;
OpenedFile **unkA4;
UnkTextStruct2 unkA8[4];
} FelicityBankWork;
bool8 CreateFelicityBank(s32 mode);
void DestroyFelicityBank(void);
void DrawTeamMoneyBox(u32);
u32 FelicityBankCallback(void);
#endif // GUARD_FELICITY_BANK_H