mirror of
https://github.com/pret/pmd-red.git
synced 2024-11-23 13:09:56 +00:00
3285 lines
85 KiB
ArmAsm
3285 lines
85 KiB
ArmAsm
.global MoveNamePierce
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MoveNamePierce:
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.string "Pierce\0"
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.align 2,0
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.global MoveNameLongToss
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MoveNameLongToss:
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.string "Long Toss\0"
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.align 2,0
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.global MoveNameSeeStairs
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MoveNameSeeStairs:
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.string "See Stairs\0"
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.align 2,0
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.global MoveNameItemToss
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MoveNameItemToss:
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.string "Item-Toss\0"
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.align 2,0
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.global MoveNameMobile
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MoveNameMobile:
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.string "Mobile\0"
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.align 2,0
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.global MoveNameHurl
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MoveNameHurl:
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.string "Hurl\0"
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.align 2,0
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.global MoveNameItemize
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MoveNameItemize:
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.string "Itemize\0"
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.align 2,0
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.global MoveNamePossess
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MoveNamePossess:
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.string "Possess\0"
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.align 2,0
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.global MoveNameTrapper
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MoveNameTrapper:
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.string "Trapper\0"
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.align 2,0
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.global MoveNameFillIn
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MoveNameFillIn:
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.string "Fill-In\0"
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.align 2,0
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.global MoveNameOneRoom
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MoveNameOneRoom:
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.string "One-Room\0"
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.align 2,0
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.global MoveNameFamish
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MoveNameFamish:
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.string "Famish\0"
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.align 2,0
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.global MoveNameEcho
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MoveNameEcho:
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.string "Echo\0"
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.align 2,0
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.global MoveNameShocker
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MoveNameShocker:
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.string "Shocker\0"
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.align 2,0
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.global MoveNameReviver
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MoveNameReviver:
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.string "Reviver\0"
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.align 2,0
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.global MoveDescriptionVacuumCut
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MoveDescriptionVacuumCut:
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.string "Inflicts damage on all foes in the room.\0"
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.align 2,0
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.global MoveNameVacuumCut
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MoveNameVacuumCut:
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.string "Vacuum-Cut\0"
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.align 2,0
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.global MoveNameHPGauge
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MoveNameHPGauge:
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.string "HP Gauge\0"
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.align 2,0
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.global MoveNameOneShot
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MoveNameOneShot:
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.string "One-Shot\0"
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.align 2,0
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.global MoveNameInvisify
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MoveNameInvisify:
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.string "Invisify\0"
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.align 2,0
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.global MoveNameWildCall
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MoveNameWildCall:
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.string "Wild Call\0"
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.align 2,0
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.global MoveNameTrapBuster
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MoveNameTrapBuster:
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.string "Trap Buster\0"
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.align 2,0
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.global MoveNameDrought
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MoveNameDrought:
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.string "Drought\0"
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.align 2,0
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.global MoveNamePowerEars
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MoveNamePowerEars:
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.string "Power-Ears\0"
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.align 2,0
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.global MoveNameScan
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MoveNameScan:
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.string "Scan\0"
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.align 2,0
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.global MoveNameEscape
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MoveNameEscape:
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.string "Escape\0"
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.align 2,0
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.global MoveNameNoMove
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MoveNameNoMove:
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.string "No-Move\0"
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.align 2,0
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.global MoveNameTwoEdge
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MoveNameTwoEdge:
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.string "Two-Edge\0"
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.align 2,0
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.global MoveNameTotter
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MoveNameTotter:
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.string "Totter\0"
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.align 2,0
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.global MoveNameSiesta
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MoveNameSiesta:
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.string "Siesta\0"
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.align 2,0
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.global MoveNameDecoyMaker
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MoveNameDecoyMaker:
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.string "Decoy Maker\0"
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.align 2,0
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.global MoveNameObserver
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MoveNameObserver:
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.string "Observer\0"
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.align 2,0
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.global MoveNameCleanse
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MoveNameCleanse:
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.string "Cleanse\0"
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.align 2,0
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.global MoveNameTrawl
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MoveNameTrawl:
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.string "Trawl\0"
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.align 2,0
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.global MoveNamePounce
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MoveNamePounce:
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.string "Pounce\0"
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.align 2,0
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.global MoveNameStayAway
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MoveNameStayAway:
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.string "Stay Away\0"
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.align 2,0
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.global MoveNamePetrify
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MoveNamePetrify:
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.string "Petrify\0"
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.align 2,0
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.global MoveNameSearchlight
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MoveNameSearchlight:
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.string "Searchlight\0"
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.align 2,0
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.global MoveNameSpeedBoost
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MoveNameSpeedBoost:
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.string "Speed Boost\0"
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.align 2,0
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.global MoveNameSlowDown
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MoveNameSlowDown:
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.string "Slow Down\0"
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.align 2,0
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.global MoveNameTransfer
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MoveNameTransfer:
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.string "Transfer\0"
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.align 2,0
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.global MoveNameWarp
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MoveNameWarp:
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.string "Warp\0"
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.align 2,0
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.global MoveNameBlowback
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MoveNameBlowback:
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.string "Blowback\0"
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.align 2,0
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.global MoveNameSwitcher
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MoveNameSwitcher:
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.string "Switcher\0"
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.align 2,0
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.global MoveNameBloopSlash
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MoveNameBloopSlash:
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.string "Bloop Slash\0"
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.align 2,0
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.global MoveNameRebound
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MoveNameRebound:
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.string "Rebound\0"
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.align 2,0
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.global MoveNameTakeaway
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MoveNameTakeaway:
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.string "Takeaway\0"
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.align 2,0
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.global MoveNameSeeTrap
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MoveNameSeeTrap:
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.string "See-Trap\0"
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.align 2,0
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.global MoveNameSpinSlash
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MoveNameSpinSlash:
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.string "Spin Slash\0"
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.align 2,0
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.global MoveNameExcavate
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MoveNameExcavate:
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.string "Excavate\0"
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.align 2,0
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.global MoveDescriptionWideSlash
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MoveDescriptionWideSlash:
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.string "Inflicts damage on foes on the three\ntiles diagonally and directly in front.\0"
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.align 2,0
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.global MoveNameWideSlash
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MoveNameWideSlash:
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.string "Wide Slash\0"
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.align 2,0
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.global MoveDescriptionPlaceholder
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MoveDescriptionPlaceholder:
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.string "Reserved\n\n\0"
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.align 2,0
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.global MoveNamePlaceholder
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MoveNamePlaceholder:
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.string "-\0"
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.align 2,0
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.global MoveUseTextBide
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MoveUseTextBide:
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.string "{ARG_POKEMON_0} can{APOSTROPHE}t take it anymore!\0"
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.align 2,0
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.global MoveNameBide2
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MoveNameBide2:
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.string "がみん\0"
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.align 2,0
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.global MoveDescriptionIsWatching
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MoveDescriptionIsWatching:
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.string "Wait and see\n\n\0"
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.align 2,0
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.global MoveNameIsWatching
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MoveNameIsWatching:
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.string "ようすをまる\0"
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.align 2,0
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.global MoveUseTextRegularAttack
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MoveUseTextRegularAttack:
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.string "{ARG_POKEMON_0} attacked!\0"
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.align 2,0
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.global MoveDescriptionNull
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MoveDescriptionNull:
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.string "NULL\0"
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.align 2,0
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.global MoveNameRegularAttack
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MoveNameRegularAttack:
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.string "attack\0"
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.align 2,0
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.global MoveDescriptionVoltTackle
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MoveDescriptionVoltTackle:
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.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nHowever{COMMA} it also hurts the user.\0"
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.align 2,0
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.global MoveNameVoltTackle
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MoveNameVoltTackle:
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.string "Volt Tackle\0"
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.align 2,0
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.global MoveNameAeroblast
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MoveNameAeroblast:
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.string "Aeroblast\0"
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.align 2,0
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.global MoveDescriptionStruggle
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MoveDescriptionStruggle:
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.string "Inflicts damage on the target.\nHowever{COMMA} the user also takes damage one\nquarter of its {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0"
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.align 2,0
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.global MoveNameStruggle
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MoveNameStruggle:
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.string "Struggle\0"
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.align 2,0
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.global MoveNameCottonSpore
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MoveNameCottonSpore:
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.string "Cotton Spore\0"
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.align 2,0
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.global MoveNameRockBlast
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MoveNameRockBlast:
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.string "Rock Blast\0"
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.align 2,0
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.global MoveDescriptionLockOn
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MoveDescriptionLockOn:
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.string "Gives the user the {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status{COMMA}\nmaking all its moves and attacks\ncompletely accurate.\0"
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.align 2,0
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.global MoveNameLockOn
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MoveNameLockOn:
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.string "Lock-On\0"
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.align 2,0
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.global MoveDescriptionSkullBash
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MoveDescriptionSkullBash:
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.string "The user gains the {COLOR_2 CYAN}Skull Bash{END_COLOR_TEXT_2} status{COMMA}\ncausing it to attack strongly on the\nnext turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0"
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.align 2,0
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.global MoveNameSkullBash
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MoveNameSkullBash:
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.string "Skull Bash\0"
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.align 2,0
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.global MoveNameCometPunch
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MoveNameCometPunch:
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.string "Comet Punch\0"
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.align 2,0
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.global MoveNameFuryCutter
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MoveNameFuryCutter:
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.string "Fury Cutter\0"
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.align 2,0
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.global MoveDescriptionIceBeam
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MoveDescriptionIceBeam:
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.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and incapable of action.\0"
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.align 2,0
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.global MoveNameIceBeam
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MoveNameIceBeam:
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.string "Ice Beam\0"
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.align 2,0
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.global MoveNameIcePunch
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MoveNameIcePunch:
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.string "Ice Punch\0"
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.align 2,0
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.global MoveDescriptionDragonDance
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MoveDescriptionDragonDance:
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.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0"
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.align 2,0
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.global MoveNameDragonDance
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MoveNameDragonDance:
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.string "Dragon Dance\0"
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.align 2,0
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.global MoveDescriptionDragonbreath
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MoveDescriptionDragonbreath:
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.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA}\npreventing any attacks or moves.\0"
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.align 2,0
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.global MoveNameDragonbreath
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MoveNameDragonbreath:
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.string "Dragonbreath\0"
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.align 2,0
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.global MoveDescriptionDragonRage
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MoveDescriptionDragonRage:
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.string "Inflicts a set amount of damage on the\ntarget.\0"
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.align 2,0
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.global MoveNameDragonRage
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MoveNameDragonRage:
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.string "Dragon Rage\0"
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.align 2,0
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.global MoveNameRevenge
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MoveNameRevenge:
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.string "Revenge\0"
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.align 2,0
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.global MoveDescriptionRefresh
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MoveDescriptionRefresh:
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.string "Heals all status problems of the user and\nits team members in the room.\0"
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.align 2,0
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.global MoveNameRefresh
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MoveNameRefresh:
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.string "Refresh\0"
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.align 2,0
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.global MoveDescriptionReflect
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MoveDescriptionReflect:
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.string "The user gains the {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2} status{COMMA}\nhalving the damage from all\n{COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2} and\nregular attacks.\0"
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.align 2,0
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.global MoveNameReflect
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MoveNameReflect:
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.string "Reflect\0"
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.align 2,0
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.global MoveDescriptionRecycle
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MoveDescriptionRecycle:
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.string "Repairs the item {COLOR_2 GREEN}{TM}Used TM{END_COLOR_TEXT_2} and restores\nit to its original{COMMA} unused state.\0"
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.align 2,0
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.global MoveNameRecycle
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MoveNameRecycle:
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.string "Recycle\0"
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.align 2,0
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.global MoveNameLeafBlade
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MoveNameLeafBlade:
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.string "Leaf Blade\0"
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.align 2,0
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.global MoveNameLusterPurge
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MoveNameLusterPurge:
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.string "Luster Purge\0"
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.align 2,0
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.global MoveDescriptionSnatch
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MoveDescriptionSnatch:
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.string "The user gains the {COLOR_2 CYAN}Snatch{END_COLOR_TEXT_2} status.\nIt steals the moves of Pokémon on\nthe same floor.\0"
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.align 2,0
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.global MoveNameSnatch
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MoveNameSnatch:
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.string "Snatch\0"
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.align 2,0
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.global MoveDescriptionAcid
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MoveDescriptionAcid:
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.string "Inflicts damage on the target.\nIt may also lower the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0"
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.align 2,0
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.global MoveNameAcid
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MoveNameAcid:
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.string "Acid\0"
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.align 2,0
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.global MoveDescriptionDreamEater
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MoveDescriptionDreamEater:
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.string "Inflicts damage on the target and restores\nthe user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nEffective only against sleeping foes.\0"
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.align 2,0
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.global MoveNameDreamEater
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MoveNameDreamEater:
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.string "Dream Eater\0"
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.align 2,0
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.global MoveDescriptionMetronome
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MoveDescriptionMetronome:
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.string "Randomly looses a move from among all\nthe moves known to Pokémon.\0"
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.align 2,0
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.global MoveNameMetronome
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MoveNameMetronome:
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.string "Metronome\0"
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.align 2,0
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.global MoveDescriptionLeechSeed
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MoveDescriptionLeechSeed:
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.string "Inflicts the {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2} status\non the target.\nThe target{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is leeched every several\nturns to restore the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0"
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.align 2,0
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.global MoveNameLeechSeed
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MoveNameLeechSeed:
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.string "Leech Seed\0"
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.align 2,0
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.global MoveDescriptionFrustration
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MoveDescriptionFrustration:
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.string "Inflicts damage on the target.\nIt inflicts greater damage if the user{APOSTROPHE}s\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2} is low.\0"
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.align 2,0
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|
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.global MoveNameFrustration
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MoveNameFrustration:
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.string "Frustration\0"
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.align 2,0
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.global MoveDescriptionMimic
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MoveDescriptionMimic:
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.string "Makes the user deploy the same move as\nthe one last used by the foe facing it.\nSome moves cannot be mimicked.\0"
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.align 2,0
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|
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.global MoveNameMimic
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MoveNameMimic:
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.string "Mimic\0"
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.align 2,0
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.global MoveDescriptionAttract
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MoveDescriptionAttract:
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.string "Inflicts the {COLOR_2 CYAN}Infatuated{END_COLOR_TEXT_2} status on\nthe target.\0"
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.align 2,0
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|
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.global MoveNameAttract
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MoveNameAttract:
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.string "Attract\0"
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.align 2,0
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|
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.global MoveDescriptionMetalClaw
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MoveDescriptionMetalClaw:
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.string "Inflicts damage on the target.\nIt may also boost the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\none level.\0"
|
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.align 2,0
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|
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.global MoveNameMetalClaw
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MoveNameMetalClaw:
|
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.string "Metal Claw\0"
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.align 2,0
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|
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.global MoveDescriptionHiddenPower
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MoveDescriptionHiddenPower:
|
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.string "Inflicts damage on the target.\nIts type and power change with the\ndungeon.\0"
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.align 2,0
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|
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.global MoveNameHiddenPower
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MoveNameHiddenPower:
|
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.string "Hidden Power\0"
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.align 2,0
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|
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.global MoveNameMegahorn
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MoveNameMegahorn:
|
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.string "Megahorn\0"
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.align 2,0
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|
|
.global MoveNameMegaPunch
|
|
MoveNameMegaPunch:
|
|
.string "Mega Punch\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMegaKick
|
|
MoveNameMegaKick:
|
|
.string "Mega Kick\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMegaDrain
|
|
MoveNameMegaDrain:
|
|
.string "Mega Drain\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCalmMind
|
|
MoveDescriptionCalmMind:
|
|
.string "Boosts the Pokémon{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} and\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCalmMind
|
|
MoveNameCalmMind:
|
|
.string "Calm Mind\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMilkDrink
|
|
MoveDescriptionMilkDrink:
|
|
.string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and its\nteam members on the floor by one quarter\nof their {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMilkDrink
|
|
MoveNameMilkDrink:
|
|
.string "Milk Drink\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFutureSight
|
|
MoveNameFutureSight:
|
|
.string "Future Sight\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMirrorCoat
|
|
MoveDescriptionMirrorCoat:
|
|
.string "The user gains the {COLOR_2 CYAN}Mirror Coat{END_COLOR_TEXT_2} status.\nThe user returns the damage it takes from\nany {COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2} used\nby a foe beside it.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMirrorCoat
|
|
MoveNameMirrorCoat:
|
|
.string "Mirror Coat\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionForesight
|
|
MoveDescriptionForesight:
|
|
.string "Resets the boosted {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of the target.\nGhost-type foes become {COLOR_2 CYAN}exposed{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameForesight
|
|
MoveNameForesight:
|
|
.string "Foresight\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFalseSwipe
|
|
MoveDescriptionFalseSwipe:
|
|
.string "Inflicts damage on the target.\nIt leaves the target with one {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} if its\ndamage would have made the target faint.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFalseSwipe
|
|
MoveNameFalseSwipe:
|
|
.string "False Swipe\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionDestinyBond
|
|
MoveDescriptionDestinyBond:
|
|
.string "The user and the target gain the\n{COLOR_2 CYAN}Destiny Bond{END_COLOR_TEXT_2} status.\nThe target sustains the same damage\nas the user in this state.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDestinyBond
|
|
MoveNameDestinyBond:
|
|
.string "Destiny Bond\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFurySwipes
|
|
MoveNameFurySwipes:
|
|
.string "Fury Swipes\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFuryAttack
|
|
MoveNameFuryAttack:
|
|
.string "Fury Attack\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWaterPulse
|
|
MoveDescriptionWaterPulse:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWaterPulse
|
|
MoveNameWaterPulse:
|
|
.string "Water Pulse\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMistBall
|
|
MoveDescriptionMistBall:
|
|
.string "Inflicts damage on the target.\nIt may lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}\nby one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMistBall
|
|
MoveNameMistBall:
|
|
.string "Mist Ball\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWaterGun
|
|
MoveNameWaterGun:
|
|
.string "Water Gun\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWaterSport
|
|
MoveDescriptionWaterSport:
|
|
.string "Changes the floor{APOSTROPHE}s status to {COLOR_2 CYAN}Water Sport{END_COLOR_TEXT_2}{COMMA}\nwhich halves the power of Fire-type\nmoves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWaterSport
|
|
MoveNameWaterSport:
|
|
.string "Water Sport\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePinMissile
|
|
MoveNamePinMissile:
|
|
.string "Pin Missile\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDetect
|
|
MoveNameDetect:
|
|
.string "Detect\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSubstitute
|
|
MoveDescriptionSubstitute:
|
|
.string "The target gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status{COMMA}\nmaking it the target of its fellow\nPokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSubstitute
|
|
MoveNameSubstitute:
|
|
.string "Substitute\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRollingKick
|
|
MoveNameRollingKick:
|
|
.string "Rolling Kick\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDefenseCurl
|
|
MoveNameDefenseCurl:
|
|
.string "Defense Curl\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionProtect
|
|
MoveDescriptionProtect:
|
|
.string "The user gains the {COLOR_2 CYAN}Protect{END_COLOR_TEXT_2} status{COMMA}\npreventing damage from enemy attacks\nand moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameProtect
|
|
MoveNameProtect:
|
|
.string "Protect\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMachPunch
|
|
MoveNameMachPunch:
|
|
.string "Mach Punch\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMudShot
|
|
MoveNameMudShot:
|
|
.string "Mud Shot\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMagicCoat
|
|
MoveDescriptionMagicCoat:
|
|
.string "The user gains the {COLOR_2 CYAN}Magic Coat{END_COLOR_TEXT_2} status.\nThe user reflects several moves directly\nback to the foes.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMagicCoat
|
|
MoveNameMagicCoat:
|
|
.string "Magic Coat\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMagicalLeaf
|
|
MoveNameMagicalLeaf:
|
|
.string "Magical Leaf\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMagnitude
|
|
MoveDescriptionMagnitude:
|
|
.string "Damages all Pokémon in the same room.\nThe amount of damage varies.\nIt inflicts double damage on any {COLOR_2 CYAN}digging{END_COLOR_TEXT_2}\nPokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMagnitude
|
|
MoveNameMagnitude:
|
|
.string "Magnitude\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSpikes
|
|
MoveDescriptionSpikes:
|
|
.string "The user places spikes underfoot.\nThe Spiked Tile inflicts damage on\nfoes that step on it.\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWrap
|
|
MoveDescriptionWrap:
|
|
.string "The user gains the {COLOR_2 CYAN}Wrap{END_COLOR_TEXT_2} status{COMMA} and\nthe {COLOR_2 CYAN}Wrapped{END_COLOR_TEXT_2} status is inflicted on\nthe target.\nBoth Pokémon become incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWrap
|
|
MoveNameWrap:
|
|
.string "Wrap\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPerishSong
|
|
MoveDescriptionPerishSong:
|
|
.string "Inflicts the {COLOR_2 CYAN}Perish Song{END_COLOR_TEXT_2} status on all foes\non the floor. The affected foes faint\nafter several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePerishSong
|
|
MoveNamePerishSong:
|
|
.string "Perish Song\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFirePunch
|
|
MoveNameFirePunch:
|
|
.string "Fire Punch\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFireSpin
|
|
MoveDescriptionFireSpin:
|
|
.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFireSpin
|
|
MoveNameFireSpin:
|
|
.string "Fire Spin\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBonemerang
|
|
MoveDescriptionBonemerang:
|
|
.string "Strikes the target twice{COMMA} even at a\ndistance.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBonemerang
|
|
MoveNameBonemerang:
|
|
.string "Bonemerang\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBoneClub
|
|
MoveNameBoneClub:
|
|
.string "Bone Club\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTailGlow
|
|
MoveDescriptionTailGlow:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by\ntwo levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTailGlow
|
|
MoveNameTailGlow:
|
|
.string "Tail Glow\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCovet
|
|
MoveNameCovet:
|
|
.string "Covet\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCamouflage
|
|
MoveDescriptionCamouflage:
|
|
.string "The user{APOSTROPHE}s type changes to match the\nterrain.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCamouflage
|
|
MoveNameCamouflage:
|
|
.string "Camouflage\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBoneRush
|
|
MoveNameBoneRush:
|
|
.string "Bone Rush\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRoar
|
|
MoveNameRoar:
|
|
.string "Roar\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPoisonTail
|
|
MoveDescriptionPoisonTail:
|
|
.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}.\nIt has a high critical-hit rate.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePoisonTail
|
|
MoveNamePoisonTail:
|
|
.string "Poison Tail\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTransform
|
|
MoveDescriptionTransform:
|
|
.string "The user gains the {COLOR_2 CYAN}Transformed{END_COLOR_TEXT_2} status.\nThe user transforms into a hostile\nPokémon that appears on the floor.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameGlare
|
|
MoveNameGlare:
|
|
.string "Glare\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSludgeBomb
|
|
MoveDescriptionSludgeBomb:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} damaging it for several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSludgeBomb
|
|
MoveNameSludgeBomb:
|
|
.string "Sludge Bomb\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSludge
|
|
MoveDescriptionSludge:
|
|
.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it for several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionEruption
|
|
MoveDescriptionEruption:
|
|
.string "Inflicts damage on the target.\nThe higher the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\nIt thaws and frees frozen Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPresent
|
|
MoveDescriptionPresent:
|
|
.string "Either inflicts damage on the target\nor restores its {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePresent
|
|
MoveNamePresent:
|
|
.string "Present\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBlazeKick
|
|
MoveDescriptionBlazeKick:
|
|
.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\nIt has a high critical-hit rate.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBlazeKick
|
|
MoveNameBlazeKick:
|
|
.string "Blaze Kick\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCrushClaw
|
|
MoveNameCrushClaw:
|
|
.string "Crush Claw\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTeeterDance
|
|
MoveDescriptionTeeterDance:
|
|
.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on all\nPokémon on the floor{COMMA} making their attacks\nand movements erratic.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTeeterDance
|
|
MoveNameTeeterDance:
|
|
.string "Teeter Dance\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFlash
|
|
MoveNameFlash:
|
|
.string "Flash\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBlastBurn
|
|
MoveDescriptionBlastBurn:
|
|
.string "Inflicts damage on the target. However{COMMA} it\nalso inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the user.\nIt also thaws and frees frozen Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBlastBurn
|
|
MoveNameBlastBurn:
|
|
.string "Blast Burn\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameStomp
|
|
MoveNameStomp:
|
|
.string "Stomp\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBlizzard
|
|
MoveNameBlizzard:
|
|
.string "Blizzard\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBeatUp
|
|
MoveDescriptionBeatUp:
|
|
.string "Summons the team members around\nthe user.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBeatUp
|
|
MoveNameBeatUp:
|
|
.string "Beat Up\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWhirlwind
|
|
MoveDescriptionWhirlwind:
|
|
.string "Knocks the target flying.\nIf the target hits a wall or another\nPokémon{COMMA} it sustains damage.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWhirlwind
|
|
MoveNameWhirlwind:
|
|
.string "Whirlwind\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFeatherdance
|
|
MoveDescriptionFeatherdance:
|
|
.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFeatherdance
|
|
MoveNameFeatherdance:
|
|
.string "Featherdance\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionImprison
|
|
MoveDescriptionImprison:
|
|
.string "Inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameImprison
|
|
MoveNameImprison:
|
|
.string "Imprison\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBulkUp
|
|
MoveDescriptionBulkUp:
|
|
.string "Raises the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBulkUp
|
|
MoveNameBulkUp:
|
|
.string "Bulk Up\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDizzyPunch
|
|
MoveNameDizzyPunch:
|
|
.string "Dizzy Punch\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSecretPower
|
|
MoveDescriptionSecretPower:
|
|
.string "Inflicts damage on the target.\nIt may also trigger other effects\ndepending on the terrain.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSecretPower
|
|
MoveNameSecretPower:
|
|
.string "Secret Power\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameEmber
|
|
MoveNameEmber:
|
|
.string "Ember\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHyperFang
|
|
MoveNameHyperFang:
|
|
.string "Hyper Fang\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameScratch
|
|
MoveNameScratch:
|
|
.string "Scratch\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLightScreen
|
|
MoveDescriptionLightScreen:
|
|
.string "The user gains the {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} status.\nIt halves the damage from\n{COLOR_2 CYAN}Special Attack moves{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameLightScreen
|
|
MoveNameLightScreen:
|
|
.string "Light Screen\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBellyDrum
|
|
MoveDescriptionBellyDrum:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} to maximum{COMMA}\nbut empties its {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} to just one.\nIt has no effect if the {COLOR_2 YELLOW}Belly{END_COLOR_TEXT_2} is one or less.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBellyDrum
|
|
MoveNameBellyDrum:
|
|
.string "Belly Drum\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFixedDamage
|
|
MoveDescriptionFixedDamage:
|
|
.string "The user gains the {COLOR_2 CYAN}Set Damage{END_COLOR_TEXT_2} status.\nIn this state{COMMA} all damage inflicted by the\nuser will remain constant.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDoomDesire
|
|
MoveNameDoomDesire:
|
|
.string "Doom Desire\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBubblebeam
|
|
MoveNameBubblebeam:
|
|
.string "Bubblebeam\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSplash
|
|
MoveDescriptionSplash:
|
|
.string "Makes the user flop around as it moves.\nIf there is another Pokémon where it\nlands{COMMA} both Pokémon are hurt.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSplash
|
|
MoveNameSplash:
|
|
.string "Splash\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPetalDance
|
|
MoveDescriptionPetalDance:
|
|
.string "Hits the target two to five times in\nsuccession. However it also makes the\nuser {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePetalDance
|
|
MoveNamePetalDance:
|
|
.string "Petal Dance\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBatonPass
|
|
MoveDescriptionBatonPass:
|
|
.string "Successively switches the user{APOSTROPHE}s position\nwith the positions of other Pokémon in\nthe room.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBatonPass
|
|
MoveNameBatonPass:
|
|
.string "Baton Pass\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHighCriticalDistance
|
|
MoveDescriptionHighCriticalDistance:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt has a high critical-hit rate.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRazorLeaf
|
|
MoveNameRazorLeaf:
|
|
.string "Razor Leaf\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePound
|
|
MoveNamePound:
|
|
.string "Pound\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionKnockOff
|
|
MoveDescriptionKnockOff:
|
|
.string "Knocks the target{APOSTROPHE}s hold item to\nthe ground.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameKnockOff
|
|
MoveNameKnockOff:
|
|
.string "Knock Off\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameVicegrip
|
|
MoveNameVicegrip:
|
|
.string "Vicegrip\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameGuillotine
|
|
MoveNameGuillotine:
|
|
.string "Guillotine\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionDynamicpunch
|
|
MoveDescriptionDynamicpunch:
|
|
.string "Inflicts damage on the target.\nIt also leaves the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDynamicpunch
|
|
MoveNameDynamicpunch:
|
|
.string "Dynamicpunch\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSpitUp
|
|
MoveDescriptionSpitUp:
|
|
.string "Inflicts damage on the target.\nIts power depends on how often the move\n{COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2} was used before.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSpitUp
|
|
MoveNameSpitUp:
|
|
.string "Spit Up\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSteelWing
|
|
MoveDescriptionSteelWing:
|
|
.string "Inflicts damage on the target.\nIt may also raise the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSteelWing
|
|
MoveNameSteelWing:
|
|
.string "Steel Wing\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSuperpower
|
|
MoveDescriptionSuperpower:
|
|
.string "Inflicts damage on the target.\nHowever{COMMA} it also lowers the user{APOSTROPHE}s\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHyperBeam
|
|
MoveDescriptionHyperBeam:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user{COMMA} making it incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHyperBeam
|
|
MoveNameHyperBeam:
|
|
.string "Hyper Beam\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHyperVoice
|
|
MoveNameHyperVoice:
|
|
.string "Hyper Voice\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHydroPump
|
|
MoveDescriptionHydroPump:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHydroPump
|
|
MoveNameHydroPump:
|
|
.string "Hydro Pump\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHydroCannon
|
|
MoveDescriptionHydroCannon:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2}\nstatus on the user{COMMA} making it incapable\nof action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHydroCannon
|
|
MoveNameHydroCannon:
|
|
.string "Hydro Cannon\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFrenzyPlant
|
|
MoveDescriptionFrenzyPlant:
|
|
.string "Inflicts damage on the target.\nHowever{COMMA} it also inflicts the {COLOR_2 CYAN}Paused{END_COLOR_TEXT_2} status\non the user{COMMA} making it incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFrenzyPlant
|
|
MoveNameFrenzyPlant:
|
|
.string "Frenzy Plant\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCurse
|
|
MoveDescriptionCurse:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by\none level{COMMA} but also lowers {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}\nby one level. If used by a Ghost type{COMMA} the\ntarget is {COLOR_2 CYAN}cursed{END_COLOR_TEXT_2}{COMMA} and the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} halved.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCurse
|
|
MoveNameCurse:
|
|
.string "Curse\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSwallow
|
|
MoveDescriptionSwallow:
|
|
.string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovered depends on how often\nthe move {COLOR_2 GREEN}Stockpile{END_COLOR_TEXT_2} was used before.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBodySlam
|
|
MoveNameBodySlam:
|
|
.string "Body Slam\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionConfuseChance
|
|
MoveDescriptionConfuseChance:
|
|
.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameConfusion
|
|
MoveNameConfusion:
|
|
.string "Confusion\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionIngrain
|
|
MoveDescriptionIngrain:
|
|
.string "The user gains the {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2} status.\nThe user becomes incapable of moving{COMMA}\nbut regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} over several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameIngrain
|
|
MoveNameIngrain:
|
|
.string "Ingrain\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRest
|
|
MoveDescriptionRest:
|
|
.string "The user gains the {COLOR_2 CYAN}Napping{END_COLOR_TEXT_2} status.\nUpon awakening{COMMA} the Pokémon regains {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}\nand recovers from any status problems.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRest
|
|
MoveNameRest:
|
|
.string "Rest\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSleepPowder
|
|
MoveDescriptionSleepPowder:
|
|
.string "Makes all foes around the user go to\n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} making them incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSleepPowder
|
|
MoveNameSleepPowder:
|
|
.string "Sleep Powder\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHeatWave
|
|
MoveDescriptionHeatWave:
|
|
.string "Inflicts damage on foes in the room.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHeatWave
|
|
MoveNameHeatWave:
|
|
.string "Heat Wave\0"
|
|
.align 2,0
|
|
|
|
.global MoveUseTextAssist
|
|
MoveUseTextAssist:
|
|
.string "{ARG_POKEMON_0} chose {ARG_MOVE_ITEM_0}!\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionAssist
|
|
MoveDescriptionAssist:
|
|
.string "Makes the user randomly use one move\nout of all the moves of the Pokémon on\nthe floor.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAssist
|
|
MoveNameAssist:
|
|
.string "Assist\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPayDay
|
|
MoveDescriptionPayDay:
|
|
.string "Inflicts damage on the target.\nIf the foe faints{COMMA} it will drop money.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePayDay
|
|
MoveNamePayDay:
|
|
.string "Pay Day\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSleepTalk
|
|
MoveDescriptionSleepTalk:
|
|
.string "Makes the user deploy one of its moves\nagainst a foe that attacks it while it is\nsleeping.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSleepTalk
|
|
MoveNameSleepTalk:
|
|
.string "Sleep Talk\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFakeOut
|
|
MoveDescriptionFakeOut:
|
|
.string "Inflicts damage on the target.\nIt may also make the target {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}.\nIt reaches up to two tiles ahead.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFakeOut
|
|
MoveNameFakeOut:
|
|
.string "Fake Out\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWish
|
|
MoveDescriptionWish:
|
|
.string "The user gains the {COLOR_2 CYAN}Wish{END_COLOR_TEXT_2} status.\nIt boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovery rate.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameLeer
|
|
MoveNameLeer:
|
|
.string "Leer\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSunnyDay
|
|
MoveDescriptionSunnyDay:
|
|
.string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Sunny{END_COLOR_TEXT_2} over several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSunnyDay
|
|
MoveNameSunnyDay:
|
|
.string "Sunny Day\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHitTwice
|
|
MoveDescriptionHitTwice:
|
|
.string "Attacks the target twice in succession.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDoubleKick
|
|
MoveNameDoubleKick:
|
|
.string "Double Kick\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameNeedleArm
|
|
MoveNameNeedleArm:
|
|
.string "Needle Arm\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRolePlay
|
|
MoveDescriptionRolePlay:
|
|
.string "Copies the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}.\nThe user regains its own {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2}\nwhen it leaves the floor.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRolePlay
|
|
MoveNameRolePlay:
|
|
.string "Role Play\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSurf
|
|
MoveDescriptionSurf:
|
|
.string "Inflicts damage on the target.\nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSurf
|
|
MoveNameSurf:
|
|
.string "Surf\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSlackOff
|
|
MoveNameSlackOff:
|
|
.string "Slack Off\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionGrowl
|
|
MoveDescriptionGrowl:
|
|
.string "Lowers the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} of all foes in the room\nby one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameGrowl
|
|
MoveNameGrowl:
|
|
.string "Growl\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionNightShade
|
|
MoveDescriptionNightShade:
|
|
.string "Damages all foes around the user.\nThe amount of damage depends on the\nuser{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameNightShade
|
|
MoveNameNightShade:
|
|
.string "Night Shade\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionAmnesia
|
|
MoveDescriptionAmnesia:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAmnesia
|
|
MoveNameAmnesia:
|
|
.string "Amnesia\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionThief
|
|
MoveDescriptionThief:
|
|
.string "Inflicts damage on the target.\nIt also snatches the target{APOSTROPHE}s hold item\nto make it the user{APOSTROPHE}s.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameThief
|
|
MoveNameThief:
|
|
.string "Thief\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMudSlap
|
|
MoveDescriptionMudSlap:
|
|
.string "Inflicts damage on the target.\nIt also lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by\none level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMudSlap
|
|
MoveNameMudSlap:
|
|
.string "Mud-Slap\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMudSport
|
|
MoveDescriptionMudSport:
|
|
.string "Changes the floor{APOSTROPHE}s status to {COLOR_2 CYAN}Mud Sport{END_COLOR_TEXT_2}{COMMA}\nwhich halves the power of Electric-type\nmoves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMudSport
|
|
MoveNameMudSport:
|
|
.string "Mud Sport\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDrillPeck
|
|
MoveNameDrillPeck:
|
|
.string "Drill Peck\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTripleKick
|
|
MoveDescriptionTripleKick:
|
|
.string "Kicks the target three times.\nIts power rises with every kick.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTripleKick
|
|
MoveNameTripleKick:
|
|
.string "Triple Kick\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTrick
|
|
MoveDescriptionTrick:
|
|
.string "Switches the user{APOSTROPHE}s hold item with the\ntarget{APOSTROPHE}s hold item.\nIt only works if both Pokémon hold items.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTrick
|
|
MoveNameTrick:
|
|
.string "Trick\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDragonClaw
|
|
MoveNameDragonClaw:
|
|
.string "Dragon Claw\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTriAttack
|
|
MoveDescriptionTriAttack:
|
|
.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA} or leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTriAttack
|
|
MoveNameTriAttack:
|
|
.string "Tri Attack\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHiJumpKick
|
|
MoveNameHiJumpKick:
|
|
.string "Hi Jump Kick\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBounce
|
|
MoveDescriptionBounce:
|
|
.string "The user gains the {COLOR_2 CYAN}Bouncing{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionJumpKick
|
|
MoveDescriptionJumpKick:
|
|
.string "Inflicts damage on the target{COMMA} but hurts\nthe user if it misses.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameJumpKick
|
|
MoveNameJumpKick:
|
|
.string "Jump Kick\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTakeDown
|
|
MoveDescriptionTakeDown:
|
|
.string "Inflicts damage on the target{COMMA} but also\nhurts the user.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTakeDown
|
|
MoveNameTakeDown:
|
|
.string "Take Down\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAcidArmor
|
|
MoveNameAcidArmor:
|
|
.string "Acid Armor\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSpikeCannon
|
|
MoveNameSpikeCannon:
|
|
.string "Spike Cannon\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePoisonSting
|
|
MoveNamePoisonSting:
|
|
.string "Poison Sting\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePoisonpowder
|
|
MoveNamePoisonpowder:
|
|
.string "Poisonpowder\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPoisonFang
|
|
MoveDescriptionPoisonFang:
|
|
.string "Inflicts damage on the target.\nIt may also leave the target\n{COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA} damaging it over\nseveral turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePoisonFang
|
|
MoveNamePoisonFang:
|
|
.string "Poison Fang\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionToxic
|
|
MoveDescriptionToxic:
|
|
.string "{COLOR_2 CYAN}Badly poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA} it\nsustains damage over several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameToxic
|
|
MoveNameToxic:
|
|
.string "Toxic\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPoison
|
|
MoveDescriptionPoison:
|
|
.string "{COLOR_2 CYAN}Poisons{END_COLOR_TEXT_2} the target.\nIf a Pokémon is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} it sustains\ndamage over several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHowl
|
|
MoveNameHowl:
|
|
.string "Howl\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBlock
|
|
MoveDescriptionBlock:
|
|
.string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the\ntarget{COMMA} making it incapable of movement.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBlock
|
|
MoveNameBlock:
|
|
.string "Block\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionZapCannon
|
|
MoveDescriptionZapCannon:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It also causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA}\npreventing any attacks or moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameZapCannon
|
|
MoveNameZapCannon:
|
|
.string "Zap Cannon\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameThunderWave
|
|
MoveNameThunderWave:
|
|
.string "Thunder Wave\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSweetKiss
|
|
MoveNameSweetKiss:
|
|
.string "Sweet Kiss\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameQuickAttack
|
|
MoveNameQuickAttack:
|
|
.string "Quick Attack\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionShockWave
|
|
MoveDescriptionShockWave:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt never misses.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameShockWave
|
|
MoveNameShockWave:
|
|
.string "Shock Wave\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameThundershock
|
|
MoveNameThundershock:
|
|
.string "Thundershock\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTeleport
|
|
MoveDescriptionTeleport:
|
|
.string "Warps the user to another spot on the\nsame floor.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTeleport
|
|
MoveNameTeleport:
|
|
.string "Teleport\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBoostDefenseTwo
|
|
MoveDescriptionBoostDefenseTwo:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by two levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameIronDefense
|
|
MoveNameIronDefense:
|
|
.string "Iron Defense\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHelpingHand
|
|
MoveDescriptionHelpingHand:
|
|
.string "Boosts the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} of\nteam members in the same room by one\nlevel.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHelpingHand
|
|
MoveNameHelpingHand:
|
|
.string "Helping Hand\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionConversion2
|
|
MoveDescriptionConversion2:
|
|
.string "The user gains the {COLOR_2 CYAN}Conversion 2{END_COLOR_TEXT_2} status.\nIt changes the user{APOSTROPHE}s type to one that is\nstrong against the move type it took last.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameConversion2
|
|
MoveNameConversion2:
|
|
.string "Conversion 2\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionConversion
|
|
MoveDescriptionConversion:
|
|
.string "Changes the user{APOSTROPHE}s type into the same\ntype as one of its moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameConversion
|
|
MoveNameConversion:
|
|
.string "Conversion\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameVineWhip
|
|
MoveNameVineWhip:
|
|
.string "Vine Whip\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSwordsDance
|
|
MoveDescriptionSwordsDance:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by two levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSwordsDance
|
|
MoveNameSwordsDance:
|
|
.string "Swords Dance\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameIcicleSpear
|
|
MoveNameIcicleSpear:
|
|
.string "Icicle Spear\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAerialAce
|
|
MoveNameAerialAce:
|
|
.string "Aerial Ace\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWingAttack
|
|
MoveNameWingAttack:
|
|
.string "Wing Attack\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionOneHit
|
|
MoveDescriptionOneHit:
|
|
.string "Defeats the target in one shot--if it hits.\nIt has no effect on a Ghost-type foe.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHornDrill
|
|
MoveNameHornDrill:
|
|
.string "Horn Drill\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHornAttack
|
|
MoveNameHornAttack:
|
|
.string "Horn Attack\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePeck
|
|
MoveNamePeck:
|
|
.string "Peck\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMoonlight
|
|
MoveDescriptionMoonlight:
|
|
.string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers on the same floor. The amount of\n{COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} recovered depends on the weather.\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTaunt
|
|
MoveDescriptionTaunt:
|
|
.string "Inflicts the {COLOR_2 CYAN}Taunted{END_COLOR_TEXT_2} status\non the targeted Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTaunt
|
|
MoveNameTaunt:
|
|
.string "Taunt\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionConfuse
|
|
MoveDescriptionConfuse:
|
|
.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} making its attacks and\nmovements erratic.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSupersonic
|
|
MoveNameSupersonic:
|
|
.string "Supersonic\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSeismicToss
|
|
MoveDescriptionSeismicToss:
|
|
.string "Inflicts damage on the target.\nThe amount of damage depends on the\nuser{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSeismicToss
|
|
MoveNameSeismicToss:
|
|
.string "Seismic Toss\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMinimize
|
|
MoveNameMinimize:
|
|
.string "Minimize\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBarrage
|
|
MoveNameBarrage:
|
|
.string "Barrage\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFaintAttack
|
|
MoveNameFaintAttack:
|
|
.string "Faint Attack\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameEggBomb
|
|
MoveNameEggBomb:
|
|
.string "Egg Bomb\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSoftboiled
|
|
MoveDescriptionSoftboiled:
|
|
.string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers in the same room by one quarter\nof their {COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSoftboiled
|
|
MoveNameSoftboiled:
|
|
.string "Softboiled\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTwineedle
|
|
MoveDescriptionTwineedle:
|
|
.string "Hits the target twice{COMMA} even at a distance.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it over several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTwineedle
|
|
MoveNameTwineedle:
|
|
.string "Twineedle\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMultiHitDistance
|
|
MoveDescriptionMultiHitDistance:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance.\nIt hits two to five times in succession.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBulletSeed
|
|
MoveNameBulletSeed:
|
|
.string "Bullet Seed\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTwister
|
|
MoveDescriptionTwister:
|
|
.string "Inflicts damage on the target. It may also\ncause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} making\nit incapable of action. Doubles damage\non a {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2} Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTwister
|
|
MoveNameTwister:
|
|
.string "Twister\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSlam
|
|
MoveNameSlam:
|
|
.string "Slam\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionStockpile
|
|
MoveDescriptionStockpile:
|
|
.string "Stockpiles power for up to three turns.\nThe stored power boosts the performance\nof the moves {COLOR_2 GREEN}Swallow{END_COLOR_TEXT_2} and {COLOR_2 GREEN}Spit Up{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameStockpile
|
|
MoveNameStockpile:
|
|
.string "Stockpile\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMuddyWater
|
|
MoveDescriptionMuddyWater:
|
|
.string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}\nby one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMuddyWater
|
|
MoveNameMuddyWater:
|
|
.string "Muddy Water\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWaterfall
|
|
MoveNameWaterfall:
|
|
.string "Waterfall\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFireBlast
|
|
MoveNameFireBlast:
|
|
.string "Fire Blast\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionDive
|
|
MoveDescriptionDive:
|
|
.string "The user gains the {COLOR_2 CYAN}Diving{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\nIt can{APOSTROPHE}t be used without water.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDive
|
|
MoveNameDive:
|
|
.string "Dive\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionExplosion
|
|
MoveDescriptionExplosion:
|
|
.string "Makes the user blow up in\na {COLOR_2 CYAN}huge explosion{END_COLOR_TEXT_2}{COMMA} inflicting damage on all\nsurrounding Pokémon. It also destroys\nsurrounding items and walls.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameExplosion
|
|
MoveNameExplosion:
|
|
.string "Explosion\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTackle
|
|
MoveNameTackle:
|
|
.string "Tackle\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFly
|
|
MoveDescriptionFly:
|
|
.string "The user gains the {COLOR_2 CYAN}Flying{END_COLOR_TEXT_2} status{COMMA} \nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFly
|
|
MoveNameFly:
|
|
.string "Fly\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSonicboom
|
|
MoveDescriptionSonicboom:
|
|
.string "Inflicts a set amount of damage on the\ntarget{COMMA} even at a distance.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSonicboom
|
|
MoveNameSonicboom:
|
|
.string "Sonicboom\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSolarbeam
|
|
MoveDescriptionSolarbeam:
|
|
.string "The user gains the {COLOR_2 CYAN}Solarbeam{END_COLOR_TEXT_2} status{COMMA}\nmaking it attack strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSolarbeam
|
|
MoveNameSolarbeam:
|
|
.string "Solarbeam\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSheerCold
|
|
MoveDescriptionSheerCold:
|
|
.string "Defeats the target in one shot--if it hits.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSheerCold
|
|
MoveNameSheerCold:
|
|
.string "Sheer Cold\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSacredFire
|
|
MoveDescriptionSacredFire:
|
|
.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSacredFire
|
|
MoveNameSacredFire:
|
|
.string "Sacred Fire\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionGrowth
|
|
MoveDescriptionGrowth:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2} by one\nlevel.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameGrowth
|
|
MoveNameGrowth:
|
|
.string "Growth\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPoisonChance
|
|
MoveDescriptionPoisonChance:
|
|
.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA}\ndamaging it over several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSmog
|
|
MoveNameSmog:
|
|
.string "Smog\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameKinesis
|
|
MoveNameKinesis:
|
|
.string "Kinesis\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSwift
|
|
MoveNameSwift:
|
|
.string "Swift\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSpark
|
|
MoveNameSpark:
|
|
.string "Spark\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSandTomb
|
|
MoveNameSandTomb:
|
|
.string "Sand Tomb\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLowerAccuracy
|
|
MoveDescriptionLowerAccuracy:
|
|
.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSandAttack
|
|
MoveNameSandAttack:
|
|
.string "Sand-Attack\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSandstorm
|
|
MoveDescriptionSandstorm:
|
|
.string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Sandstorm{END_COLOR_TEXT_2} for several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSandstorm
|
|
MoveNameSandstorm:
|
|
.string "Sandstorm\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDoubleEdge
|
|
MoveNameDoubleEdge:
|
|
.string "Double-Edge\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHeadbutt
|
|
MoveNameHeadbutt:
|
|
.string "Headbutt\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSketch
|
|
MoveDescriptionSketch:
|
|
.string "Copies the move last used by the target\nand makes it the user{APOSTROPHE}s.\n{COLOR_2 GREEN}Sketch{END_COLOR_TEXT_2} disappears after it copies a move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSketch
|
|
MoveNameSketch:
|
|
.string "Sketch\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSkillSwap
|
|
MoveDescriptionSkillSwap:
|
|
.string "Switches the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Ability{END_COLOR_TEXT_2} with\nthat of the target.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSkillSwap
|
|
MoveNameSkillSwap:
|
|
.string "Skill Swap\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSkyUppercut
|
|
MoveDescriptionSkyUppercut:
|
|
.string "Inflicts damage on the target.\nIt hits even a Pokémon that is either\n{COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSkyUppercut
|
|
MoveNameSkyUppercut:
|
|
.string "Sky Uppercut\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAbsorb
|
|
MoveNameAbsorb:
|
|
.string "Absorb\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSafeguard
|
|
MoveDescriptionSafeguard:
|
|
.string "The user and team members in the same\nroom gain the {COLOR_2 CYAN}Safeguard{END_COLOR_TEXT_2} status{COMMA}\nwhich prevents status problems.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSafeguard
|
|
MoveNameSafeguard:
|
|
.string "Safeguard\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionExtrasensory
|
|
MoveDescriptionExtrasensory:
|
|
.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA}\nmaking it incapable of attacking\nor using moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameExtrasensory
|
|
MoveNameExtrasensory:
|
|
.string "Extrasensory\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTwoTilesAhead
|
|
MoveDescriptionTwoTilesAhead:
|
|
.string "Inflicts damage on a target up to\ntwo tiles ahead.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameExtremespeed
|
|
MoveNameExtremespeed:
|
|
.string "Extremespeed\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFissure
|
|
MoveDescriptionFissure:
|
|
.string "Defeats the target in one shot--if it hits.\nIt has no effect on a flying foe.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFissure
|
|
MoveNameFissure:
|
|
.string "Fissure\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMist
|
|
MoveDescriptionMist:
|
|
.string "The user gains the {COLOR_2 CYAN}Mist{END_COLOR_TEXT_2} status.\nIt prevents {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2}{COMMA} and\n{COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} from being reduced.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMist
|
|
MoveNameMist:
|
|
.string "Mist\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionThunderbolt
|
|
MoveDescriptionThunderbolt:
|
|
.string "Damages all foes around the user.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} and prevent\nany attacks or moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameThunderbolt
|
|
MoveNameThunderbolt:
|
|
.string "Thunderbolt\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCharge
|
|
MoveDescriptionCharge:
|
|
.string "The user gains the {COLOR_2 CYAN}Charging{END_COLOR_TEXT_2} status.\nIt boosts the power of the Electric-type\nmove to be used next.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCharge
|
|
MoveNameCharge:
|
|
.string "Charge\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionShadowBall
|
|
MoveDescriptionShadowBall:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameShadowBall
|
|
MoveNameShadowBall:
|
|
.string "Shadow Ball\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionNeverMiss
|
|
MoveDescriptionNeverMiss:
|
|
.string "Inflicts damage on the target.\nIt never misses.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameShadowPunch
|
|
MoveNameShadowPunch:
|
|
.string "Shadow Punch\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBind
|
|
MoveNameBind:
|
|
.string "Bind\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionStunSpore
|
|
MoveDescriptionStunSpore:
|
|
.string "Causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} in surrounding foes.\nA Pokémon affected by {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} is\nincapable of attacking or using moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameStunSpore
|
|
MoveNameStunSpore:
|
|
.string "Stun Spore\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSelfdestruct
|
|
MoveDescriptionSelfdestruct:
|
|
.string "Makes the user {COLOR_2 CYAN}explode{END_COLOR_TEXT_2}{COMMA} inflicting\ndamage on all surrounding Pokémon.\nIt also destroys surrounding items.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSelfdestruct
|
|
MoveNameSelfdestruct:
|
|
.string "Selfdestruct\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLowerDefense
|
|
MoveDescriptionLowerDefense:
|
|
.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTailWhip
|
|
MoveNameTailWhip:
|
|
.string "Tail Whip\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFlail
|
|
MoveDescriptionFlail:
|
|
.string "Inflicts damage on the target.\nThe lower the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFlail
|
|
MoveNameFlail:
|
|
.string "Flail\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameLick
|
|
MoveNameLick:
|
|
.string "Lick\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionNaturePower
|
|
MoveDescriptionNaturePower:
|
|
.string "Looses a variety of moves depending\non the dungeon terrain.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameNaturePower
|
|
MoveNameNaturePower:
|
|
.string "Nature Power\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionEarthquake
|
|
MoveDescriptionEarthquake:
|
|
.string "Damages all Pokémon in the same room.\nIt inflicts double damage on any {COLOR_2 CYAN}digging{END_COLOR_TEXT_2}\nPokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameEarthquake
|
|
MoveNameEarthquake:
|
|
.string "Earthquake\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRecover
|
|
MoveDescriptionRecover:
|
|
.string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} by half its\n{COLOR_2 YELLOW}maximum HP{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRecover
|
|
MoveNameRecover:
|
|
.string "Recover\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRecoil
|
|
MoveDescriptionRecoil:
|
|
.string "Inflicts damage on the target.\nHowever{COMMA} it also damages the user.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSubmission
|
|
MoveNameSubmission:
|
|
.string "Submission\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPsychUp
|
|
MoveDescriptionPsychUp:
|
|
.string "Copies the target{APOSTROPHE}s levels for stats such\nas {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePsychUp
|
|
MoveNamePsychUp:
|
|
.string "Psych Up\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSignalBeam
|
|
MoveNameSignalBeam:
|
|
.string "Signal Beam\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWaterSpout
|
|
MoveDescriptionWaterSpout:
|
|
.string "Inflicts damage on the target.\nThe higher the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater\nthe damage.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWaterSpout
|
|
MoveNameWaterSpout:
|
|
.string "Water Spout\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionUproar
|
|
MoveDescriptionUproar:
|
|
.string "The user and team members in the room\ngain the {COLOR_2 CYAN}Sleepless{END_COLOR_TEXT_2} status{COMMA}\nso they cannot fall asleep.\nIt also awakens sleeping team members.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameUproar
|
|
MoveNameUproar:
|
|
.string "Uproar\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPsychoBoost
|
|
MoveDescriptionPsychoBoost:
|
|
.string "Inflicts damage on the target.\nHowever{COMMA} it also lowers the user{APOSTROPHE}s {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by two levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePsychoBoost
|
|
MoveNamePsychoBoost:
|
|
.string "Psycho Boost\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePsychic
|
|
MoveNamePsychic:
|
|
.string "Psychic\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPsywave
|
|
MoveDescriptionPsywave:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. The amount of damage depends\non the user{APOSTROPHE}s {COLOR_2 YELLOW}level{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePsywave
|
|
MoveNamePsywave:
|
|
.string "Psywave\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionConfuseChanceDistance
|
|
MoveDescriptionConfuseChanceDistance:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also leave the target\n{COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePsybeam
|
|
MoveNamePsybeam:
|
|
.string "Psybeam\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLowerSpeed
|
|
MoveDescriptionLowerSpeed:
|
|
.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameScaryFace
|
|
MoveNameScaryFace:
|
|
.string "Scary Face\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRollout
|
|
MoveNameRollout:
|
|
.string "Rollout\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionEndure
|
|
MoveDescriptionEndure:
|
|
.string "The user gains the {COLOR_2 CYAN}Enduring{END_COLOR_TEXT_2} status.\nThe user will survive any attack with just\none {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameEndure
|
|
MoveNameEndure:
|
|
.string "Endure\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMeteorMash
|
|
MoveDescriptionMeteorMash:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also boost the user{APOSTROPHE}s\n{COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMeteorMash
|
|
MoveNameMeteorMash:
|
|
.string "Meteor Mash\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFollowMe
|
|
MoveDescriptionFollowMe:
|
|
.string "The user gains the {COLOR_2 CYAN}Decoy{END_COLOR_TEXT_2} status{COMMA}\nmaking it the primary target of foes.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFollowMe
|
|
MoveNameFollowMe:
|
|
.string "Follow Me\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFreezeChanceRoom
|
|
MoveDescriptionFreezeChanceRoom:
|
|
.string "Inflicts damage on the target.\nIt may also leave the target {COLOR_2 CYAN}frozen{END_COLOR_TEXT_2} and\nincapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePowderSnow
|
|
MoveNamePowderSnow:
|
|
.string "Powder Snow\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSkyAttack
|
|
MoveDescriptionSkyAttack:
|
|
.string "The user gains the {COLOR_2 CYAN}Sky Attack{END_COLOR_TEXT_2} status{COMMA}\nand it attacks strongly on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSkyAttack
|
|
MoveNameSkyAttack:
|
|
.string "Sky Attack\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCosmicPower
|
|
MoveDescriptionCosmicPower:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCosmicPower
|
|
MoveNameCosmicPower:
|
|
.string "Cosmic Power\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMindReader
|
|
MoveDescriptionMindReader:
|
|
.string "Gives the user {COLOR_2 CYAN}Sure Shot{END_COLOR_TEXT_2} status{COMMA} making\nall its moves and attacks completely\naccurate.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMindReader
|
|
MoveNameMindReader:
|
|
.string "Mind Reader\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionIcyWind
|
|
MoveDescriptionIcyWind:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It also lowers the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameIcyWind
|
|
MoveNameIcyWind:
|
|
.string "Icy Wind\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRapidSpin
|
|
MoveDescriptionRapidSpin:
|
|
.string "Inflicts damage on the target.\nIt also frees the user from {COLOR_2 CYAN}Leech Seed{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}Ingrain{END_COLOR_TEXT_2}{COMMA} or {COLOR_2 CYAN}Constriction{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRapidSpin
|
|
MoveNameRapidSpin:
|
|
.string "Rapid Spin\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionAgility
|
|
MoveDescriptionAgility:
|
|
.string "Boosts by one level the {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}\nof the user and team members in the\nsame room.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAgility
|
|
MoveNameAgility:
|
|
.string "Agility\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSynthesis
|
|
MoveDescriptionSynthesis:
|
|
.string "Restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\nThe amount of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regained depends on\nthe weather.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSynthesis
|
|
MoveNameSynthesis:
|
|
.string "Synthesis\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionAncientpower
|
|
MoveDescriptionAncientpower:
|
|
.string "Inflicts damage on the target.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAncientpower
|
|
MoveNameAncientpower:
|
|
.string "Ancientpower\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLowKick
|
|
MoveDescriptionLowKick:
|
|
.string "Inflicts damage on the target.\nThe heavier the target{COMMA} the greater the\ndamage.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameLowKick
|
|
MoveNameLowKick:
|
|
.string "Low Kick\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionOutrage
|
|
MoveDescriptionOutrage:
|
|
.string "Hits the target two to five times in\nsuccession. However{COMMA} it also makes the\nuser {COLOR_2 CYAN}confused{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameOutrage
|
|
MoveNameOutrage:
|
|
.string "Outrage\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCrossChop
|
|
MoveNameCrossChop:
|
|
.string "Cross Chop\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMeanLook
|
|
MoveNameMeanLook:
|
|
.string "Mean Look\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHaze
|
|
MoveDescriptionHaze:
|
|
.string "Resets the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA} etc.{COMMA} of all\nPokémon on the floor whether they were\nboosted or lowered.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHaze
|
|
MoveNameHaze:
|
|
.string "Haze\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCrabhammer
|
|
MoveNameCrabhammer:
|
|
.string "Crabhammer\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLegHolder
|
|
MoveDescriptionLegHolder:
|
|
.string "Inflicts the {COLOR_2 CYAN}Leg Hold{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it incapable of movement.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSpiderWeb
|
|
MoveNameSpiderWeb:
|
|
.string "Spider Web\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTickle
|
|
MoveDescriptionTickle:
|
|
.string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTickle
|
|
MoveNameTickle:
|
|
.string "Tickle\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSleep
|
|
MoveDescriptionSleep:
|
|
.string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} causing it\nto be incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameGrasswhistle
|
|
MoveNameGrasswhistle:
|
|
.string "Grasswhistle\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMetalSound
|
|
MoveDescriptionMetalSound:
|
|
.string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\nthree levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMetalSound
|
|
MoveNameMetalSound:
|
|
.string "Metal Sound\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSilverWind
|
|
MoveDescriptionSilverWind:
|
|
.string "Inflicts damage on foes in the same room.\nIt may also simultaneously raise by one\nlevel {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Special Attack{END_COLOR_TEXT_2}{COMMA} {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}{COMMA}\n{COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}{COMMA} and {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSilverWind
|
|
MoveNameSilverWind:
|
|
.string "Silver Wind\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSlash
|
|
MoveNameSlash:
|
|
.string "Slash\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameLeechLife
|
|
MoveNameLeechLife:
|
|
.string "Leech Life\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSpore
|
|
MoveDescriptionSpore:
|
|
.string "Makes all the foes in the room go to\n{COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSpore
|
|
MoveNameSpore:
|
|
.string "Spore\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSmellingsalt
|
|
MoveDescriptionSmellingsalt:
|
|
.string "Inflicts damage on the target.\nIt inflicts greater damage if the target\nhas {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}{COMMA} but it also heals {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSmellingsalt
|
|
MoveNameSmellingsalt:
|
|
.string "Smellingsalt\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionReversal
|
|
MoveDescriptionReversal:
|
|
.string "Inflicts damage on the target.\nThe lower the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}{COMMA} the greater the\ndamage it inflicts.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameReversal
|
|
MoveNameReversal:
|
|
.string "Reversal\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionDrain
|
|
MoveDescriptionDrain:
|
|
.string "Inflicts damage on the target.\nIt also restores the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} based\non the damage it inflicted.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameGigaDrain
|
|
MoveNameGigaDrain:
|
|
.string "Giga Drain\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFocusPunch
|
|
MoveDescriptionFocusPunch:
|
|
.string "The user gains the {COLOR_2 CYAN}Focus Punch{END_COLOR_TEXT_2} status{COMMA}\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFocusPunch
|
|
MoveNameFocusPunch:
|
|
.string "Focus Punch\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFocusEnergy
|
|
MoveDescriptionFocusEnergy:
|
|
.string "The user gains the {COLOR_2 CYAN}Focus Energy{END_COLOR_TEXT_2} status{COMMA}\nraising its critical-hit rate.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFocusEnergy
|
|
MoveNameFocusEnergy:
|
|
.string "Focus Energy\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionDamageLowerSpeed
|
|
MoveDescriptionDamageLowerSpeed:
|
|
.string "Inflicts damage on the target.\nIt also lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRockTomb
|
|
MoveNameRockTomb:
|
|
.string "Rock Tomb\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBrickBreak
|
|
MoveDescriptionBrickBreak:
|
|
.string "Shatters the target{APOSTROPHE}s {COLOR_2 CYAN}Reflect{END_COLOR_TEXT_2}\nor {COLOR_2 CYAN}Light Screen{END_COLOR_TEXT_2} to inflict damage.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBrickBreak
|
|
MoveNameBrickBreak:
|
|
.string "Brick Break\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionConstrict
|
|
MoveDescriptionConstrict:
|
|
.string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement\nSpeed{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameConstrict
|
|
MoveNameConstrict:
|
|
.string "Constrict\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWithdraw
|
|
MoveNameWithdraw:
|
|
.string "Withdraw\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionConstriction
|
|
MoveDescriptionConstriction:
|
|
.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}{COMMA} making the\nfoe incapable of movement.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameClamp
|
|
MoveNameClamp:
|
|
.string "Clamp\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameKarateChop
|
|
MoveNameKarateChop:
|
|
.string "Karate Chop\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFacade
|
|
MoveDescriptionFacade:
|
|
.string "Inflicts damage on the target.\nIf the user is {COLOR_2 CYAN}poisoned{END_COLOR_TEXT_2}{COMMA} {COLOR_2 CYAN}badly poisoned{END_COLOR_TEXT_2}{COMMA}\nor has a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}{COMMA} its power is doubled.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFacade
|
|
MoveNameFacade:
|
|
.string "Facade\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionEndeavor
|
|
MoveDescriptionEndeavor:
|
|
.string "The difference between the foe{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} and\nthe user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} is applied as this move{APOSTROPHE}s\ndamage.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameEndeavor
|
|
MoveNameEndeavor:
|
|
.string "Endeavor\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionParalyzeChance
|
|
MoveDescriptionParalyzeChance:
|
|
.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} and prevent\nany attacks or moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameThunderpunch
|
|
MoveNameThunderpunch:
|
|
.string "Thunderpunch\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionThunder
|
|
MoveDescriptionThunder:
|
|
.string "Inflicts damage on the target. It may also\ncause {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2}. Its accuracy is affected\nby the weather. It even hits a Pokémon\nthat is {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLowerSpecialDefenseChance
|
|
MoveDescriptionLowerSpecialDefenseChance:
|
|
.string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Special\nDefense{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCrunch
|
|
MoveNameCrunch:
|
|
.string "Crunch\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBide
|
|
MoveDescriptionBide:
|
|
.string "The user gains the {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} status.\nWhen {COLOR_2 CYAN}Bide{END_COLOR_TEXT_2} is released{COMMA} the user looses an\nattack double the damage it took\nwhile waiting.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBide
|
|
MoveNameBide:
|
|
.string "Bide\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRazorWind
|
|
MoveDescriptionRazorWind:
|
|
.string "The user gains the {COLOR_2 CYAN}Razor Wind{END_COLOR_TEXT_2} status{COMMA}\nand it looses a powerful attack with a\nhigh critical-hit rate on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRazorWind
|
|
MoveNameRazorWind:
|
|
.string "Razor Wind\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionParalyze
|
|
MoveDescriptionParalyze:
|
|
.string "Causes {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} in the target.\nA Pokémon affected by {COLOR_2 CYAN}paralysis{END_COLOR_TEXT_2} is\nincapable of attacking or using moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDisable
|
|
MoveNameDisable:
|
|
.string "Disable\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBoostDefense
|
|
MoveDescriptionBoostDefense:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHarden
|
|
MoveNameHarden:
|
|
.string "Harden\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionGust
|
|
MoveDescriptionGust:
|
|
.string "Inflicts damage on the target.\nDoubles damage on a {COLOR_2 CYAN}flying{END_COLOR_TEXT_2} or {COLOR_2 CYAN}bouncing{END_COLOR_TEXT_2}\nPokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameGust
|
|
MoveNameGust:
|
|
.string "Gust\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBoostEvasion
|
|
MoveDescriptionBoostEvasion:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDoubleTeam
|
|
MoveNameDoubleTeam:
|
|
.string "Double Team\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBoostAttack
|
|
MoveDescriptionBoostAttack:
|
|
.string "Boosts the user{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSharpen
|
|
MoveNameSharpen:
|
|
.string "Sharpen\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionOdorSleuth
|
|
MoveDescriptionOdorSleuth:
|
|
.string "Resets the boosted {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of foes in\nthe same room.\nGhost-type foes are {COLOR_2 CYAN}exposed{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameOdorSleuth
|
|
MoveNameOdorSleuth:
|
|
.string "Odor Sleuth\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFlamethrower
|
|
MoveDescriptionFlamethrower:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFlamethrower
|
|
MoveNameFlamethrower:
|
|
.string "Flamethrower\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionBurnChance
|
|
MoveDescriptionBurnChance:
|
|
.string "Inflicts damage on the target.\nIt may also cause a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2}.\nIt thaws and frees frozen Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFlameWheel
|
|
MoveNameFlameWheel:
|
|
.string "Flame Wheel\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCounter
|
|
MoveNameCounter:
|
|
.string "Counter\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionStrength
|
|
MoveDescriptionStrength:
|
|
.string "Hurls the target at another hostile\nPokémon to inflict damage.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameStrength
|
|
MoveNameStrength:
|
|
.string "Strength\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionGrudge
|
|
MoveDescriptionGrudge:
|
|
.string "The user gains the {COLOR_2 CYAN}Grudge{END_COLOR_TEXT_2} status.\nIf the user is defeated{COMMA} it zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2}\nof the move last used by the foe.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameGrudge
|
|
MoveNameGrudge:
|
|
.string "Grudge\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionReturn
|
|
MoveDescriptionReturn:
|
|
.string "Inflicts damage on the target.\nIts power rises with the user{APOSTROPHE}s\n{COLOR_2 YELLOW}IQ{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameReturn
|
|
MoveNameReturn:
|
|
.string "Return\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWillOWisp
|
|
MoveDescriptionWillOWisp:
|
|
.string "Inflicts a {COLOR_2 CYAN}burn{END_COLOR_TEXT_2} on the target.\nA {COLOR_2 CYAN}burn{END_COLOR_TEXT_2} inflicts damage every few turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWillOWisp
|
|
MoveNameWillOWisp:
|
|
.string "Will-O-Wisp\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCringe
|
|
MoveDescriptionCringe:
|
|
.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA}\nmaking it incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAstonish
|
|
MoveNameAstonish:
|
|
.string "Astonish\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFlatter
|
|
MoveDescriptionFlatter:
|
|
.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} but also raises its {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFlatter
|
|
MoveNameFlatter:
|
|
.string "Flatter\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionOctazooka
|
|
MoveDescriptionOctazooka:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Accuracy{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameOctazooka
|
|
MoveNameOctazooka:
|
|
.string "Octazooka\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMemento
|
|
MoveDescriptionMemento:
|
|
.string "Sharply reduces the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} and {COLOR_2 YELLOW}Special\nAttack{END_COLOR_TEXT_2} of all foes in the room. It also\ncuts the user{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} to one and warps the\nuser to a different place on the floor.\n\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMemento
|
|
MoveNameMemento:
|
|
.string "Memento\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionAuroraBeam
|
|
MoveDescriptionAuroraBeam:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also halve the \ntarget{APOSTROPHE}s {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAuroraBeam
|
|
MoveNameAuroraBeam:
|
|
.string "Aurora Beam\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionOverheat
|
|
MoveDescriptionOverheat:
|
|
.string "Damages all foes around the user{COMMA} but\nalso lowers the user{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2}\nby two levels and thaws frozen Pokémon.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameOverheat
|
|
MoveNameOverheat:
|
|
.string "Overheat\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMirrorMove
|
|
MoveDescriptionMirrorMove:
|
|
.string "The user gains the {COLOR_2 CYAN}Mirror Move{END_COLOR_TEXT_2} status.\nAny move used against the user is\ncountered with the same move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMirrorMove
|
|
MoveNameMirrorMove:
|
|
.string "Mirror Move\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMultiHit
|
|
MoveDescriptionMultiHit:
|
|
.string "Inflicts damage on the target.\nIt hits two to five times in succession.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDoubleslap
|
|
MoveNameDoubleslap:
|
|
.string "Doubleslap\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCounter
|
|
MoveDescriptionCounter:
|
|
.string "The user gains the {COLOR_2 CYAN}Counter{END_COLOR_TEXT_2} status.\nAny damage from {COLOR_2 CYAN}Physical Attack moves{END_COLOR_TEXT_2}\nor a regular attack is partially returned.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePursuit
|
|
MoveNamePursuit:
|
|
.string "Pursuit\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSmokescreen
|
|
MoveDescriptionSmokescreen:
|
|
.string "Inflicts the {COLOR_2 CYAN}Whiffer{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it miss almost all of its attacks\nand moves.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSmokescreen
|
|
MoveNameSmokescreen:
|
|
.string "Smokescreen\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHighCritical
|
|
MoveDescriptionHighCritical:
|
|
.string "Inflicts damage on the target.\nIt has a high critical-hit rate.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAirCutter
|
|
MoveNameAirCutter:
|
|
.string "Air Cutter\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSpite
|
|
MoveDescriptionSpite:
|
|
.string "Zeroes the {COLOR_2 YELLOW}PP{END_COLOR_TEXT_2} of the move last used by\nthe target{COMMA} making it unusable.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSpite
|
|
MoveNameSpite:
|
|
.string "Spite\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSing
|
|
MoveDescriptionSing:
|
|
.string "Makes the target go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA} causing\nit to be incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSing
|
|
MoveNameSing:
|
|
.string "Sing\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionFakeTears
|
|
MoveDescriptionFakeTears:
|
|
.string "Lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Special Defense{END_COLOR_TEXT_2} by\ntwo levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameFakeTears
|
|
MoveNameFakeTears:
|
|
.string "Fake Tears\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWhirlpool
|
|
MoveDescriptionWhirlpool:
|
|
.string "Inflicts damage on the target.\nIt may also cause {COLOR_2 CYAN}constriction{END_COLOR_TEXT_2}{COMMA} making the\nfoe incapable of movement.\nInflicts double damage on a {COLOR_2 CYAN}diving{END_COLOR_TEXT_2} foe.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWhirlpool
|
|
MoveNameWhirlpool:
|
|
.string "Whirlpool\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionWeatherBall
|
|
MoveDescriptionWeatherBall:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance{COMMA} using the weather{APOSTROPHE}s power.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameWeatherBall
|
|
MoveNameWeatherBall:
|
|
.string "Weather Ball\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRockSlide
|
|
MoveDescriptionRockSlide:
|
|
.string "Inflicts damage on the target.\nIt may also cause the target to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} \nmaking it incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRockSlide
|
|
MoveNameRockSlide:
|
|
.string "Rock Slide\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRockSmash
|
|
MoveDescriptionRockSmash:
|
|
.string "Digs through the wall the user is facing.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRockSmash
|
|
MoveNameRockSmash:
|
|
.string "Rock Smash\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionDamage
|
|
MoveDescriptionDamage:
|
|
.string "Inflicts damage on the target.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRockThrow
|
|
MoveNameRockThrow:
|
|
.string "Rock Throw\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionScreech
|
|
MoveDescriptionScreech:
|
|
.string "Sharply lowers the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHealBell
|
|
MoveNameHealBell:
|
|
.string "Heal Bell\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSnore
|
|
MoveDescriptionSnore:
|
|
.string "If the user is attacked while asleep{COMMA} it\ncounterattacks. It may also cause the\ntarget to {COLOR_2 CYAN}cringe{END_COLOR_TEXT_2}{COMMA} making it incapable\nof action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSnore
|
|
MoveNameSnore:
|
|
.string "Snore\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSwagger
|
|
MoveDescriptionSwagger:
|
|
.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on the\ntarget{COMMA} but also raises its {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} by\ntwo levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSwagger
|
|
MoveNameSwagger:
|
|
.string "Swagger\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionStringShot
|
|
MoveDescriptionStringShot:
|
|
.string "Reduces the target{APOSTROPHE}s {COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by\none level{COMMA} even at a distance.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameStringShot
|
|
MoveNameStringShot:
|
|
.string "String Shot\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionTorment
|
|
MoveDescriptionTorment:
|
|
.string "Prevents the targeted Pokémon{COMMA}\nwhile it remains on the floor{COMMA} from \nusing the last move it used.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameTorment
|
|
MoveNameTorment:
|
|
.string "Torment\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionPainSplit
|
|
MoveDescriptionPainSplit:
|
|
.string "Adds the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and the target{COMMA}\nthen shares it equally.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNamePainSplit
|
|
MoveNamePainSplit:
|
|
.string "Pain Split\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSuperFang
|
|
MoveDescriptionSuperFang:
|
|
.string "Halves the target{APOSTROPHE}s {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2}.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSuperFang
|
|
MoveNameSuperFang:
|
|
.string "Super Fang\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRage
|
|
MoveDescriptionRage:
|
|
.string "The user gains the {COLOR_2 CYAN}Enraged{END_COLOR_TEXT_2} status.\nIts {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} rises by one level every time\nthe user takes damage.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRage
|
|
MoveNameRage:
|
|
.string "Rage\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCut
|
|
MoveDescriptionCut:
|
|
.string "Damages all foes around the user.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCut
|
|
MoveNameCut:
|
|
.string "Cut\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionEncore
|
|
MoveDescriptionEncore:
|
|
.string "Inflicts the {COLOR_2 CYAN}Encore{END_COLOR_TEXT_2} status on the target{COMMA}\nmaking it capable of using only\nthe move it last used.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameEncore
|
|
MoveNameEncore:
|
|
.string "Encore\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLowerSpeedChanceDistance
|
|
MoveDescriptionLowerSpeedChanceDistance:
|
|
.string "Inflicts damage on the target{COMMA} even at a\ndistance. It may also lower the target{APOSTROPHE}s\n{COLOR_2 YELLOW}Movement Speed{END_COLOR_TEXT_2} by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameBubble
|
|
MoveNameBubble:
|
|
.string "Bubble\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHealTeamStatus
|
|
MoveDescriptionHealTeamStatus:
|
|
.string "Heals all status problems of the user and\nteam members in the room.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameAromatherapy
|
|
MoveNameAromatherapy:
|
|
.string "Aromatherapy\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionHail
|
|
MoveDescriptionHail:
|
|
.string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Hail{END_COLOR_TEXT_2} for several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameHail
|
|
MoveNameHail:
|
|
.string "Hail\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionConfuseRay
|
|
MoveDescriptionConfuseRay:
|
|
.string "Inflicts the {COLOR_2 CYAN}Confused{END_COLOR_TEXT_2} status on\nthe target{COMMA} making its attacks and\nmovements erratic.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameConfuseRay
|
|
MoveNameConfuseRay:
|
|
.string "Confuse Ray\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionRainDance
|
|
MoveDescriptionRainDance:
|
|
.string "Changes the dungeon floor{APOSTROPHE}s weather to\n{COLOR_2 CYAN}Rain{END_COLOR_TEXT_2} over several turns.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameRainDance
|
|
MoveNameRainDance:
|
|
.string "Rain Dance\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionCharm
|
|
MoveDescriptionCharm:
|
|
.string "Lowers the {COLOR_2 YELLOW}Attack{END_COLOR_TEXT_2} of the target\nby two levels.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameCharm
|
|
MoveNameCharm:
|
|
.string "Charm\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionSweetScent
|
|
MoveDescriptionSweetScent:
|
|
.string "Lowers the {COLOR_2 YELLOW}Evasion{END_COLOR_TEXT_2} of foes in the same\nroom by one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameSweetScent
|
|
MoveNameSweetScent:
|
|
.string "Sweet Scent\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionThrash
|
|
MoveDescriptionThrash:
|
|
.string "Attacks three times in random directions.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameThrash
|
|
MoveNameThrash:
|
|
.string "Thrash\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionDig
|
|
MoveDescriptionDig:
|
|
.string "The user gains the {COLOR_2 CYAN}Digging{END_COLOR_TEXT_2} status{COMMA}\nand it attacks on the next turn.\nIt is not possible to {COLOR_2 CYAN}link{END_COLOR_TEXT_2} this move.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameDig
|
|
MoveNameDig:
|
|
.string "Dig\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionVitalThrow
|
|
MoveDescriptionVitalThrow:
|
|
.string "The user gains the {COLOR_2 CYAN}Vital Throw{END_COLOR_TEXT_2} status.\nFoes that attack the user are hurled at\nother foes.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameVitalThrow
|
|
MoveNameVitalThrow:
|
|
.string "Vital Throw\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMorningSun
|
|
MoveDescriptionMorningSun:
|
|
.string "Restores the {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} of the user and team\nmembers on the floor.\nThe amount of {COLOR_2 YELLOW}HP{END_COLOR_TEXT_2} regained depends on\nthe weather.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameMorningSun
|
|
MoveNameMorningSun:
|
|
.string "Morning Sun\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionNightmare
|
|
MoveDescriptionNightmare:
|
|
.string "Inflicts the {COLOR_2 CYAN}Nightmare{END_COLOR_TEXT_2} status\non the target{COMMA} making it incapable\nof action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameNightmare
|
|
MoveNameNightmare:
|
|
.string "Nightmare\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLovelyKiss
|
|
MoveDescriptionLovelyKiss:
|
|
.string "Makes all foes around the user go to {COLOR_2 CYAN}sleep{END_COLOR_TEXT_2}{COMMA}\ncausing them to be incapable of action.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameLovelyKiss
|
|
MoveNameLovelyKiss:
|
|
.string "Lovely Kiss\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionYawn
|
|
MoveDescriptionYawn:
|
|
.string "Inflicts the {COLOR_2 CYAN}Yawning{END_COLOR_TEXT_2} status on the target.\nA {COLOR_2 CYAN}yawning{END_COLOR_TEXT_2} Pokémon falls\nasleep sometime later.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameYawn
|
|
MoveNameYawn:
|
|
.string "Yawn\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionMultiHitUntilMiss
|
|
MoveDescriptionMultiHitUntilMiss:
|
|
.string "Hits the target in succession until it\nmisses. Its power rises with every hit.\nIt may hit up to five times.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameIceBall
|
|
MoveNameIceBall:
|
|
.string "Ice Ball\0"
|
|
.align 2,0
|
|
|
|
.global MoveUseTextUse
|
|
MoveUseTextUse:
|
|
.string "{ARG_POKEMON_0} used {ARG_MOVE_ITEM_0}!\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionLowerDefenseChance
|
|
MoveDescriptionLowerDefenseChance:
|
|
.string "Inflicts damage on the target.\nIt may also lower the target{APOSTROPHE}s {COLOR_2 YELLOW}Defense{END_COLOR_TEXT_2}\nby one level.\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameIronTail
|
|
MoveNameIronTail:
|
|
.string "Iron Tail\0"
|
|
.align 2,0
|
|
|
|
.global MoveDescriptionNone
|
|
MoveDescriptionNone:
|
|
.string "\0"
|
|
.align 2,0
|
|
|
|
.global MoveNameNone
|
|
MoveNameNone:
|
|
.string "なにのも?\0"
|
|
.align 2,0
|