pmd-red/tools/dungeonjson/dungeonjson.h
Seth Barberee 377bd14ea6
Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00

32 lines
683 B
C

// dungeonjson.h
#ifndef DUNGEONJSON_H
#define DUNGEONJSON_H
#include <cstdio>
using std::fprintf; using std::exit;
#include <cstdlib>
#ifdef _MSC_VER
#define FATAL_ERROR(format, ...) \
do \
{ \
fprintf(stderr, format, __VA_ARGS__); \
exit(1); \
} while (0)
#else
#define FATAL_ERROR(format, ...) \
do \
{ \
fprintf(stderr, format, ##__VA_ARGS__); \
exit(1); \
} while (0)
#endif // _MSC_VER
#endif // DUNGEONJSON_H