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10 lines
251 B
C
10 lines
251 B
C
#ifndef GUARD_DUNGEON_AI_ITEM_WEIGHT_H
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#define GUARD_DUNGEON_AI_ITEM_WEIGHT_H
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#include "structs/dungeon_entity.h"
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u32 GetAIUseItemProbability(Entity *targetPokemon, Item *item, u32 itemTargetFlags);
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bool8 IsAdjacentToEnemy(Entity *pokemon);
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#endif
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