pmd-red/include/ground_sprite.h
2023-09-02 07:43:05 -04:00

39 lines
660 B
C

#ifndef GUARD_GROUND_SPRITE_H
#define GUARD_GROUND_SPRITE_H
// size: 0xC
typedef struct unkStruct_2039DB0
{
u16 unk0;
s16 unk2;
u16 unk4;
u16 unk6;
u16 unk8;
u16 unkA;
} unkStruct_2039DB0;
// size: 0xC
typedef struct unkStruct_3001B7C_sub0
{
u32 unk0;
s32 unk4;
u32 unk8;
} unkStruct_3001B7C_sub0;
// size: 0x4
typedef struct unkStruct_3001B7C_sub108
{
u16 unk0;
s16 unk2;
} unkStruct_3001B7C_sub108;
// size: 0x110
typedef struct unkStruct_3001B7C
{
unkStruct_3001B7C_sub0 unk0[22];
unkStruct_3001B7C_sub108 unk108[2];
} unkStruct_3001B7C;
void GroundSprite_Reset(s16);
#endif // GUARD_GROUND_SPRITE_H