pmd-red/include/tile_types.h

17 lines
320 B
C

#ifndef GUARD_TILE_TYPES_H
#define GUARD_TILE_TYPES_H
#include "structs/map.h"
#define DUNGEON_WATER_TYPE_NONE 0
#define DUNGEON_WATER_TYPE_LAVA 1
#define DUNGEON_WATER_TYPE_WATER 2
extern const u8 gDungeonWaterType[];
void sub_804AE84(Position *pos);
bool8 IsTileGround(Tile *tile);
bool8 IsWaterTileset();
#endif