pmd-red/include/structs/dungeon_entity.h
2024-11-16 19:42:40 +01:00

506 lines
16 KiB
C

#ifndef GUARD_DUNGEON_ENTITY_H
#define GUARD_DUNGEON_ENTITY_H
#include "constants/dungeon_action.h"
#include "constants/global.h"
#include "constants/status.h"
#include "structs/axdata.h"
#include "structs/str_items.h"
#include "structs/str_moves.h"
#include "structs/str_position.h"
#include "math.h"
#include "number_util.h"
#include "sprite.h"
#define MAX_STAT_STAGE 20
#define STAT_MULTIPLIER_THRESHOLD 0.249 // one tick less than 0.25
#define DEFAULT_STAT_STAGE 10
#define MAX_SPEED_STAGE 4
#define MAX_STOCKPILE_STAGE 3
#define NUM_SPEED_COUNTERS 5
#define NUM_PREV_POS 4
#define STAT_STAGE_ATK 0
#define STAT_STAGE_SP_ATK 1
#define STAT_STAGE_DEF 0
#define STAT_STAGE_SP_DEF 1
#define STAT_STAGE_ACCURACY 0
#define STAT_STAGE_EVASION 1
#define NUM_PICKED_IQ_SKILLS 3
// size: 0x8
typedef struct unkStruct_8044CC8
{
/* 0x0 */ u8 actionUseIndex;
/* 0x4 */ DungeonPos lastItemThrowPosition;
} unkStruct_8044CC8;
// size: 0x18
typedef struct ActionContainer
{
/* 0x0 */ u16 action;
/* 0x2 */ u8 direction;
u8 unk3;
// Additional parameter alongside actionIndex. Used for things like indicating which move a Pokémon should use from its moveset.
/* 0x4 */ unkStruct_8044CC8 unk4[2];
// Position of the target that the Pokémon wants throw an item at.
/* 0x14 */ DungeonPos itemTargetPosition;
} ActionContainer;
// size: 0x4
typedef struct HiddenPower
{
/* 0x0 */ s16 hiddenPowerBasePower;
/* 0x2 */ u8 hiddenPowerType;
} HiddenPower;
// size: 0x4
typedef struct JoinedAt
{
/* 0x0 */ u8 joinedAt;
/* 0x1 */ u8 unk1;
} JoinedAt;
// size: 0x14
typedef struct AITarget
{
/* 0x0 */ u8 aiObjective;
/* 0x1 */ bool8 aiNotNextToTarget;
/* 0x2 */ bool8 aiTargetingEnemy;
/* 0x3 */ bool8 aiTurningAround;
/* 0x4 */ u16 aiTargetSpawnGenID;
/* 0x8 */ struct Entity *aiTarget;
/* 0xC */ u32 unkC;
/* 0x10 */ DungeonPos aiTargetPos;
} AITarget;
// size: 0x4
typedef struct SleepClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ u8 turns;
} SleepClassStatus;
// size: 0x4
typedef struct BurnClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ u8 turns;
/* 0x2 */ u8 damageCountdown;
/* 0x3 */ u8 unk4;
} BurnClassStatus;
// size: 0xC
typedef struct FrozenClassStatus
{
/* 0x0 */ u8 status;
/* 0x4 */ s32 unk4;
/* 0x8 */ u8 turns;
/* 0x9 */ u8 damageCountdown;
} FrozenClassStatus;
// size: 0x4
typedef struct CringeClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ u8 turns;
} CringeClassStatus;
// size: 0x4
typedef struct BideClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ u8 turns;
/* 0x2 */ u8 moveSlot; // The position of the move in the Pokémon's moveset that triggered the status.
} BideClassStatus;
// size: 0x4
typedef struct ReflectClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ u8 turns;
} ReflectClassStatus;
// size: 0x8
typedef struct CurseClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ bool8 applierNonTeamMemberFlag; // True if the Pokémon is a decoy and a wild Pokémon (i.e., not an allied Pokémon).
/* 0x2 */ bool8 unk2;
/* 0x3 */ u8 turns;
/* 0x4 */ u8 damageCountdown;
} CurseClassStatus;
// size: 0xC
typedef struct LeechSeedClassStatus
{
/* 0x0 */ u8 status;
/* 0x4 */ u32 unk4;
/* 0x8 */ u8 unk8;
/* 0x9 */ u8 turns;
/* 0xA */ u8 damageCountdown;
} LeechSeedClassStatus;
// size: 0x4
typedef struct SureShotClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ u8 turns;
} SureShotClassStatus;
// size: 0x4
typedef struct LongTossClassStatus
{
/* 0x0 */ u8 status;
} LongTossClassStatus;
// size: 0x4
typedef struct InvisibleClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ u8 turns;
} InvisibleClassStatus;
// size: 0x4
typedef struct BlinkerClassStatus
{
/* 0x0 */ u8 status;
/* 0x1 */ u8 turns;
} BlinkerClassStatus;
// size: 0x4
typedef struct Muzzled
{
/* 0x0 */ bool8 muzzled;
/* 0x1 */ u8 turns;
} Muzzled;
// size: 0x1C
typedef struct Unk_Entity_x184
{
/* 0x184 - 0x0 */ DungeonPos previousTargetMovePosition1;
/* 0x188 - 0x4 */ PixelPos previousTargetMovePosition2;
/* 0x190 - 0xC */ s32 lastMoveDirection; // The last direction that the Pokémon moved in.
// Number of tiles that the Pokémon moved last, multiplied by 0x100.
/* 0x194 - 0x10*/ PixelPos lastMoveIncrement;
/* 0x19C - 0x18 */ s16 walkAnimFramesLeft; // Set when the Pokémon starts moving, and counts down until the Pokémon's walk animation stops.
/* 0x19e - 0x1a */ u8 unk1A;
} Unk_Entity_x184;
// size: 0x24
typedef struct Moves
{
/* 0x0 */ Move moves[MAX_MON_MOVES];
/* 0x20 */ u8 struggleMoveFlags;
} Moves;
// size: 0x208
typedef struct EntityInfo
{
// This has different purposes for Pokémon, items, and traps.
// Pokemon: MovementFlag
// Items: ItemFlag
// Traps: TrapType
/* 0x0 */ u16 flags;
/* 0x2 */ s16 id; // Pokémon species or item ID.
// Everything from here on only applies to Pokémon.
/* 0x4 */ s16 apparentID; // Shows a different Pokémon when using Transform.
/* 0x6 */ bool8 isNotTeamMember;
/* 0x7 */ bool8 isTeamLeader;
/* 0x8 */ u8 shopkeeper;
/* 0x9 */ u8 level;
/* 0xA */ u8 teamIndex; // Leader is 0, partner is 1, etc.
/* 0xC */ s16 IQ;
/* 0xE */ s16 HP;
/* 0x10 */ s16 maxHPStat;
// Bosses have higher HP than normal for their level. This is the max HP they would normally have given their level.
/* 0x12 */ s16 originalHP;
/* 0x14 */ u8 atk[2]; // Index 0 is Attack. Index 1 is Special Attack.
/* 0x16 */ u8 def[2]; // Index 0 is Defense. Index 1 is Special Defense.
/* 0x18 */ u32 exp;
// Temporary stat boosts/drops from effects like Growl or Swords Dance.
// These start at 10 and are in the range [1, 19].
// Index 0 is Attack. Index 1 is Special Attack.
/* 0x1C */ s16 offensiveStages[2];
// Index 0 is Defense. Index 1 is Special Defense.
/* 0x20 */ s16 defensiveStages[2];
// Index 0 is accuracy. Index 1 is evasion.
/* 0x24 */ s16 hitChanceStages[2];
// // When a Fire-type move is used on a Pokémon with Flash Fire, this value increases the power of the Pokémon's Fire-type moves.
/* 0x28 */ s16 flashFireBoost;
// These start at 0x1000, and are halved by certain moves like Screech to lower the corresponding stat.
// Index 0 is Attack. Index 1 is Special Attack.
/* 0x2C */ s24_8 offensiveMultipliers[2];
// Index 0 is Defense. Index 1 is Special Defense.
/* 0x34 */ s24_8 defensiveMultipliers[2];
/* 0x3C */ HiddenPower hiddenPower;
/* 0x40 */ JoinedAt joinedAt; // Uses the dungeon index in dungeon.h.
/* 0x44 */ ActionContainer action;
/* 0x5C */ u8 types[2];
/* 0x5E */ u8 abilities[2];
/* 0x60 */ Item heldItem;
/* 0x64 */ u8 unk64;
/* 0x68 */ DungeonPos prevPos[NUM_PREV_POS];
/* 0x78 */ AITarget aiTarget;
// Bitwise flags corresponding to selected IQ skills.
/* 0x8C */ u8 IQSkillMenuFlags[NUM_PICKED_IQ_SKILLS]; // IQ skills selected in the IQ skills menu.
u8 padding8F;
/* 0x90 */ u8 IQSkillFlags[NUM_PICKED_IQ_SKILLS];
u8 padding93;
/* 0x94 */ u8 tactic;
u8 fill95[0x98 - 0x95];
/* 0x98 */ u32 unk98;
/* 0x9C */ u32 unk9C;
/* 0xA0 */ s32 unkA0;
/* 0xA4 */ u8 monsterBehavior;
u8 fillA5[0xA8 - 0xA5];
// Statuses are split into groups based on which ones can't overlap.
// See status.h for which statuses are in each group.
/* 0xA8 */ SleepClassStatus sleepClassStatus;
/* 0xAC */ BurnClassStatus burnClassStatus;
/* 0xB0 */ FrozenClassStatus frozenClassStatus;
/* 0xBC */ CringeClassStatus cringeClassStatus;
/* 0xC0 */ BideClassStatus bideClassStatus;
/* 0xC4 */ ReflectClassStatus reflectClassStatus;
/* 0xC8 */ CurseClassStatus curseClassStatus;
/* 0xD0 */ LeechSeedClassStatus leechSeedClassStatus;
/* 0xDC */ SureShotClassStatus sureShotClassStatus;
/* 0xE0 */ LongTossClassStatus longTossClassStatus;
/* 0xE4 */ InvisibleClassStatus invisibleClassStatus;
/* 0xE8 */ BlinkerClassStatus blinkerClassStatus;
/* 0xEC */ Muzzled muzzled;
/* 0xF0 */ bool8 powerEars;
/* 0xF1 */ bool8 scanning;
/* 0xF2 */ bool8 stairSpotter;
/* 0xF3 */ bool8 unkF3;
/* 0xF4 */ bool8 grudge;
/* 0xF5 */ bool8 exposed;
/* 0xF6 */ bool8 isColorChanged;
/* 0xF7 */ bool8 bossFlag;
/* 0xF8 */ bool8 speedStageChanged; // Toggled when pokemon is movement speed is sped up
/* 0xF9 */ u8 unkF9;
/* 0xFA */ u8 terrifiedTurns; // Doubles as a bool for whether the Pokémon is terrified.
/* 0xFB */ u8 expMultiplier;
// Set to true if the player makes a teammate use their held item.
// This is done by going to the teammate's held item in the toolbox and selecting "Use".
/* 0xFC */ bool8 useHeldItem;
/* 0xFD */ u8 perishSongTurns; // When this reaches 0, the Pokémon faints from Perish Song. Doubles as a bool for whether the Pokémon is afflicted by Perish Song.
u8 unkFE;
u8 unkFF;
/* 0x100 */ u8 decoyAITracker; // If the Pokémon is targeting a decoy, this indicates whether the decoy target is a team or wild Pokémon.
/* 0x104 */ s32 speedStage;
// The turn counter for movement speed up/down is split into five timers each. Multiple timers are used if the Pokémon is affected by multiple
// speed-up/slow effects at once, like using Agility twice.
/* 0x108 */ u8 speedUpCounters[NUM_SPEED_COUNTERS];
/* 0x10D */ u8 speedDownCounters[NUM_SPEED_COUNTERS];
/* 0x112 */ u8 stockpileStage;
/* 0x113 */ u8 unk113;
// When non-zero, an AI Pokémon will move in a random direction every turn when it is a room.
// There is a chance of this flag being set when a wild Pokémon spawns. The chance depends on the dungeon's randomMovementChance.
/* 0x114 */ u32 moveRandomly;
/* 0x118 */ Moves moves;
/* 0x13C */ FixedPoint belly;
/* 0x140 */ FixedPoint maxBelly;
/* 0x144 */ bool8 aiAllySkip; // True if an AI Pokémon is following another Pokémon and is already adjacent to them.
/* 0x145 */ bool8 recalculateFollow; // Used by the AI to defer a movement decision until after all other Pokémon have moved.
/* 0x146 */ u8 unk146;
/* 0x147 */ bool8 waiting; // True if an AI Pokémon decided to do nothing this turn.
/* 0x148 */ bool8 attacking;
/* 0x149 */ u8 unk149;
/* 0x14A */ u8 unk14A;
/* 0x14B */ u8 unk14B;
/* 0x14C */ u8 unk14C;
/* 0x14D */ u8 unk14D;
/* 0x14E */ u16 visualFlags;
/* 0x150 */ u16 previousVisualFlags;
/* 0x152 */ u8 unk152;
u8 unk153;
u8 unk154;
u8 unk155;
u8 unk156;
bool8 unk157;
u8 unk158;
u8 unk159;
u8 unk15A;
u8 unk15B;
u8 unk15C;
u8 unk15D;
u8 unk15E;
u8 unk15F;
u8 unk160;
u8 fill161[3];
/* 0x164 */ u8 unk164;
/* 0x165 */ u8 unk165;
/* 0x166 */ u8 unk166;
/* 0x167 */ u8 unk167;
/* 0x168 */ u8 unk168;
/* 0x169 */ u8 turnsSinceWarpScarfActivation;
/* 0x16C */ DungeonPos targetPos;
/* 0x170 */ DungeonPos pixelPos;
s24_8 unk174;
u16 abilityEffectFlags; // See enum AbilityEffectFlags
/* 0x17A */ u16 mimicMoveIDs[MAX_MON_MOVES]; // All moves that Mimic has copied (not sure on size...)
// Previous value of targetPosition for movement, 1 and 2 moves ago.
/* 0x184 */ Unk_Entity_x184 unk184[4];
/* 0x1F4 */ s16 numMoveTiles; // Number of tiles to move in a turn. Can be greater than 1 if the user's movement speed is boosted.
/* 0x1F6 */ s16 notMoving;
/* 0x1F8 */ s16 unk1F8;
/* 0x1FA */ s16 mobileTurnTimer; // When a Pokémon can pass through walls in a hallway, this counts up to 200 before the Pokémon turns in a random direction.
/* 0x1FC */ u32 expGainedInTurn; // Used to accumulate experience when multiple enemies are defeated in one turn.
/* 0x200 */ u32 statusIcons;
u8 unk204;
} EntityInfo;
// size: 0x74 | Used for Pokémon, items, and traps.
typedef struct Entity
{
/* 0x0 */ u32 type;
/* 0x4 */ DungeonPos pos;
/* 0x8 */ DungeonPos prevPos;
// The center of the entity acccording to pixel-space coordinates, using the same origin as posWorld.
// X = (posWorld * 24 + 16) * 256, while Y = (posWorld * 24 + 12) * 256.
/* 0xC */ PixelPos pixelPos;
/* 0x14 */ PixelPos prevPixelPos;
s32 unk1C;
/* 0x20 */ bool8 isVisible; // Turned off when a Pokémon faints.
u8 fill21;
u8 unk22;
u8 fill23;
u8 unk24;
/* 0x25 */ u8 room;
// The global spawn index counter starts at 10. Each Pokémon that spawns increments the counter and
// gets assigned the current counter value as its spawn index.
/* 0x26 */ u16 spawnGenID;
/* 0x28 */ struct axObject axObj;
} Entity;
enum EntityType
{
ENTITY_NOTHING,
ENTITY_MONSTER,
ENTITY_TRAP,
ENTITY_ITEM,
ENTITY_UNK_4,
ENTITY_UNK_5,
};
enum MovementFlag
{
MOVEMENT_FLAG_SWAPPING_PLACES = 1 << 5,
MOVEMENT_FLAG_WALKING = 1 << 9,
MOVEMENT_FLAG_UNK_14 = 1 << 14,
MOVEMENT_FLAG_SWAPPING_PLACES_PETRIFIED_ALLY = 1 << 15 // Set if the Pokémon is petrified and the leader cures them by swapping places.
};
enum AbilityEffectFlags
{
ABILITY_FLAG_ARENA_TRAP = 1 << 0,
ABILITY_FLAG_SHADOW_TAG = 1 << 1,
ABILITY_FLAG_MAGNET_PULL = 1 << 2,
ABILITY_FLAG_STATIC = 1 << 3,
ABILITY_FLAG_EFFECT_SPORE_PRLZ = 1 << 4,
ABILITY_FLAG_POISON_POINT = 1 << 5,
ABILITY_FLAG_EFFECT_SPORE_PSN = 1 << 6,
ABILITY_FLAG_EFFECT_SPORE_SLP = 1 << 7,
ABILITY_FLAG_FLAME_BODY = 1 << 8,
ABILITY_FLAG_CUTE_CHARM = 1 << 9,
ABILITY_FLAG_STENCH = 1 << 10,
};
enum ShopkeeperMode
{
SHOPKEEPER_MODE_NORMAL,
SHOPKEEPER_MODE_SHOPKEEPER,
// These two modes trigger if an explosion damages the shopkeeper. The shopkeeper attacks the side that damaged it.
SHOPKEEPER_MODE_ATTACK_ENEMIES,
SHOPKEEPER_MODE_ATTACK_TEAM
};
enum AIObjective
{
// 0
AI_CHASE_TARGET = 1,
AI_CHASE_REMEMBERED_TARGET,
AI_ROAM,
AI_LEAVE_ROOM,
AI_RUN_AWAY,
AI_STAND_STILL,
AI_TAKE_ITEM
};
enum MonsterBehavior
{
BEHAVIOR_FIXED_ENEMY,
BEHAVIOR_RESCUE_TARGET, // Used for mission clients that need rescuing.
BEHAVIOR_ALLY,
BEHAVIOR_SKARMORY,
BEHAVIOR_DIGLETT, // Used for Diglett in the Skarmory boss fight.
BEHAVIOR_5, // 5 and 6 are probably Gengar and Ekans, but not sure which is which.
BEHAVIOR_6,
BEHAVIOR_MEDICHAM,
BEHAVIOR_ZAPDOS,
BEHAVIOR_MOLTRES,
BEHAVIOR_ALAKAZAM_1,
BEHAVIOR_GROUDON_1,
BEHAVIOR_ALAKAZAM_2,
BEHAVIOR_ARTICUNO,
BEHAVIOR_GROUDON_2,
BEHAVIOR_RAYQUAZA,
BEHAVIOR_16,
BEHAVIOR_MEWTWO,
BEHAVIOR_ENTEI,
BEHAVIOR_RAIKOU,
BEHAVIOR_SUICUNE,
BEHAVIOR_HO_OH,
BEHAVIOR_LATIOS,
BEHAVIOR_REGIROCK,
BEHAVIOR_REGICE,
BEHAVIOR_REGISTEEL,
BEHAVIOR_JIRACHI,
BEHAVIOR_LUGIA,
BEHAVIOR_KYOGRE,
BEHAVIOR_29,
BEHAVIOR_CELEBI,
BEHAVIOR_SMEARGLE,
BEHAVIOR_32,
BEHAVIOR_33,
BEHAVIOR_34,
BEHAVIOR_35,
BEHAVIOR_36,
};
enum VisualFlag
{
// Set if Run Away's visual effect (green smoke cloud) has been triggered on this floor.
// Prevents the effect from showing again if the Pokémon stops running away and then starts running away again.
VISUAL_FLAG_RUN_AWAY = 2
};
enum ExpMultiplier
{
EXP_HALVED, // 0.5x when fainting a mon with only the regular attack and no moves
EXP_REGULAR, // 1x
EXP_BOOSTED, // 1.5x when using linked moves
};
static inline bool8 ExpMultiplierChanged(EntityInfo *info)
{
return (info->expMultiplier != EXP_HALVED);
}
static inline void SetRegularExpMultiplier(EntityInfo *info)
{
info->expMultiplier = EXP_REGULAR;
}
// After using a move, pokemon will get more experience than
// This inline is needed to match one function - sub_805AD54
static inline void SetExpMultplier(EntityInfo *info)
{
if (!ExpMultiplierChanged(info))
SetRegularExpMultiplier(info);
}
#endif