pmd-red/include/dungeon_movement.h
2023-09-20 22:26:35 -04:00

17 lines
515 B
C

#ifndef GUARD_DUNGEON_MOVEMENT
#define GUARD_DUNGEON_MOVEMENT
#include "structs/dungeon_entity.h"
u8 GetCrossableTerrain(s16 species);
u8 sub_807034C(s16 id, struct Tile *tile);
u8 sub_80703A0(Entity *pokemon, Position *pos);
bool8 CanCrossWalls(Entity *pokemon);
bool8 sub_807049C(Entity *pokemon, Position *pos);
bool8 sub_8070564(Entity *pokemon, Position *pos);
bool8 sub_80705F0(Entity *pokemon, Position *pos);
bool8 sub_80706A4(Entity *pokemon, Position *pos);
s32 CalcSpeedStage(Entity *pokemon);
#endif