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17 lines
515 B
C
17 lines
515 B
C
#ifndef GUARD_DUNGEON_MOVEMENT
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#define GUARD_DUNGEON_MOVEMENT
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#include "structs/dungeon_entity.h"
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u8 GetCrossableTerrain(s16 species);
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u8 sub_807034C(s16 id, struct Tile *tile);
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u8 sub_80703A0(Entity *pokemon, Position *pos);
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bool8 CanCrossWalls(Entity *pokemon);
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bool8 sub_807049C(Entity *pokemon, Position *pos);
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bool8 sub_8070564(Entity *pokemon, Position *pos);
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bool8 sub_80705F0(Entity *pokemon, Position *pos);
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bool8 sub_80706A4(Entity *pokemon, Position *pos);
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s32 CalcSpeedStage(Entity *pokemon);
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#endif
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