mirror of
https://github.com/pret/pmd-red.git
synced 2024-11-27 15:00:33 +00:00
422 lines
12 KiB
C
422 lines
12 KiB
C
#ifndef GUARD_CONSTANTS_MOVE_ID_H
|
|
#define GUARD_CONSTANTS_MOVE_ID_H
|
|
|
|
// These IDs should be kept in sync with tools/dungeonjson/move_id_json.cpp for any moves that Pokémon can learn normally.
|
|
|
|
#define MOVE_NOTHING 0x0
|
|
#define MOVE_IRON_TAIL 0x1
|
|
#define MOVE_ICE_BALL 0x2
|
|
#define MOVE_YAWN 0x3
|
|
#define MOVE_LOVELY_KISS 0x4
|
|
#define MOVE_NIGHTMARE 0x5
|
|
#define MOVE_MORNING_SUN 0x6
|
|
#define MOVE_VITAL_THROW 0x7
|
|
#define MOVE_DIG 0x8
|
|
#define MOVE_THRASH 0x9
|
|
#define MOVE_SWEET_SCENT 0xA
|
|
#define MOVE_CHARM 0xB
|
|
#define MOVE_RAIN_DANCE 0xC
|
|
#define MOVE_CONFUSE_RAY 0xD
|
|
#define MOVE_HAIL 0xE
|
|
#define MOVE_AROMATHERAPY 0xF
|
|
#define MOVE_BUBBLE 0x10
|
|
#define MOVE_ENCORE 0x11
|
|
#define MOVE_CUT 0x12
|
|
#define MOVE_RAGE 0x13
|
|
#define MOVE_SUPER_FANG 0x14
|
|
#define MOVE_PAIN_SPLIT 0x15
|
|
#define MOVE_TORMENT 0x16
|
|
#define MOVE_STRING_SHOT 0x17
|
|
#define MOVE_SWAGGER 0x18
|
|
#define MOVE_SNORE 0x19
|
|
#define MOVE_HEAL_BELL 0x1A
|
|
#define MOVE_SCREECH 0x1B
|
|
#define MOVE_ROCK_THROW 0x1C
|
|
#define MOVE_ROCK_SMASH 0x1D
|
|
#define MOVE_ROCK_SLIDE 0x1E
|
|
#define MOVE_WEATHER_BALL 0x1F
|
|
#define MOVE_WHIRLPOOL 0x20
|
|
#define MOVE_FAKE_TEARS 0x21
|
|
#define MOVE_SING 0x22
|
|
#define MOVE_SPITE 0x23
|
|
#define MOVE_AIR_CUTTER 0x24
|
|
#define MOVE_SMOKESCREEN 0x25
|
|
#define MOVE_PURSUIT 0x26
|
|
#define MOVE_DOUBLESLAP 0x27
|
|
#define MOVE_MIRROR_MOVE 0x28
|
|
#define MOVE_OVERHEAT 0x29
|
|
#define MOVE_AURORA_BEAM 0x2A
|
|
#define MOVE_MEMENTO 0x2B
|
|
#define MOVE_OCTAZOOKA 0x2C
|
|
#define MOVE_FLATTER 0x2D
|
|
#define MOVE_ASTONISH 0x2E
|
|
#define MOVE_WILL_O_WISP 0x2F
|
|
#define MOVE_RETURN 0x30
|
|
#define MOVE_GRUDGE 0x31
|
|
#define MOVE_STRENGTH 0x32
|
|
#define MOVE_COUNTER 0x33
|
|
#define MOVE_FLAME_WHEEL 0x34
|
|
#define MOVE_FLAMETHROWER 0x35
|
|
#define MOVE_ODOR_SLEUTH 0x36
|
|
#define MOVE_SHARPEN 0x37
|
|
#define MOVE_DOUBLE_TEAM 0x38
|
|
#define MOVE_GUST 0x39
|
|
#define MOVE_HARDEN 0x3A
|
|
#define MOVE_DISABLE 0x3B
|
|
#define MOVE_RAZOR_WIND 0x3C
|
|
#define MOVE_BIDE 0x3D
|
|
#define MOVE_CRUNCH 0x3E
|
|
#define MOVE_BITE 0x3F
|
|
#define MOVE_THUNDER 0x40
|
|
#define MOVE_THUNDERPUNCH 0x41
|
|
#define MOVE_ENDEAVOR 0x42
|
|
#define MOVE_FACADE 0x43
|
|
#define MOVE_KARATE_CHOP 0x44
|
|
#define MOVE_CLAMP 0x45
|
|
#define MOVE_WITHDRAW 0x46
|
|
#define MOVE_CONSTRICT 0x47
|
|
#define MOVE_BRICK_BREAK 0x48
|
|
#define MOVE_ROCK_TOMB 0x49
|
|
#define MOVE_FOCUS_ENERGY 0x4A
|
|
#define MOVE_FOCUS_PUNCH 0x4B
|
|
#define MOVE_GIGA_DRAIN 0x4C
|
|
#define MOVE_REVERSAL 0x4D
|
|
#define MOVE_SMELLINGSALT 0x4E
|
|
#define MOVE_SPORE 0x4F
|
|
#define MOVE_LEECH_LIFE 0x50
|
|
#define MOVE_SLASH 0x51
|
|
#define MOVE_SILVER_WIND 0x52
|
|
#define MOVE_METAL_SOUND 0x53
|
|
#define MOVE_GRASSWHISTLE 0x54
|
|
#define MOVE_TICKLE 0x55
|
|
#define MOVE_SPIDER_WEB 0x56
|
|
#define MOVE_CRABHAMMER 0x57
|
|
#define MOVE_HAZE 0x58
|
|
#define MOVE_MEAN_LOOK 0x59
|
|
#define MOVE_CROSS_CHOP 0x5A
|
|
#define MOVE_OUTRAGE 0x5B
|
|
#define MOVE_LOW_KICK 0x5C
|
|
#define MOVE_ANCIENTPOWER 0x5D
|
|
#define MOVE_SYNTHESIS 0x5E
|
|
#define MOVE_AGILITY 0x5F
|
|
#define MOVE_RAPID_SPIN 0x60
|
|
#define MOVE_ICY_WIND 0x61
|
|
#define MOVE_MIND_READER 0x62
|
|
#define MOVE_COSMIC_POWER 0x63
|
|
#define MOVE_SKY_ATTACK 0x64
|
|
#define MOVE_POWDER_SNOW 0x65
|
|
#define MOVE_FOLLOW_ME 0x66
|
|
#define MOVE_METEOR_MASH 0x67
|
|
#define MOVE_ENDURE 0x68
|
|
#define MOVE_ROLLOUT 0x69
|
|
#define MOVE_SCARY_FACE 0x6A
|
|
#define MOVE_PSYBEAM 0x6B
|
|
#define MOVE_PSYWAVE 0x6C
|
|
#define MOVE_PSYCHIC 0x6D
|
|
#define MOVE_PSYCHO_BOOST 0x6E
|
|
#define MOVE_HYPNOSIS 0x6F
|
|
#define MOVE_UPROAR 0x70
|
|
#define MOVE_WATER_SPOUT 0x71
|
|
#define MOVE_SIGNAL_BEAM 0x72
|
|
#define MOVE_PSYCH_UP 0x73
|
|
#define MOVE_SUBMISSION 0x74
|
|
#define MOVE_RECOVER 0x75
|
|
#define MOVE_EARTHQUAKE 0x76
|
|
#define MOVE_NATURE_POWER 0x77
|
|
#define MOVE_LICK 0x78
|
|
#define MOVE_FLAIL 0x79
|
|
#define MOVE_TAIL_WHIP 0x7A
|
|
#define MOVE_SELFDESTRUCT 0x7B
|
|
#define MOVE_STUN_SPORE 0x7C
|
|
#define MOVE_BIND 0x7D
|
|
#define MOVE_SHADOW_PUNCH 0x7E
|
|
#define MOVE_SHADOW_BALL 0x7F
|
|
#define MOVE_CHARGE 0x80
|
|
#define MOVE_THUNDERBOLT 0x81
|
|
#define MOVE_MIST 0x82
|
|
#define MOVE_FISSURE 0x83
|
|
#define MOVE_EXTREMESPEED 0x84
|
|
#define MOVE_EXTRASENSORY 0x85
|
|
#define MOVE_SAFEGUARD 0x86
|
|
#define MOVE_ABSORB 0x87
|
|
#define MOVE_SKY_UPPERCUT 0x88
|
|
#define MOVE_SKILL_SWAP 0x89
|
|
#define MOVE_SKETCH 0x8A
|
|
#define MOVE_HEADBUTT 0x8B
|
|
#define MOVE_DOUBLE_EDGE 0x8C
|
|
#define MOVE_SANDSTORM 0x8D
|
|
#define MOVE_SAND_ATTACK 0x8E
|
|
#define MOVE_SAND_TOMB 0x8F
|
|
#define MOVE_SPARK 0x90
|
|
#define MOVE_SWIFT 0x91
|
|
#define MOVE_KINESIS 0x92
|
|
#define MOVE_SMOG 0x93
|
|
#define MOVE_GROWTH 0x94
|
|
#define MOVE_SACRED_FIRE 0x95
|
|
#define MOVE_SHEER_COLD 0x96
|
|
#define MOVE_SOLARBEAM 0x97
|
|
#define MOVE_SONICBOOM 0x98
|
|
#define MOVE_FLY 0x99
|
|
#define MOVE_TACKLE 0x9A
|
|
#define MOVE_EXPLOSION 0x9B
|
|
#define MOVE_DIVE 0x9C
|
|
#define MOVE_FIRE_BLAST 0x9D
|
|
#define MOVE_WATERFALL 0x9E
|
|
#define MOVE_MUDDY_WATER 0x9F
|
|
#define MOVE_STOCKPILE 0xA0
|
|
#define MOVE_SLAM 0xA1
|
|
#define MOVE_TWISTER 0xA2
|
|
#define MOVE_BULLET_SEED 0xA3
|
|
#define MOVE_TWINEEDLE 0xA4
|
|
#define MOVE_SOFTBOILED 0xA5
|
|
#define MOVE_EGG_BOMB 0xA6
|
|
#define MOVE_FAINT_ATTACK 0xA7
|
|
#define MOVE_BARRAGE 0xA8
|
|
#define MOVE_MINIMIZE 0xA9
|
|
#define MOVE_SEISMIC_TOSS 0xAA
|
|
#define MOVE_SUPERSONIC 0xAB
|
|
#define MOVE_TAUNT 0xAC
|
|
#define MOVE_MOONLIGHT 0xAD
|
|
#define MOVE_PECK 0xAE
|
|
#define MOVE_ARM_THRUST 0xAF
|
|
#define MOVE_HORN_ATTACK 0xB0
|
|
#define MOVE_HORN_DRILL 0xB1
|
|
#define MOVE_WING_ATTACK 0xB2
|
|
#define MOVE_AERIAL_ACE 0xB3
|
|
#define MOVE_ICICLE_SPEAR 0xB4
|
|
#define MOVE_SWORDS_DANCE 0xB5
|
|
#define MOVE_VINE_WHIP 0xB6
|
|
#define MOVE_CONVERSION 0xB7
|
|
#define MOVE_CONVERSION_2 0xB8
|
|
#define MOVE_HELPING_HAND 0xB9
|
|
#define MOVE_IRON_DEFENSE 0xBA
|
|
#define MOVE_TELEPORT 0xBB
|
|
#define MOVE_THUNDERSHOCK 0xBC
|
|
#define MOVE_SHOCK_WAVE 0xBD
|
|
#define MOVE_QUICK_ATTACK 0xBE
|
|
#define MOVE_SWEET_KISS 0xBF
|
|
#define MOVE_THUNDER_WAVE 0xC0
|
|
#define MOVE_ZAP_CANNON 0xC1
|
|
#define MOVE_BLOCK 0xC2
|
|
#define MOVE_HOWL 0xC3
|
|
#define MOVE_POISON_GAS 0xC4
|
|
#define MOVE_TOXIC 0xC5
|
|
#define MOVE_POISON_FANG 0xC6
|
|
#define MOVE_POISONPOWDER 0xC7
|
|
#define MOVE_POISON_STING 0xC8
|
|
#define MOVE_SPIKE_CANNON 0xC9
|
|
#define MOVE_ACID_ARMOR 0xCA
|
|
#define MOVE_TAKE_DOWN 0xCB
|
|
#define MOVE_JUMP_KICK 0xCC
|
|
#define MOVE_BOUNCE 0xCD
|
|
#define MOVE_HI_JUMP_KICK 0xCE
|
|
#define MOVE_TRI_ATTACK 0xCF
|
|
#define MOVE_DRAGON_CLAW 0xD0
|
|
#define MOVE_TRICK 0xD1
|
|
#define MOVE_TRIPLE_KICK 0xD2
|
|
#define MOVE_DRILL_PECK 0xD3
|
|
#define MOVE_MUD_SPORT 0xD4
|
|
#define MOVE_MUD_SLAP 0xD5
|
|
#define MOVE_THIEF 0xD6
|
|
#define MOVE_AMNESIA 0xD7
|
|
#define MOVE_NIGHT_SHADE 0xD8
|
|
#define MOVE_GROWL 0xD9
|
|
#define MOVE_SLACK_OFF 0xDA
|
|
#define MOVE_SURF 0xDB
|
|
#define MOVE_ROLE_PLAY 0xDC
|
|
#define MOVE_NEEDLE_ARM 0xDD
|
|
#define MOVE_DOUBLE_KICK 0xDE
|
|
#define MOVE_SUNNY_DAY 0xDF
|
|
#define MOVE_LEER 0xE0
|
|
#define MOVE_WISH 0xE1
|
|
#define MOVE_FAKE_OUT 0xE2
|
|
#define MOVE_SLEEP_TALK 0xE3
|
|
#define MOVE_PAY_DAY 0xE4
|
|
#define MOVE_ASSIST 0xE5
|
|
#define MOVE_HEAT_WAVE 0xE6
|
|
#define MOVE_SLEEP_POWDER 0xE7
|
|
#define MOVE_REST 0xE8
|
|
#define MOVE_INGRAIN 0xE9
|
|
#define MOVE_CONFUSION 0xEA
|
|
#define MOVE_BODY_SLAM 0xEB
|
|
#define MOVE_SWALLOW 0xEC
|
|
#define MOVE_CURSE 0xED
|
|
#define MOVE_FRENZY_PLANT 0xEE
|
|
#define MOVE_HYDRO_CANNON 0xEF
|
|
#define MOVE_HYDRO_PUMP 0xF0
|
|
#define MOVE_HYPER_VOICE 0xF1
|
|
#define MOVE_HYPER_BEAM 0xF2
|
|
#define MOVE_SUPERPOWER 0xF3
|
|
#define MOVE_STEEL_WING 0xF4
|
|
#define MOVE_SPIT_UP 0xF5
|
|
#define MOVE_DYNAMICPUNCH 0xF6
|
|
#define MOVE_GUILLOTINE 0xF7
|
|
#define MOVE_VICEGRIP 0xF8
|
|
#define MOVE_KNOCK_OFF 0xF9
|
|
#define MOVE_POUND 0xFA
|
|
#define MOVE_RAZOR_LEAF 0xFB
|
|
#define MOVE_BATON_PASS 0xFC
|
|
#define MOVE_PETAL_DANCE 0xFD
|
|
#define MOVE_SPLASH 0xFE
|
|
#define MOVE_BUBBLEBEAM 0xFF
|
|
#define MOVE_DOOM_DESIRE 0x100
|
|
#define MOVE_BELLY_DRUM 0x101
|
|
#define MOVE_BARRIER 0x102
|
|
#define MOVE_LIGHT_SCREEN 0x103
|
|
#define MOVE_SCRATCH 0x104
|
|
#define MOVE_HYPER_FANG 0x105
|
|
#define MOVE_EMBER 0x106
|
|
#define MOVE_SECRET_POWER 0x107
|
|
#define MOVE_DIZZY_PUNCH 0x108
|
|
#define MOVE_BULK_UP 0x109
|
|
#define MOVE_IMPRISON 0x10A
|
|
#define MOVE_FEATHERDANCE 0x10B
|
|
#define MOVE_WHIRLWIND 0x10C
|
|
#define MOVE_BEAT_UP 0x10D
|
|
#define MOVE_BLIZZARD 0x10E
|
|
#define MOVE_STOMP 0x10F
|
|
#define MOVE_BLAST_BURN 0x110
|
|
#define MOVE_FLASH 0x111
|
|
#define MOVE_TEETER_DANCE 0x112
|
|
#define MOVE_CRUSH_CLAW 0x113
|
|
#define MOVE_BLAZE_KICK 0x114
|
|
#define MOVE_PRESENT 0x115
|
|
#define MOVE_ERUPTION 0x116
|
|
#define MOVE_SLUDGE 0x117
|
|
#define MOVE_SLUDGE_BOMB 0x118
|
|
#define MOVE_GLARE 0x119
|
|
#define MOVE_TRANSFORM 0x11A
|
|
#define MOVE_POISON_TAIL 0x11B
|
|
#define MOVE_ROAR 0x11C
|
|
#define MOVE_BONE_RUSH 0x11D
|
|
#define MOVE_CAMOUFLAGE 0x11E
|
|
#define MOVE_COVET 0x11F
|
|
#define MOVE_TAIL_GLOW 0x120
|
|
#define MOVE_BONE_CLUB 0x121
|
|
#define MOVE_BONEMERANG 0x122
|
|
#define MOVE_FIRE_SPIN 0x123
|
|
#define MOVE_FIRE_PUNCH 0x124
|
|
#define MOVE_PERISH_SONG 0x125
|
|
#define MOVE_WRAP 0x126
|
|
#define MOVE_SPIKES 0x127
|
|
#define MOVE_MAGNITUDE 0x128
|
|
#define MOVE_MAGICAL_LEAF 0x129
|
|
#define MOVE_MAGIC_COAT 0x12A
|
|
#define MOVE_MUD_SHOT 0x12B
|
|
#define MOVE_MACH_PUNCH 0x12C
|
|
#define MOVE_PROTECT 0x12D
|
|
#define MOVE_DEFENSE_CURL 0x12E
|
|
#define MOVE_ROLLING_KICK 0x12F
|
|
#define MOVE_SUBSTITUTE 0x130
|
|
#define MOVE_DETECT 0x131
|
|
#define MOVE_PIN_MISSILE 0x132
|
|
#define MOVE_WATER_SPORT 0x133
|
|
#define MOVE_WATER_GUN 0x134
|
|
#define MOVE_MIST_BALL 0x135
|
|
#define MOVE_WATER_PULSE 0x136
|
|
#define MOVE_FURY_ATTACK 0x137
|
|
#define MOVE_FURY_SWIPES 0x138
|
|
#define MOVE_DESTINY_BOND 0x139
|
|
#define MOVE_FALSE_SWIPE 0x13A
|
|
#define MOVE_FORESIGHT 0x13B
|
|
#define MOVE_MIRROR_COAT 0x13C
|
|
#define MOVE_FUTURE_SIGHT 0x13D
|
|
#define MOVE_MILK_DRINK 0x13E
|
|
#define MOVE_CALM_MIND 0x13F
|
|
#define MOVE_MEGA_DRAIN 0x140
|
|
#define MOVE_MEGA_KICK 0x141
|
|
#define MOVE_MEGA_PUNCH 0x142
|
|
#define MOVE_MEGAHORN 0x143
|
|
#define MOVE_HIDDEN_POWER 0x144
|
|
#define MOVE_METAL_CLAW 0x145
|
|
#define MOVE_ATTRACT 0x146
|
|
#define MOVE_MIMIC 0x147
|
|
#define MOVE_FRUSTRATION 0x148
|
|
#define MOVE_LEECH_SEED 0x149
|
|
#define MOVE_METRONOME 0x14A
|
|
#define MOVE_DREAM_EATER 0x14B
|
|
#define MOVE_ACID 0x14C
|
|
#define MOVE_MEDITATE 0x14D
|
|
#define MOVE_SNATCH 0x14E
|
|
#define MOVE_LUSTER_PURGE 0x14F
|
|
#define MOVE_LEAF_BLADE 0x150
|
|
#define MOVE_RECYCLE 0x151
|
|
#define MOVE_REFLECT 0x152
|
|
#define MOVE_REFRESH 0x153
|
|
#define MOVE_REVENGE 0x154
|
|
#define MOVE_DRAGON_RAGE 0x155
|
|
#define MOVE_DRAGONBREATH 0x156
|
|
#define MOVE_DRAGON_DANCE 0x157
|
|
#define MOVE_ICE_PUNCH 0x158
|
|
#define MOVE_ICE_BEAM 0x159
|
|
#define MOVE_FURY_CUTTER 0x15A
|
|
#define MOVE_COMET_PUNCH 0x15B
|
|
#define MOVE_SKULL_BASH 0x15C
|
|
#define MOVE_LOCK_ON 0x15D
|
|
#define MOVE_ROCK_BLAST 0x15E
|
|
#define MOVE_COTTON_SPORE 0x15F
|
|
#define MOVE_STRUGGLE 0x160
|
|
#define MOVE_AEROBLAST 0x161
|
|
#define MOVE_VOLT_TACKLE 0x162
|
|
#define MOVE_REGULAR_ATTACK 0x163
|
|
#define MOVE_IS_WATCHING 0x164
|
|
#define MOVE_BIDE_2 0x165 // Unused
|
|
#define MOVE_DOLLAR_1 0x166 // Unused
|
|
#define MOVE_DOLLAR_2 0x167 // Unused
|
|
#define MOVE_WIDE_SLASH 0x168
|
|
#define MOVE_EXCAVATE 0x169 // Unused
|
|
#define MOVE_SPIN_SLASH 0x16A // Unused
|
|
// Orb effects
|
|
#define MOVE_SEE_TRAP 0x16B
|
|
#define MOVE_TAKEAWAY 0x16C
|
|
#define MOVE_REBOUND 0x16D
|
|
#define MOVE_BLOOP_SLASH 0x16E
|
|
#define MOVE_SWITCHER 0x16F
|
|
#define MOVE_BLOWBACK 0x170
|
|
#define MOVE_WARP 0x171
|
|
#define MOVE_TRANSFER 0x172
|
|
#define MOVE_SLOW_DOWN 0x173
|
|
#define MOVE_SPEED_BOOST 0x174
|
|
#define MOVE_SEARCHLIGHT 0x175
|
|
#define MOVE_PETRIFY 0x176
|
|
#define MOVE_STAY_AWAY 0x177
|
|
#define MOVE_POUNCE 0x178
|
|
#define MOVE_TRAWL 0x179
|
|
#define MOVE_CLEANSE 0x17A
|
|
#define MOVE_OBSERVER 0x17B
|
|
#define MOVE_DECOY_MAKER 0x17C
|
|
#define MOVE_SIESTA 0x17D
|
|
#define MOVE_TOTTER 0x17E
|
|
#define MOVE_TWO_EDGE 0x17F
|
|
#define MOVE_NO_MOVE 0x180
|
|
#define MOVE_ESCAPE 0x181
|
|
#define MOVE_SCAN 0x182
|
|
#define MOVE_POWER_EARS 0x183
|
|
#define MOVE_DROUGHT 0x184
|
|
#define MOVE_TRAP_BUSTER 0x185
|
|
#define MOVE_WILD_CALL 0x186
|
|
#define MOVE_INVISIFY 0x187
|
|
#define MOVE_ONE_SHOT 0x188
|
|
#define MOVE_HP_GAUGE 0x189
|
|
#define MOVE_VACUUM_CUT 0x18A
|
|
#define MOVE_REVIVER 0x18B
|
|
#define MOVE_SHOCKER 0x18C
|
|
#define MOVE_ECHO 0x18D
|
|
#define MOVE_FAMISH 0x18E
|
|
#define MOVE_ONE_ROOM 0x18F
|
|
#define MOVE_FILL_IN 0x190
|
|
#define MOVE_TRAPPER 0x191
|
|
#define MOVE_POSSESS 0x192
|
|
#define MOVE_ITEMIZE 0x193
|
|
#define MOVE_MD1 0x194 // Unused
|
|
#define MOVE_PROJECTILE 0x195
|
|
#define MOVE_HURL 0x196
|
|
#define MOVE_MOBILE 0x197
|
|
#define MOVE_ITEM_TOSS 0x198
|
|
#define MOVE_SEE_STAIRS 0x199
|
|
#define MOVE_LONG_TOSS 0x19A
|
|
#define MOVE_MD1_2 0x19B // Unused
|
|
#define MOVE_PIERCE 0x19C
|
|
|
|
#endif
|