pmd-red/include/music.h
2023-09-24 20:38:11 -04:00

76 lines
1.7 KiB
C

#ifndef GUARD_MUSIC_H
#define GUARD_MUSIC_H
#define NUM_FANFARES 19
#define FANFARE_START_INDEX 200
#define NUM_SOUND_EFFECTS 639
#define SOUND_EFFECTS_START_INDEX 300
#define STOP_SOUND_EFFECT 997
#define STOP_FANFARE 998
#define STOP_BGM 999
#define MAX_VOLUME 256
#define NUM_BG_PLAYERS (INDEX_FANFARE - INDEX_BGM) + 1 // 2
#define NUM_SE_PLAYERS (INDEX_SE6 - INDEX_SE1) + 1 // 6
enum MusicPlayerIndex
{
INDEX_BGM,
INDEX_FANFARE,
INDEX_SE1,
INDEX_SE2,
INDEX_SE3,
INDEX_SE4,
INDEX_SE5,
INDEX_SE6,
};
// TODO: continue to doc the rest of BG/Fanfare Player States
enum BG_Player_State
{
BG_PLAYER_STATE_INITIALIZE,
BG_PLAYER_STATE_PLAYING,
// 2 - 3
BG_PLAYER_STATE_STOPPED = 4,
};
enum Fanfare_Player_State
{
FANFARE_PLAYER_STATE_INITIALIZE,
// 1 - 2
FANFARE_PLAYER_STATE_PLAYING = 3,
};
// size: 0x8. PMD keeps its own copy of music players for some reason
typedef struct PMDMusicPlayer
{
u16 unk0;
u16 songIndex;
u16 volume;
bool8 isNotMaxVolume;
} PMDMusicPlayer;
void FadeInNewBGM(u16 songIndex, u16 speed);
void FadeOutBGM(u16 speed);
void FadeOutFanfareSE(u16 songIndex, u16 speed);
u16 GetCurrentBGSong(void);
void InitMusic(void);
bool8 IsFanfareSEPlaying(u16 songIndex);
void nullsub_18(void);
void PlayFanfareSE(u16 songIndex, u16 volume);
void QueueBGM(u16 songIndex);
void SoundVSync(void);
void StartBGMusicVSync(void);
void StartNewBGM(u16 songIndex);
void StopBGM(void); // Stops all BGM, fanfares and SE's
void StopBGMusicVSync(void);
void StopFanfareSE(u16 songIndex);
void UpdateSound(void);
// libagbsyscall
extern void SoundBiasReset(void);
extern void SoundBiasSet(void);
#endif //GUARD_MUSIC_H