pmd-red/include/sprite_oam.h
2024-10-16 15:51:30 +02:00

94 lines
3.3 KiB
C

#ifndef GUARD_SPRITE_OAM_H
#define GUARD_SPRITE_OAM_H
// size: 0x8. Similar to struct OamData but unk6 is not copied to OAM
typedef struct SpriteOAM
{
// y:8 affineMode1:1 affineMode2:1 objMode:2 mosaic:1 bpp:1 shape:2
/* 0x0 */ u16 attrib1;
// x:9 matrixNum:5 size:2
/* 0x2 */ u16 attrib2;
// tileNum:10 priority:2 paletteNum:4
/* 0x4 */ u16 attrib3;
// unk6_0:1 unk6_1:1 unk6_2:2? unk6_4:12
u16 unk6;
} SpriteOAM;
// The SpriteOAM struct is handled with macros most likely.
// Most funcs that deal with it look the same and do some weird bit manipulations one by one on the attributes.
// It seems like there is a macro to initialize the structure to some default values...
// attrib1
#define SPRITEOAM_MAX_Y 0xFF
#define SPRITEOAM_SHIFT_Y 0
#define SPRITEOAM_MASK_Y (SPRITEOAM_MAX_Y << SPRITEOAM_SHIFT_Y) // ~ 0xFF00
#define SPRITEOAM_MAX_AFFINEMODE1 1
#define SPRITEOAM_SHIFT_AFFINEMODE1 8
#define SPRITEOAM_MASK_AFFINEMODE1 (SPRITEOAM_MAX_AFFINEMODE1 << SPRITEOAM_SHIFT_AFFINEMODE1) // ~ 0xFEFF
#define SPRITEOAM_MAX_AFFINEMODE2 1
#define SPRITEOAM_SHIFT_AFFINEMODE2 9
#define SPRITEOAM_MASK_AFFINEMODE2 (SPRITEOAM_MAX_AFFINEMODE2 << SPRITEOAM_SHIFT_AFFINEMODE2) // ~ 0xFDFF
#define SPRITEOAM_MAX_OBJMODE 3
#define SPRITEOAM_SHIFT_OBJMODE 10
#define SPRITEOAM_MASK_OBJMODE (SPRITEOAM_MAX_OBJMODE << SPRITEOAM_SHIFT_OBJMODE) // ~ 0xF3FF
#define SPRITEOAM_MAX_MOSAIC 1
#define SPRITEOAM_SHIFT_MOSAIC 12
#define SPRITEOAM_MASK_MOSAIC (SPRITEOAM_MAX_MOSAIC << SPRITEOAM_SHIFT_MOSAIC) // ~ 0xEFFF
#define SPRITEOAM_MAX_BPP 1
#define SPRITEOAM_SHIFT_BPP 13
#define SPRITEOAM_MASK_BPP (SPRITEOAM_MAX_BPP << SPRITEOAM_SHIFT_BPP) // ~ 0xDFFF
#define SPRITEOAM_MAX_SHAPE 3
#define SPRITEOAM_SHIFT_SHAPE 14
#define SPRITEOAM_MASK_SHAPE (SPRITEOAM_MAX_SHAPE << SPRITEOAM_SHIFT_SHAPE) // ~ 0x3FFF
// attrib2
#define SPRITEOAM_MAX_X 0x1FF
#define SPRITEOAM_SHIFT_X 0
#define SPRITEOAM_MASK_X (SPRITEOAM_MAX_X << SPRITEOAM_SHIFT_X) // ~ 0xFE00
#define SPRITEOAM_MAX_MATRIXNUM 31
#define SPRITEOAM_SHIFT_MATRIXNUM 9
#define SPRITEOAM_MASK_MATRIXNUM (SPRITEOAM_MAX_MATRIXNUM << SPRITEOAM_SHIFT_MATRIXNUM) // ~ 0xC1FF
#define SPRITEOAM_MAX_SIZE 3
#define SPRITEOAM_SHIFT_SIZE 14
#define SPRITEOAM_MASK_SIZE (SPRITEOAM_MAX_SIZE << SPRITEOAM_SHIFT_SIZE) // ~ 0x3FFF
// attrib3
#define SPRITEOAM_MAX_TILENUM 0x3FF
#define SPRITEOAM_SHIFT_TILENUM 0
#define SPRITEOAM_MASK_TILENUM (SPRITEOAM_MAX_TILENUM << SPRITEOAM_SHIFT_TILENUM) // ~ 0xFC00
#define SPRITEOAM_MAX_PRIORITY 3
#define SPRITEOAM_SHIFT_PRIORITY 10
#define SPRITEOAM_MASK_PRIORITY (SPRITEOAM_MAX_PRIORITY << SPRITEOAM_SHIFT_PRIORITY) // ~ 0xF3FF
#define SPRITEOAM_MAX_PALETTENUM 15
#define SPRITEOAM_SHIFT_PALETTENUM 12
#define SPRITEOAM_MASK_PALETTENUM (SPRITEOAM_MAX_PALETTENUM << SPRITEOAM_SHIFT_PALETTENUM) // ~ 0xFFF
// unk6
#define SPRITEOAM_MAX_UNK6_0 1
#define SPRITEOAM_SHIFT_UNK6_0 0
#define SPRITEOAM_MASK_UNK6_0 (SPRITEOAM_MAX_UNK6_0 << SPRITEOAM_SHIFT_UNK6_0) // ~ 0xFFFE
#define SPRITEOAM_MAX_UNK6_1 1
#define SPRITEOAM_SHIFT_UNK6_1 1
#define SPRITEOAM_MASK_UNK6_1 (SPRITEOAM_MAX_UNK6_1 << SPRITEOAM_SHIFT_UNK6_1) // ~ 0xFFFD
#define SPRITEOAM_MAX_UNK6_4 0xFFF
#define SPRITEOAM_SHIFT_UNK6_4 4
#define SPRITEOAM_MASK_UNK6_4 (SPRITEOAM_MAX_UNK6_4 << SPRITEOAM_SHIFT_UNK6_4) // ~ 0xF
#endif // GUARD_SPRITE_OAM_H