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13 lines
533 B
C
13 lines
533 B
C
#ifndef GUARD_DUNGEON_AI_ITEMS_H
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#define GUARD_DUNGEON_AI_ITEMS_H
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#include "structs/dungeon_entity.h"
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#include "structs/str_position.h"
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void AIDecideUseItem(Entity *pokemon);
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void GetPossibleAIThrownItemDirections(Entity *pokemon, s32 thrownAIFlag, Item *item, bool8 ignoreRollChance);
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void GetPossibleAIArcItemTargets(Entity *pokemon, Item *item, DungeonPos potentialTargets[], bool8 ignoreRollChance);
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void TargetThrownItem(Entity *pokemon, Entity *targetPokemon, Item *item, s32 targetingFlags, bool8 ignoreRollChance);
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#endif
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