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17 lines
736 B
C
17 lines
736 B
C
#ifndef GUARD_DUNGEON_AI_TARGETING_H
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#define GUARD_DUNGEON_AI_TARGETING_H
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#include "structs/dungeon_entity.h"
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bool8 CanAttackInDirection(Entity *pokemon, s32 direction);
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bool8 CanAIMonsterMoveInDirection(Entity *pokemon, s32 direction, bool8 *pokemonInFront);
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bool8 IsAtJunction(Entity *pokemon);
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bool8 ShouldAvoidFirstHit(Entity *pokemon, bool8 forceAvoid);
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bool8 ShouldMonsterRunAway(Entity *pokemon);
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bool8 ShouldMonsterRunAwayAndShowEffect(Entity *pokemon, bool8 showRunAwayEffect);
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void CheckRunAwayVisualFlag(Entity *pokemon, bool8 showRunAwayEffect);
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u8 GetTreatmentBetweenMonsters(Entity *pokemon, Entity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified);
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u8 sub_807167C(Entity * pokemon, Entity * target);
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#endif
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