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25 lines
1.1 KiB
C
25 lines
1.1 KiB
C
#ifndef GUARD_DUNGEON_AI_ATTACK_H
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#define GUARD_DUNGEON_AI_ATTACK_H
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#include "dungeon_entity.h"
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#define RANGED_ATTACK_RANGE 10
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struct MoveTargetResults
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{
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bool8 moveUsable;
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u8 targetDir;
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s32 moveWeight;
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};
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void DecideAttack(struct DungeonEntity *pokemon);
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s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEntity *pokemon, struct PokemonMove *move);
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bool8 IsTargetInLineRange(struct DungeonEntity *user, struct DungeonEntity *target, s32 range);
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s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
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bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker);
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s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEntity *target, u32 moveType);
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bool8 TargetRegularAttack(struct DungeonEntity *pokemon, u32 *targetDir, bool8 checkPetrified);
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bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange);
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#endif
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