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108 lines
4.1 KiB
C
108 lines
4.1 KiB
C
#ifndef GUARD_DUNGEON_DATA_H
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#define GUARD_DUNGEON_DATA_H
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#include "constants/species.h"
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#include "dungeon_entity.h"
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#include "global.h"
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#include "map.h"
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#include "position.h"
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#define DUNGEON_MAX_SIZE_X 56
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#define DUNGEON_MAX_SIZE_Y 32
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#define DUNGEON_MAX_WILD_POKEMON 16
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#define DUNGEON_MAX_POKEMON MAX_TEAM_MEMBERS + DUNGEON_MAX_WILD_POKEMON
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extern struct DungeonGlobalData *gDungeonGlobalData;
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struct DungeonGlobalData
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{
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u8 unk0;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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u8 unk4;
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u8 fill5[0x7 - 0x5];
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u8 unk7;
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u8 fill8[0xF - 0x8];
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/* 0xF */ bool8 inputAllowed; // Whether the game is currently accepting input. Set to false while action animations play.
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u8 fill10;
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u8 unk11;
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u8 fill12[0x16D - 0x12];
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u8 unk16D;
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u8 fill16E[0x179 - 0x16E];
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/* 0x179 */ bool8 pokemonExposed; // True if a Pokémon on the floor has the Exposed status.
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u8 fill17A[0x645 - 0x17A];
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/* 0x645 */ u8 floorNumber;
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u8 fill646[0x65C - 0x646];
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u8 unk65C;
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u8 fill65D[0x660 - 0x65D];
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/* 0x660 */ u8 speedTurnCounter; // Handles turn order when Pokémon have different movement speeds.
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u8 fill661[0x666 - 0x661];
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/* 0x666 */ u16 turnsLeft; // Turns remaining before getting swept out of the dungeon.
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u8 fill668[0x66A - 0x668];
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u16 unk66A;
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u8 fill66C[0x671 - 0x66C];
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/* 0x671 */ bool8 monsterHouseActive;
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/* 0x672 */ u8 unk672;
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u8 fill673[0x363C - 0x673];
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/* 0x363C */ u8 expYieldRankings[NUM_SPECIES];
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u8 fill37E3[0x37FC - 0x37D9];
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/* 0x37FC */ bool8 decoyActive;
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u8 fill37FD[0x3A0D - 0x37FD];
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/* 0x3A0D */ u8 unk3A0D;
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/* 0x3A0E */ s16 tileset;
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u8 fill3A10[0x3A14 - 0x3A10];
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/* 0x3A14 */ s16 bossBattleIndex;
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u8 fill3A16[0x3A18 - 0x3A16];
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/* 0x3A18 */ struct MapTile mapTiles[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
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u8 fillE218[0xE23C - 0xE218];
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s16 unkE23C;
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s16 unkE23E;
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u8 fillE240[0xE264 - 0xE240];
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/* 0xE264 */ u8 weather; // Uses the weather constants in weather.h.
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u8 unkE265;
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/* 0xE266 */ u8 weatherDamageTimer; // Timer for applying sandstorm/hail damage periodically.
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u8 fillE266[0xE26B - 0xE267];
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u8 unkE26B;
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u8 weatherTurnsLeft;
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u8 fillE26D[0xE270 - 0xE26D];
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/* 0xE270 */ u8 startingWeather; // The weather at the start of the floor. If the weather changes, then expires, revert back to the starting weather.
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u8 fillE271[0xE277 - 0xE271];
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/* 0xE277 */ u8 mudSportTurnsLeft;
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/* 0xE278 */ u8 waterSportTurnsLeft;
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u8 fillE279[0xE8C0 - 0xE279];
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/* 0xE8C0 */ struct MapTile* mapEntityPointers[DUNGEON_MAX_SIZE_Y][DUNGEON_MAX_SIZE_X];
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u8 fill104C0[0x104C4 - 0x104C0];
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/* 0x104C4 */ struct MapRoom roomData[MAX_ROOM_COUNT];
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u8 fill10764[0x10844 - 0x10764];
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/* 0x10844 */ u16 numRoomExits[MAX_ROOM_COUNT];
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u8 fill10874[0x10884 - 0x10874];
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/* 0x10884 */ struct Position roomExits[MAX_ROOM_COUNT][32]; // Arrays of room exits for each room.
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u8 fill11444[0x1356C - 0x11484];
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u8 unk1356C;
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u8 fill1356D[0x1357C - 0x1356D];
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/* 0x1357C */ struct DungeonEntity *teamPokemon[MAX_TEAM_MEMBERS];
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/* 0x1358C */ struct DungeonEntity *wildPokemon[DUNGEON_MAX_WILD_POKEMON];
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/* 0x135CC */ struct DungeonEntity *allPokemon[DUNGEON_MAX_POKEMON]; // Contains both team and wild Pokémon
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/* 0x1361C */ struct DungeonEntity *clientPokemon[2]; // Not sure how large this array is.
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u8 fill13624[0x181E8 - 0x13624];
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/* 0x181E8 */ struct Position posScreenWorld;
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/* 0x181EC */ struct Position prevPosScreenWorld;
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/* 0x181F0 */ struct Position posScreenPixel;
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/* 0x181F4 */ struct Position prevPosScreenPixel;
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/* 0x181F8 */ struct DungeonEntity *leader; // Pointer to the team leader.
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u32 unk181FC;
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u32 unk18200;
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u32 unk18204;
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u8 unk18208;
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/* 0x18209 */ u8 visibility; // Dungeon light level.
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/* 0x1820A */ bool8 displayBlinker; // Blacks out the screen when the player has the Blinker status.
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u8 unk1820B;
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u32 unk1820C;
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/* 0x18210 */ bool8 displayCrossEyed; // Displays Substitute and flower sprites when the player has the Cross-Eyed status.
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u8 fill18211[0x18217 - 0x18211];
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u8 unk18217;
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};
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#endif
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