pmd-red/include/dungeon_random.h
Cheng Hann Gan c53bdc35f8
Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
2021-12-12 12:52:06 -08:00

10 lines
152 B
C

#ifndef GUARD_DUNGEON_RANDOM_H
#define GUARD_DUNGEON_RANDOM_H
// 0x840E8
s32 DungeonRandom(void);
// 0x84100
s32 DungeonRandomCapped(s32 cap);
#endif