pmd-red/include/input.h
Seth Barberee 3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00

88 lines
1.8 KiB
C

#ifndef GUARD_INPUT_H
#define GUARD_INPUT_H
struct Inputs
{
/* 0x0 */ u16 held;
/* 0x2 */ u16 pressed;
/* 0x4 */ u16 repeated;
/* 0x6 */ u16 shortPress;
/* 0x8 */ u16 heldDpad;
/* 0xA..0xB - padding */
/* 0xC */ s32 repeatTimerDpad;
};
extern struct Inputs gRealInputs;
struct InputTimers
{
/* 0x0 */ s16 holdTimerB;
/* 0x2 */ s16 holdTimerR;
/* 0x4 */ u16 unk4;
/* 0x6 */ u16 unk6;
};
struct UnusedInputStruct
{
/* 0x0 */ u16 unk0;
/* 0x2 */ u16 unk2;
/* 0x4 */ u16 unk4;
/* 0x6 */ u16 unk6;
/* 0x8 */ u16 unk8;
/* 0xA */ u16 unkA;
/* 0xC */ u16 unkC;
/* 0xE */ u16 unkE;
/* 0x10 */ u16 unk10;
/* 0x12 */ u16 unk12;
/* 0x14 */ u16 unk14;
/* 0x16 */ u16 unk16;
/* 0x18 */ u16 unk18;
/* 0x1A */ u16 unk1A;
/* 0x1C */ u16 unk1C;
/* 0x1E */ u16 unk1E;
/* 0x20 */ u32 unk20;
/* 0x24 */ u16 unk24;
/* 0x24 */ u16 unk26;
/* 0x28 */ u8 unk28;
/* 0x29 */ u8 unk29;
/* 0x2A..0x2B - padding */
};
struct UnkInputStruct
{
/* 0x0 */ u8 unk0;
/* 0x1 */ u8 unk1;
/* 0x2 */ u8 unk2;
/* 0x3 */ u8 unk3;
/* 0x4 */ u8 unk4;
/* 0x5 */ u32 unk5;
/* 0x9 */ u32 unk9;
/* 0xD */ u32 unkD;
/* 0x12 */ u32 unk11;
/* 0x16 */ u32 unk15;
/* 0x1A */ u32 unk19;
/* 0x1E */ u32 unk1D;
/* 0x24 */ u32 unk24;
/* 0x28 */ u8 unk28;
/* 0x29 */ u8 a_button;
/* 0x2A */ u8 b_button;
/* 0x2B */ u8 dpad_right;
/* 0x2C */ u8 dpad_left;
};
void InitInput(void);
void LoadBufferedInputs(void);
u8 sub_80048B8(void);
u8 sub_80048BC(void);
u8 sub_80048C0(void);
u8 sub_80048C4(void);
u8 sub_80048C8(void);
u8 sub_80048CC(void);
void ResetRepeatTimers(void);
void UnpressButtons(void);
void ResetUnusedInputStruct(void);
void UpdateInput(void);
#endif // GUARD_INPUT_H