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561ea52847
* fully decomp luminous cave * remove header file. this one isn't ready yet * doc few fields and func * doc more of luminous cave
66 lines
1.1 KiB
C
66 lines
1.1 KiB
C
#ifndef GUARD_KECLEON_ITEMS_H
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#define GUARD_KECLEON_ITEMS_H
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#include "team_inventory.h"
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#include "text.h"
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#include "menu.h"
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struct unkStruct_203B210
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{
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// size: 0x148
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u32 unk0;
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bool8 unk4;
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u8 fill5[3];
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u32 currState;
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u32 unkC;
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s32 itemSellPrice;
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u32 unk14;
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u32 unk18;
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struct ItemSlot unk1C;
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u8 unk20;
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u8 unk21;
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u8 unk22;
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u8 unk23;
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u32 unk24;
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u32 unk28;
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u32 unk2C;
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u32 unk30;
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struct MenuItem unk34[8];
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u16 unk74[8];
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u32 unk84;
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u8 fill88[0xD4 - 0x88];
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struct OpenedFile *faceFile;
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u8 *unkD8;
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u16 unkDC;
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u16 unkDE;
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u8 unkE0;
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u8 unkE1;
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u8 unkE2;
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u8 unkE3;
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struct OpenedFile **unkE4;
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struct UnkTextStruct2 unkE8[4];
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};
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struct unkStruct_203B224
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{
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// size: 0xF4
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u32 unk0;
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u32 unk4[INVENTORY_SIZE];
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u32 unk54;
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u8 fill58[0x6C - 0x58];
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s16 unk6C;
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s16 unk6E;
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s16 unk70;
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s16 unk72;
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u16 unk74;
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u16 unk76;
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u8 fill78[0x88 - 0x78];
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u32 unk88;
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struct UnkTextStruct2 *unk8C;
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struct UnkTextStruct2 unk90[4];
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u8 unkF0[4];
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};
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#endif // GUARD_KECLEON_ITEMS_H
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