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0d3b11e81a
* data work and decomp some mail/pelipper board * resuce -> rescue * label more data
112 lines
2.5 KiB
C
112 lines
2.5 KiB
C
#ifndef GUARD_SAVE_H
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#define GUARD_SAVE_H
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#include "play_time.h"
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#include "exclusive_pokemon.h"
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#include "rescue_team_info.h"
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#include "pokemon.h"
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#include "item.h"
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enum
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{
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SAVE_COMPLETED,
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SAVE_NOT_WRTTEN,
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SAVE_FAILED
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};
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enum
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{
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READ_SAVE_VALID,
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READ_SAVE_FAILED,
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READ_SAVE_CHECKSUM_ERROR
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};
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struct UnkStruct_sub_8011DAC {
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// size: 0x57D4
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u8 fill000[0x4];
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u8 unk004[0x400];
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u8 unk404[0x10]; // has "POKE_DUNGEON__05"
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u32 unk414;
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u32 unk418;
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u32 unk41C;
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u32 RngState;
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u32 savedRecruitedPokemon;
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u32 unk428;
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u8 fill42C[0x4];
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u32 unk430;
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u32 savedRescueTeamInfo;
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u32 savedFriendAreas;
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u32 unk43C;
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u32 unk440;
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u32 unk444;
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u8 unk448[0x538C];
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};
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struct UnkStruct_203B184 {
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/* 0x0 */ struct TeamInventory *MoneyItems;
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/* 0x4 */ struct unkStruct_203B45C *recruitedPokemon;
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/* 0x8 */ u8 *unk8;
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/* 0xC */ u8 *unkC;
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/* 0x10 */ u32 *unk10;
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/* 0x14 */ u32 *unk14;
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/* 0x18 */ u32 unk18;
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/* 0x1C */ struct RescueTeamData *RescueTeamInfo;
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/* 0x20 */ u32 unk20;
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/* 0x24 */ struct ExclusivePokemonData *ExclusivePokemon;
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/* 0x28 */ bool8 *BoughtFriendAreas;
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/* 0x2C */ u32 gameOptions;
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/* 0x30 */ struct PlayTimeStruct *playTime;
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u32 unk34;
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u32 unk38;
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u32 unk3C;
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u32 unk40;
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u32 unk44;
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u32 unk48;
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u8 *unk04C;
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u32 unk050;
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u32 unk054;
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u32 RngState;
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};
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u32 sub_8011C1C(void);
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void sub_8011C28(u32 in);
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s32 sub_8011C34(void);
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void sub_8011C40(s32 in);
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char *sub_8011C4C(void);
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void sub_8011CA8(u32 *out, s32 size);
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u32 ReadSaveFromPak(u32 *a);
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u32 sub_8011F9C(s32 *r0, u8 *dest, s32 size);
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u32 sub_8011FA8(void);
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bool8 IsSaveCorrupted(void);
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void sub_8012284(void);
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void sub_8012298(void);
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void sub_80122A8(void);
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void PrepareSavePakRead(void);
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bool8 ReadSavePak(void);
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void FinishReadSavePak(void);
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void PrepareSavePakWrite(s16 PokemonID);
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bool8 WriteSavePak(void);
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u32 GetSavePakStatus(void);
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void FinishWriteSavePak(void);
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bool8 ReadQuickSave(void);
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bool8 IsQuickSaveValid(void);
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void FinishQuickSaveRead(void);
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void PrepareQuickSaveWrite(u8 *r0, u32 r1, u8 r2);
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u32 WriteQuickSave(void);
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void FinishQuickSaveWrite(void);
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void sub_8012298();
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void sub_80122D0();
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void sub_80122F4();
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void InitializePlayerData();
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void sub_80122A8();
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u32 ReadSaveSector(s32 *a, u8 *dest, s32 size);
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u32 WriteSaveSector(s32 *a, u8 *src, s32 size);
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void CalculateChecksum(u8 *out, u32 size);
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bool8 ValidateChecksum(u8 *in, u32 size);
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#endif // GUARD_SAVE_H
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