pmd-red/include/save.h
Seth Barberee 0d3b11e81a
Data work and decomp some mail/pelipper board (#54)
* data work and decomp some mail/pelipper board

* resuce -> rescue

* label more data
2021-09-24 00:49:43 -05:00

112 lines
2.5 KiB
C

#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
#include "play_time.h"
#include "exclusive_pokemon.h"
#include "rescue_team_info.h"
#include "pokemon.h"
#include "item.h"
enum
{
SAVE_COMPLETED,
SAVE_NOT_WRTTEN,
SAVE_FAILED
};
enum
{
READ_SAVE_VALID,
READ_SAVE_FAILED,
READ_SAVE_CHECKSUM_ERROR
};
struct UnkStruct_sub_8011DAC {
// size: 0x57D4
u8 fill000[0x4];
u8 unk004[0x400];
u8 unk404[0x10]; // has "POKE_DUNGEON__05"
u32 unk414;
u32 unk418;
u32 unk41C;
u32 RngState;
u32 savedRecruitedPokemon;
u32 unk428;
u8 fill42C[0x4];
u32 unk430;
u32 savedRescueTeamInfo;
u32 savedFriendAreas;
u32 unk43C;
u32 unk440;
u32 unk444;
u8 unk448[0x538C];
};
struct UnkStruct_203B184 {
/* 0x0 */ struct TeamInventory *MoneyItems;
/* 0x4 */ struct unkStruct_203B45C *recruitedPokemon;
/* 0x8 */ u8 *unk8;
/* 0xC */ u8 *unkC;
/* 0x10 */ u32 *unk10;
/* 0x14 */ u32 *unk14;
/* 0x18 */ u32 unk18;
/* 0x1C */ struct RescueTeamData *RescueTeamInfo;
/* 0x20 */ u32 unk20;
/* 0x24 */ struct ExclusivePokemonData *ExclusivePokemon;
/* 0x28 */ bool8 *BoughtFriendAreas;
/* 0x2C */ u32 gameOptions;
/* 0x30 */ struct PlayTimeStruct *playTime;
u32 unk34;
u32 unk38;
u32 unk3C;
u32 unk40;
u32 unk44;
u32 unk48;
u8 *unk04C;
u32 unk050;
u32 unk054;
u32 RngState;
};
u32 sub_8011C1C(void);
void sub_8011C28(u32 in);
s32 sub_8011C34(void);
void sub_8011C40(s32 in);
char *sub_8011C4C(void);
void sub_8011CA8(u32 *out, s32 size);
u32 ReadSaveFromPak(u32 *a);
u32 sub_8011F9C(s32 *r0, u8 *dest, s32 size);
u32 sub_8011FA8(void);
bool8 IsSaveCorrupted(void);
void sub_8012284(void);
void sub_8012298(void);
void sub_80122A8(void);
void PrepareSavePakRead(void);
bool8 ReadSavePak(void);
void FinishReadSavePak(void);
void PrepareSavePakWrite(s16 PokemonID);
bool8 WriteSavePak(void);
u32 GetSavePakStatus(void);
void FinishWriteSavePak(void);
bool8 ReadQuickSave(void);
bool8 IsQuickSaveValid(void);
void FinishQuickSaveRead(void);
void PrepareQuickSaveWrite(u8 *r0, u32 r1, u8 r2);
u32 WriteQuickSave(void);
void FinishQuickSaveWrite(void);
void sub_8012298();
void sub_80122D0();
void sub_80122F4();
void InitializePlayerData();
void sub_80122A8();
u32 ReadSaveSector(s32 *a, u8 *dest, s32 size);
u32 WriteSaveSector(s32 *a, u8 *src, s32 size);
void CalculateChecksum(u8 *out, u32 size);
bool8 ValidateChecksum(u8 *in, u32 size);
#endif // GUARD_SAVE_H