pmd-red/include/friend_area_action_menu.h
2023-05-25 08:02:53 -07:00

40 lines
898 B
C

#ifndef GUARD_FRIEND_AREA_ACTION_MENU_H
#define GUARD_FRIEND_AREA_ACTION_MENU_H
#include "menu.h"
struct unkStruct_203B2BC
{
// size: 0x1E0
u32 state;
u32 fallbackState;
s16 targetPoke;
u16 unkA;
u32 id;
struct BulkItem itemToGive;
struct BulkItem item2;
struct PokemonStruct *pokeStruct;
bool8 isTeamLeader;
u32 moveIndex; // some sort of move index
u16 moveID;
struct Move moves[8];
u16 moveIDs[4]; // some list of move IDs
u32 menuAction1;
u32 menuAction2;
u32 menuAction3;
struct MenuStruct unk7C;
u8 fill80[0xFD - 0xCC];
u32 unkFD;
u8 fill101[0x11C - 0x104];
struct MenuItem menuItems[4];
u8 fill120[0x16C - 0x13C];
u16 unk16C[10];
struct UnkTextStruct2 unk180[4];
};
enum FriendAreaActionMenuStates {
FRIEND_AREA_ACTION_MENU_INIT,
FRIEND_AREA_ACTION_MENU_EXIT = 0x11,
};
#endif