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40 lines
898 B
C
40 lines
898 B
C
#ifndef GUARD_FRIEND_AREA_ACTION_MENU_H
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#define GUARD_FRIEND_AREA_ACTION_MENU_H
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#include "menu.h"
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struct unkStruct_203B2BC
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{
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// size: 0x1E0
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u32 state;
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u32 fallbackState;
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s16 targetPoke;
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u16 unkA;
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u32 id;
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struct BulkItem itemToGive;
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struct BulkItem item2;
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struct PokemonStruct *pokeStruct;
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bool8 isTeamLeader;
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u32 moveIndex; // some sort of move index
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u16 moveID;
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struct Move moves[8];
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u16 moveIDs[4]; // some list of move IDs
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u32 menuAction1;
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u32 menuAction2;
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u32 menuAction3;
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struct MenuStruct unk7C;
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u8 fill80[0xFD - 0xCC];
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u32 unkFD;
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u8 fill101[0x11C - 0x104];
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struct MenuItem menuItems[4];
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u8 fill120[0x16C - 0x13C];
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u16 unk16C[10];
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struct UnkTextStruct2 unk180[4];
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};
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enum FriendAreaActionMenuStates {
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FRIEND_AREA_ACTION_MENU_INIT,
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FRIEND_AREA_ACTION_MENU_EXIT = 0x11,
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};
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#endif
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