pmd-red/include/dungeon_pokemon_sprites.h
2024-07-19 00:24:28 -04:00

42 lines
1.0 KiB
C

#ifndef GUARD_DUNGEON_POKEMON_SPRITES_H
#define GUARD_DUNGEON_POKEMON_SPRITES_H
#include "structs/str_position.h"
// size: 0x8
typedef struct DungeonPokemonStatusSprite
{
/* 0x0 */ u32 status;
/* 0x4 */ u32 frame;
} DungeonPokemonStatusSprite;
// size: 0x40
typedef struct DungeonPokemonSprite
{
/* 0x0 */ u8 exists;
/* 0x4 */ u32 id;
/* 0x8 */ u16 species; // Or sprite ID?
/* 0xA */ u16 unkA;
/* 0xC */ u32 status;
/* 0x10 */ u8 visible;
/* 0x11 */ u8 unk11;
/* 0x14 */ Position pos;
/* 0x18 */ Position statusOffsets[2];
/* 0x20 */ u32 unk20;
/* 0x24 */ u32 unk24;
/* 0x28 */ DungeonPokemonStatusSprite statusSprites[2];
/* 0x38 */ u8 unk38;
/* 0x3C */ u16 unk3C;
/* 0x3E */ u16 unk3E;
} DungeonPokemonSprite;
// size: 0x584
typedef struct DungeonPokemonSprites
{
/* 0x0 */ u32 frame;
/* 0x4 */ DungeonPokemonSprite sprites[22];
} DungeonPokemonSprites;
extern DungeonPokemonSprites *gDungeonPokemonSprites;
#endif // GUARD_DUNGEON_POKEMON_SPRITES_H