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16 lines
401 B
C
16 lines
401 B
C
#ifndef GUARD_DUNGEON_CAPABILITIES_1_H
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#define GUARD_DUNGEON_CAPABILITIES_1_H
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#include "dungeon_entity.h"
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// 0x70C60
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bool8 CannotUseItems(struct DungeonEntity *pokemon);
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// 0x70CD0
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bool8 CannotAct(struct DungeonEntity *pokemon);
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// 0x70d04
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bool8 CannotAttack(struct DungeonEntity *pokemon, bool8 skipSleep);
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// 0x70D6C
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bool8 CanMoveInDirection(struct DungeonEntity *pokemon, u32 facingDir);
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#endif
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