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34 lines
1005 B
C
34 lines
1005 B
C
#ifndef GUARD_DUNGEON_UTIL_1_H
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#define GUARD_DUNGEON_UTIL_1_H
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#include "structs/dungeon_entity.h"
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typedef void (*DungeonCallback)(Entity *);
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typedef struct struct_8085B80 {
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u8 unk0;
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Entity *unk4;
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s32 unk8;
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s16 *unkC;
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} struct_8085B80;
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Entity *xxx_call_GetLeader(void);
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Entity *GetPartnerEntity(void);
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void sub_80854D4(void);
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void sub_80855E4(DungeonCallback func);
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void sub_808563C(DungeonCallback func);
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Entity *GetEntityFromClientType(u8 entityType);
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void sub_80856C8(Entity * pokemon, s32 x, s32 y);
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void sub_80856E0(Entity * pokemon, s32 direction);
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void sub_8085764(void);
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void sub_8085860(s32 x, s32 y);
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void sub_8085890(s32 x, s32 y);
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void ShiftCameraToPosition(Position32 *posStruct, s32 cameraSteps);
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void SetFacingDirection(Entity *pokemon, s32 direction);
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void sub_8085930(s32 direction);
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void sub_80859F0(s32 direction);
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bool8 IsMovingClient(Entity *entity);
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void sub_8085B0C(Entity *pokemon);
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void sub_8085B4C(struct_8085B80 a0[], s16 *a1[], Entity *a2[], s32 a3);
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#endif
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