pmd-red/include/trade_items_menu.h
Seth Barberee d168537968 Finish out game options and FatalError
Some data cleanup as well. Thanks pika for the noreturn tip for
FatalError.
2021-06-23 17:35:37 -05:00

58 lines
1.0 KiB
C

#ifndef GUARD_TRADE_ITEMS_MENU_H
#define GUARD_TRADE_ITEMS_MENU_H
#include "text.h"
struct TradeSubStruct
{
u8 itemIndex; // item id?
u8 fill3[0x3];
u32 numItems; // number of items?
};
struct TradeItemsMenu
{
// size: 0x3A0
u32 currMenu;
u32 unk4;
u32 itemMode;
u32 linkStatus;
u32 unk10;
u32 numItemsToSend; // item #
u32 unk18;
u32 unk1C;
u32 unk20;
u32 unk24;
u32 unk28;
struct UnkTextStruct2 *unk2C;
u32 unk30;
u32 unk34;
u8 fill38[0x44 - 0x38];
u32 unk44;
u8 fill8[0x134 - 0x48];
u32 unk134;
u8 fill138[0x184 - 0x138];
struct UnkTextStruct2 unk184[4];
struct UnkTextStruct2 unk1E4[4];
// TODO These might be structs...
struct TradeSubStruct unk244;
struct TradeSubStruct unk24C;
struct TradeSubStruct unk254;
u8 unk25C;
u8 chosenNum;
u8 chosenItem;
u8 fill25F[0x3A0 - 0x25F];
};
s32 UpdateTradeItemsMenu(void);
s32 CreateTradeItemsMenu(void);
void CleanTradeItemsMenu(void);
#endif