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54 lines
3.1 KiB
C
54 lines
3.1 KiB
C
#ifndef GUARD_CODE_8077274_1_H
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#define GUARD_CODE_8077274_1_H
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void MuzzleTarget(Entity *pokemon, Entity *target);
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void TransformStatusTarget(Entity * pokemon, Entity * target);
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void MobileStatusTarget(Entity * pokemon, Entity * target);
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void ExposeStatusTarget(Entity * pokemon, Entity * target, s16 param_3);
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void IdentityItemHolders(Entity *pokemon, Entity *target);
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void BlindTarget(Entity *pokemon, Entity *target);
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void CrossEyeVisionTarget(Entity *pokemon, Entity *target);
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void RestoreVisionTarget(Entity *pokemon, Entity *target);
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void RestorePPTarget(Entity * pokemon,Entity * target, s32 param_3);
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void RaiseAtkStatTarget(Entity * pokemon,Entity * target, s32 increment);
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void RaiseSpAtkStatTarget(Entity * pokemon,Entity * target, s32 increment);
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void RaiseDefStatTarget(Entity * pokemon,Entity * target, s32 increment);
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void RaiseSpDefStatTarget(Entity * pokemon,Entity * target, s32 increment);
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void LongTossStatusTarget(Entity * pokemon,Entity * target);
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void PierceStatusTarget(Entity * pokemon,Entity * target);
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void SetChargeStatusTarget(Entity *pokemon, Entity *target, u8 newStatus, Move *move, u8 *message);
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void sub_8079764(Entity * pokemon);
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void CounterStatusTarget(Entity * pokemon, Entity * target, u8 newStatus);
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void SafeguardStatusTarget(Entity * pokemon, Entity * target);
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void MistStatusTarget(Entity * pokemon, Entity * target);
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void WishStatusTarget(Entity * pokemon, Entity * target);
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void MagicCoatStatusTarget(Entity * pokemon, Entity * target);
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void LightScreenStatusTarget(Entity * pokemon, Entity * target);
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void ReflectStatusTarget(Entity * pokemon, Entity * target);
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void ProtectStatusTarget(Entity * pokemon, Entity * target);
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void MirrorCoatStatusTarget(Entity * pokemon, Entity * target);
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void EndureStatusTarget(Entity * pokemon, Entity * target);
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void MirrorMoveStatusTarget(Entity * pokemon, Entity * target);
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void Conversion2StatusTarget(Entity * pokemon, Entity * target);
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void VitalThrowStatusTarget(Entity * pokemon, Entity * target);
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void sub_8079F20(Entity * pokemon, Entity * target, u8 param_3, u8 param_4);
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void sub_807A0CC(Entity * pokemon, Entity * target);
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void SendSleepEndMessage(Entity * pokemon, Entity * target, bool8 param_3, bool8 param_4);
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void SendNonVolatileEndMessage(Entity * pokemon, Entity * target);
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void SendImmobilizeEndMessage(Entity * pokemon, Entity *target);
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void SendVolatileEndMessage(Entity * pokemon, Entity *target);
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void SendProtectionEndMessage(Entity * pokemon, Entity *target);
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void SendWaitingEndMessage(Entity * pokemon, Entity * target, u8 waitingStatus);
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void SendLinkedEndMessage(Entity * pokemon, Entity * target);
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void SendMoveEndMessage(Entity * pokemon, Entity * target);
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void SendTransformEndMessage(Entity * pokemon, Entity *target);
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void SendEyesightEndMessage(Entity * pokemon,Entity * target);
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void SendMuzzledEndMessage(Entity * pokemon, Entity * target);
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void sub_807A96C(Entity *pokemon, Entity *target);
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void WakeUpPokemon(Entity * pokemon);
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void SendThawedMessage(Entity *pokemon, Entity *target);
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void sub_807AA30(void);
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void sub_8079E34(Entity * pokemon, Entity * target, bool8 param_3);
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#endif // !GUARD_CODE_8077274_1_H
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