pmd-red/include/dungeon_visibility.h
2023-09-20 22:26:35 -04:00

13 lines
398 B
C

#ifndef GUARD_DUNGEON_VISIBILITY_H
#define GUARD_DUNGEON_VISIBILITY_H
#include "structs/dungeon_entity.h"
bool8 CanSeeTarget(Entity *entity, Entity *targetEntity);
bool8 CanTargetEntity(Entity *entity, Entity *targetEntity);
bool8 sub_8045A70(Entity *entity, Entity *targetEntity);
bool8 sub_8045AAC(Entity *entity, Position *pos);
bool8 CanTargetPosition(Entity *entity, Position *pos);
#endif