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Identify various "????"s (#1125)
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@ -733,7 +733,7 @@ LoadNote:
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ld e, [hl]
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inc hl
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ld d, [hl]
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; get direction of pitch slide
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; subtract pitch slide from frequency
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ld hl, CHANNEL_PITCH_SLIDE_TARGET
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add hl, bc
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ld a, e
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@ -755,7 +755,7 @@ LoadNote:
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ld e, [hl]
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inc hl
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ld d, [hl]
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; ????
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; subtract frequency from pitch slide
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ld hl, CHANNEL_PITCH_SLIDE_TARGET
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add hl, bc
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ld a, [hl]
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@ -764,7 +764,6 @@ LoadNote:
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ld a, d
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sbc 0
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ld d, a
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; ????
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ld hl, CHANNEL_PITCH_SLIDE_TARGET + 1
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add hl, bc
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ld a, [hl]
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@ -906,7 +905,7 @@ HandleTrackVibrato:
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swap [hl]
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or [hl]
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ld [hl], a
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; ????
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; get the frequency
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ld a, [wCurTrackFrequency]
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ld e, a
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; toggle vibrato up/down
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@ -1190,7 +1189,7 @@ ParseMusic:
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ld [hl], e
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inc hl
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ld [hl], d
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; ????
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; set noise sampling
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ld hl, CHANNEL_NOTE_FLAGS
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add hl, bc
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set NOTE_NOISE_SAMPLING, [hl]
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@ -1209,10 +1208,10 @@ ParseMusic:
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add hl, bc
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bit SOUND_SUBROUTINE, [hl] ; in a subroutine?
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jr nz, .readcommand ; execute
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; are we in a sfx channel right now?
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ld a, [wCurChannel]
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cp CHAN5
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cp NUM_MUSIC_CHANS
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jr nc, .chan_5to8
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; ????
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ld hl, CHANNEL_STRUCT_LENGTH * NUM_MUSIC_CHANS + CHANNEL_FLAGS1
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add hl, bc
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bit SOUND_CHANNEL_ON, [hl]
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@ -1226,9 +1225,9 @@ ParseMusic:
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ld a, [wCurChannel]
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cp CHAN5
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jr nz, .ok
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; ????
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; sweep = 0
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xor a
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ldh [rNR10], a ; sweep = 0
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ldh [rNR10], a
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.ok
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; stop playing
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; turn channel off
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@ -1348,7 +1347,7 @@ GetNoiseSample:
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ld [wNoiseSampleAddress], a
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ld a, [hl]
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ld [wNoiseSampleAddress + 1], a
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; clear ????
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; clear noise sample delay
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xor a
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ld [wNoiseSampleDelay], a
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ret
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@ -1629,7 +1628,7 @@ MusicEE:
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; params: 2
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; ll hh ; pointer
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; if ????, jump
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; if condition is set, jump
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; get channel
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ld a, [wCurChannel]
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maskbits NUM_MUSIC_CHANS
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@ -2206,7 +2205,7 @@ SetNoteDuration:
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ld e, [hl]
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inc hl
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ld d, [hl]
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; add ???? to the next result
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; add ??? to the next result
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ld hl, CHANNEL_FIELD16
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add hl, bc
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ld l, [hl]
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@ -2215,7 +2214,7 @@ SetNoteDuration:
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; copy result to de
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ld e, l
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ld d, h
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; store result in ????
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; store result in ???
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ld hl, CHANNEL_FIELD16
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add hl, bc
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ld [hl], e
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@ -2250,7 +2249,7 @@ SetGlobalTempo:
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push bc ; save current channel
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; are we dealing with music or sfx?
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ld a, [wCurChannel]
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cp CHAN5
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cp NUM_MUSIC_CHANS
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jr nc, .sfxchannels
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ld bc, wChannel1
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call Tempo
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@ -2284,7 +2283,7 @@ Tempo:
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ld [hl], e
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inc hl
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ld [hl], d
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; clear ????
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; clear ???
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xor a
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ld hl, CHANNEL_FIELD16
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add hl, bc
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@ -3,7 +3,7 @@ ChrisNameMenuHeader:
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menu_coords 0, 0, 10, TEXTBOX_Y - 1
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dw .MaleNames
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db 1 ; default option
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db 0 ; ????
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db 0 ; ???
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.MaleNames:
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db STATICMENU_CURSOR | STATICMENU_PLACE_TITLE | STATICMENU_DISABLE_B ; flags
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@ -22,7 +22,7 @@ KrisNameMenuHeader:
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menu_coords 0, 0, 10, TEXTBOX_Y - 1
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dw .FemaleNames
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db 1 ; default option
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db 0 ; ????
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db 0 ; ???
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.FemaleNames:
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db STATICMENU_CURSOR | STATICMENU_PLACE_TITLE | STATICMENU_DISABLE_B ; flags
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@ -53,7 +53,7 @@ RockMonEncounter:
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xor a
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ret
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db $05 ; ????
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db 5 ; unused
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GetTreeMonSet:
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; Return carry and treemon set in a
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@ -647,7 +647,7 @@ endr
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; Loop through all the patchable link data
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ld hl, wLinkData + SERIAL_PREAMBLE_LENGTH + NAME_LENGTH + (1 + PARTY_LENGTH + 1) - 1
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ld de, wPlayerPatchLists + SERIAL_RNS_LENGTH ; ???
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ld de, wPlayerPatchLists + SERIAL_RNS_LENGTH
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lb bc, 0, 0
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.patch_loop
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; Check if we've gone over the entire area
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@ -477,8 +477,8 @@ CheckTimeEvents:
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scf
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ret
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.unused ; unreferenced
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ld a, $8 ; ???
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.hatch ; unreferenced
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ld a, PLAYEREVENT_HATCH
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scf
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ret
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@ -1957,7 +1957,7 @@ ApplyMovementToFollower:
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ret z
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cp movement_step_end
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ret z
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cp movement_step_4b
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cp movement_step_stop
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ret z
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cp movement_step_bump
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ret z
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@ -73,10 +73,10 @@ MovementPointers:
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dw Movement_step_sleep_8 ; 45
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dw Movement_step_sleep ; 46
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dw Movement_step_end ; 47
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dw Movement_48 ; 48
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dw Movement_step_wait_end ; 48
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dw Movement_remove_object ; 49
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dw Movement_step_loop ; 4a
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dw Movement_4b ; 4b
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dw Movement_stop ; 4b
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dw Movement_teleport_from ; 4c
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dw Movement_teleport_to ; 4d
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dw Movement_skyfall ; 4e
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@ -213,7 +213,7 @@ Movement_step_end:
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ld [hl], STEP_TYPE_FROM_MOVEMENT
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ret
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Movement_48:
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Movement_step_wait_end:
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call RestoreDefaultMovement
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ld hl, OBJECT_MOVEMENT_TYPE
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add hl, bc
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@ -249,7 +249,7 @@ Movement_remove_object:
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res SCRIPTED_MOVEMENT_STATE_F, [hl]
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ret
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Movement_4b:
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Movement_stop:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], OBJECT_ACTION_STAND
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@ -837,8 +837,11 @@ Hatch_InitShellFragments:
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ret
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MACRO shell_fragment
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; y tile, y pxl, x tile, x pxl, frameset offset, ???
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db (\1 * TILE_WIDTH) % $100 + \2, (\3 * TILE_WIDTH) % $100 + \4, \5 - SPRITE_ANIM_FRAMESET_EGG_HATCH_1, \6
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; y tile, y pxl, x tile, x pxl, frameset, angle
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db (\1) * TILE_WIDTH + (\2) ; y coord
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db (\3) * TILE_WIDTH + (\4) ; x coord
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db (\5) - SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; frameset offset
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db \6 ; angle (6 bits)
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ENDM
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.SpriteData:
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@ -62,12 +62,13 @@ StatsScreenInit_gotaddress:
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StatsScreenMain:
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xor a
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ld [wJumptableIndex], a
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; ???
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ld [wStatsScreenFlags], a
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ld a, [wStatsScreenFlags]
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and ~STAT_PAGE_MASK
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or PINK_PAGE ; first_page
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ld [wStatsScreenFlags], a
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.loop
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ld a, [wJumptableIndex]
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and ~(1 << 7)
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@ -82,12 +83,13 @@ StatsScreenMain:
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StatsScreenMobile:
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xor a
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ld [wJumptableIndex], a
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; ???
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ld [wStatsScreenFlags], a
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ld a, [wStatsScreenFlags]
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and ~STAT_PAGE_MASK
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or PINK_PAGE ; first_page
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ld [wStatsScreenFlags], a
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.loop
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farcall Mobile_SetOverworldDelay
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ld a, [wJumptableIndex]
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@ -124,10 +124,10 @@ MACRO step_end
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db movement_step_end
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ENDM
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const movement_step_48 ; $48
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MACRO step_48
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db movement_step_48
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db \1 ; ???
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const movement_step_wait_end ; $48
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MACRO step_wait_end
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db movement_step_wait_end
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db \1 ; length
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ENDM
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const movement_remove_object ; $49
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@ -140,9 +140,9 @@ MACRO step_loop
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db movement_step_loop
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ENDM
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const movement_step_4b ; $4b
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MACRO step_4b
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db movement_step_4b
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const movement_step_stop ; $4b
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MACRO step_stop
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db movement_step_stop
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ENDM
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const movement_teleport_from ; $4c
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@ -239,7 +239,7 @@ Function10016f:
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jr z, .asm_1001af
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cp $f8
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ret z
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ret ; ????????????????????????????
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ret ; ???
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.asm_1001af
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ld a, $d7
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@ -2445,9 +2445,8 @@ Unknown_10102c:
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Function101050:
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call Function10107d
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ld a, [wOTPartyCount]
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rept 2 ; ???
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ld hl, wc608
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endr
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ld hl, wc608 ; redundant
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ld bc, wc7bb - wc608
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call Function1010de
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ld hl, wc7bb
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