mirror of
https://github.com/pret/pokecrystal.git
synced 2024-11-26 23:00:32 +00:00
Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels * Add `; 00` comments * Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
This commit is contained in:
parent
b0ddb0758d
commit
aba1f14044
File diff suppressed because it is too large
Load Diff
@ -33,93 +33,93 @@ DEF NUM_SPRITE_ANIM_GFX EQU const_value
|
|||||||
; wSpriteAnimDict size (see wram.asm)
|
; wSpriteAnimDict size (see wram.asm)
|
||||||
DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
|
DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
|
||||||
|
|
||||||
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
|
; SpriteAnimObjects indexes (see data/sprite_anims/objects.asm)
|
||||||
const_def
|
const_def
|
||||||
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
|
const SPRITE_ANIM_OBJ_PARTY_MON ; 00
|
||||||
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
|
const SPRITE_ANIM_OBJ_GS_TITLE_TRAIL ; 01
|
||||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
|
const SPRITE_ANIM_OBJ_NAMING_SCREEN_CURSOR ; 02
|
||||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
|
const SPRITE_ANIM_OBJ_GAMEFREAK_LOGO ; 03
|
||||||
const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR ; 04
|
const SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_STAR ; 04
|
||||||
const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE ; 05
|
const SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_SPARKLE ; 05
|
||||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
|
const SPRITE_ANIM_OBJ_SLOTS_GOLEM ; 06
|
||||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
|
const SPRITE_ANIM_OBJ_SLOTS_CHANSEY ; 07
|
||||||
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
|
const SPRITE_ANIM_OBJ_SLOTS_EGG ; 08
|
||||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
|
const SPRITE_ANIM_OBJ_COMPOSE_MAIL_CURSOR ; 09
|
||||||
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
|
const SPRITE_ANIM_OBJ_RED_WALK ; 0a
|
||||||
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
|
const SPRITE_ANIM_OBJ_UNUSED_CURSOR ; 0b
|
||||||
const SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR ; 0c
|
const SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR ; 0c
|
||||||
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
|
const SPRITE_ANIM_OBJ_POKEGEAR_ARROW ; 0d
|
||||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
|
const SPRITE_ANIM_OBJ_TRADE_POKE_BALL ; 0e
|
||||||
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
|
const SPRITE_ANIM_OBJ_TRADE_POOF ; 0f
|
||||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
|
const SPRITE_ANIM_OBJ_TRADE_TUBE_BULGE ; 10
|
||||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
|
const SPRITE_ANIM_OBJ_TRADEMON_ICON ; 11
|
||||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
|
const SPRITE_ANIM_OBJ_TRADEMON_BUBBLE ; 12
|
||||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
|
const SPRITE_ANIM_OBJ_EVOLUTION_BALL_OF_LIGHT ; 13
|
||||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
|
const SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB ; 14
|
||||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
|
const SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED ; 15
|
||||||
const SPRITE_ANIM_INDEX_LEAF ; 16
|
const SPRITE_ANIM_OBJ_LEAF ; 16
|
||||||
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
|
const SPRITE_ANIM_OBJ_CUT_TREE ; 17
|
||||||
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
|
const SPRITE_ANIM_OBJ_FLY_LEAF ; 18
|
||||||
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
|
const SPRITE_ANIM_OBJ_EGG_CRACK ; 19
|
||||||
const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 1a
|
const SPRITE_ANIM_OBJ_GS_INTRO_HO_OH_LUGIA ; 1a
|
||||||
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
|
const SPRITE_ANIM_OBJ_HEADBUTT ; 1b
|
||||||
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
|
const SPRITE_ANIM_OBJ_EGG_HATCH ; 1c
|
||||||
const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d
|
const SPRITE_ANIM_OBJ_EZCHAT_CURSOR ; 1d
|
||||||
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
|
const SPRITE_ANIM_OBJ_BLUE_WALK ; 1e
|
||||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
|
const SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE ; 1f
|
||||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
|
const SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL ; 20
|
||||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
|
const SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL ; 21
|
||||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22
|
const SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE ; 22
|
||||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23
|
const SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_PULSE ; 23
|
||||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24
|
const SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE ; 24
|
||||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25
|
const SPRITE_ANIM_OBJ_MOBILE_TRADE_PING ; 25
|
||||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
|
const SPRITE_ANIM_OBJ_INTRO_SUICUNE ; 26
|
||||||
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
|
const SPRITE_ANIM_OBJ_INTRO_PICHU ; 27
|
||||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
|
const SPRITE_ANIM_OBJ_INTRO_WOOPER ; 28
|
||||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
|
const SPRITE_ANIM_OBJ_INTRO_UNOWN ; 29
|
||||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
|
const SPRITE_ANIM_OBJ_INTRO_UNOWN_F ; 2a
|
||||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
|
const SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY ; 2b
|
||||||
const SPRITE_ANIM_INDEX_CELEBI ; 2c
|
const SPRITE_ANIM_OBJ_CELEBI ; 2c
|
||||||
DEF NUM_SPRITE_ANIM_INDEXES EQU const_value
|
DEF NUM_SPRITE_ANIM_OBJS EQU const_value
|
||||||
|
|
||||||
; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
|
; DoSpriteAnimFrame.Jumptable indexes (see engine/sprite_anims/functions.asm)
|
||||||
const_def
|
const_def
|
||||||
const SPRITE_ANIM_SEQ_NULL ; 00
|
const SPRITE_ANIM_FUNC_NULL ; 00
|
||||||
const SPRITE_ANIM_SEQ_PARTY_MON ; 01
|
const SPRITE_ANIM_FUNC_PARTY_MON ; 01
|
||||||
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
|
const SPRITE_ANIM_FUNC_PARTY_MON_SWITCH ; 02
|
||||||
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
|
const SPRITE_ANIM_FUNC_PARTY_MON_SELECTED ; 03
|
||||||
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
|
const SPRITE_ANIM_FUNC_GS_TITLE_TRAIL ; 04
|
||||||
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
|
const SPRITE_ANIM_FUNC_NAMING_SCREEN_CURSOR ; 05
|
||||||
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
|
const SPRITE_ANIM_FUNC_GAMEFREAK_LOGO ; 06
|
||||||
const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR ; 07
|
const SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_STAR ; 07
|
||||||
const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE ; 08
|
const SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_SPARKLE ; 08
|
||||||
const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
|
const SPRITE_ANIM_FUNC_SLOTS_GOLEM ; 09
|
||||||
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
|
const SPRITE_ANIM_FUNC_SLOTS_CHANSEY ; 0a
|
||||||
const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
|
const SPRITE_ANIM_FUNC_SLOTS_EGG ; 0b
|
||||||
const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
|
const SPRITE_ANIM_FUNC_MAIL_CURSOR ; 0c
|
||||||
const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
|
const SPRITE_ANIM_FUNC_UNUSED_CURSOR ; 0d
|
||||||
const SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR ; 0e
|
const SPRITE_ANIM_FUNC_MEMORY_GAME_CURSOR ; 0e
|
||||||
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
|
const SPRITE_ANIM_FUNC_POKEGEAR_ARROW ; 0f
|
||||||
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
|
const SPRITE_ANIM_FUNC_TRADE_POKE_BALL ; 10
|
||||||
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
|
const SPRITE_ANIM_FUNC_TRADE_TUBE_BULGE ; 11
|
||||||
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
|
const SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE ; 12
|
||||||
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
|
const SPRITE_ANIM_FUNC_REVEAL_NEW_MON ; 13
|
||||||
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
|
const SPRITE_ANIM_FUNC_RADIO_TUNING_KNOB ; 14
|
||||||
const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
|
const SPRITE_ANIM_FUNC_CUT_LEAVES ; 15
|
||||||
const SPRITE_ANIM_SEQ_FLY_FROM ; 16
|
const SPRITE_ANIM_FUNC_FLY_FROM ; 16
|
||||||
const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
|
const SPRITE_ANIM_FUNC_FLY_LEAF ; 17
|
||||||
const SPRITE_ANIM_SEQ_FLY_TO ; 18
|
const SPRITE_ANIM_FUNC_FLY_TO ; 18
|
||||||
const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 19
|
const SPRITE_ANIM_FUNC_GS_INTRO_HO_OH_LUGIA ; 19
|
||||||
const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
|
const SPRITE_ANIM_FUNC_EZCHAT_CURSOR ; 1a
|
||||||
const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b
|
const SPRITE_ANIM_FUNC_MOBILE_TRADE_SENT_PULSE ; 1b
|
||||||
const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c
|
const SPRITE_ANIM_FUNC_MOBILE_TRADE_OT_PULSE ; 1c
|
||||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
|
const SPRITE_ANIM_FUNC_INTRO_SUICUNE ; 1d
|
||||||
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
|
const SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER ; 1e
|
||||||
const SPRITE_ANIM_SEQ_CELEBI ; 1f
|
const SPRITE_ANIM_FUNC_CELEBI ; 1f
|
||||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
|
const SPRITE_ANIM_FUNC_INTRO_UNOWN ; 20
|
||||||
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
|
const SPRITE_ANIM_FUNC_INTRO_UNOWN_F ; 21
|
||||||
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
|
const SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY ; 22
|
||||||
DEF NUM_SPRITE_ANIM_SEQS EQU const_value
|
DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
|
||||||
|
|
||||||
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
|
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
|
||||||
const_def
|
const_def
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -5,225 +5,225 @@ MACRO battleanimoam
|
|||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
BattleAnimOAMData:
|
BattleAnimOAMData:
|
||||||
; entries correspond to BATTLEANIMOAMSET_* constants
|
; entries correspond to BATTLE_ANIM_OAMSET_* constants
|
||||||
table_width 4, BattleAnimOAMData
|
table_width 4, BattleAnimOAMData
|
||||||
battleanimoam $00, 16, .OAMData_00 ; BATTLEANIMOAMSET_00
|
battleanimoam $00, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_00
|
||||||
battleanimoam $04, 9, .OAMData_01 ; BATTLEANIMOAMSET_01
|
battleanimoam $04, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_01
|
||||||
battleanimoam $08, 4, .OAMData_02 ; BATTLEANIMOAMSET_02
|
battleanimoam $08, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_02
|
||||||
battleanimoam $09, 4, .OAMData_03 ; BATTLEANIMOAMSET_03
|
battleanimoam $09, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_03
|
||||||
battleanimoam $0d, 4, .OAMData_04 ; BATTLEANIMOAMSET_04
|
battleanimoam $0d, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_04
|
||||||
battleanimoam $0f, 4, .OAMData_03 ; BATTLEANIMOAMSET_05
|
battleanimoam $0f, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_05
|
||||||
battleanimoam $13, 4, .OAMData_04 ; BATTLEANIMOAMSET_06
|
battleanimoam $13, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_06
|
||||||
battleanimoam $04, 16, .OAMData_00 ; BATTLEANIMOAMSET_07
|
battleanimoam $04, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_07
|
||||||
battleanimoam $08, 16, .OAMData_00 ; BATTLEANIMOAMSET_08
|
battleanimoam $08, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_08
|
||||||
battleanimoam $08, 16, .OAMData_09 ; BATTLEANIMOAMSET_09
|
battleanimoam $08, 16, .OAMData_09 ; BATTLE_ANIM_OAMSET_09
|
||||||
battleanimoam $00, 4, .OAMData_04 ; BATTLEANIMOAMSET_0A
|
battleanimoam $00, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0A
|
||||||
battleanimoam $02, 4, .OAMData_03 ; BATTLEANIMOAMSET_0B
|
battleanimoam $02, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_0B
|
||||||
battleanimoam $06, 2, .OAMData_0c ; BATTLEANIMOAMSET_0C
|
battleanimoam $06, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0C
|
||||||
battleanimoam $07, 2, .OAMData_0c ; BATTLEANIMOAMSET_0D
|
battleanimoam $07, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0D
|
||||||
battleanimoam $02, 4, .OAMData_04 ; BATTLEANIMOAMSET_0E
|
battleanimoam $02, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0E
|
||||||
battleanimoam $04, 1, .OAMData_0f ; BATTLEANIMOAMSET_0F
|
battleanimoam $04, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_0F
|
||||||
battleanimoam $05, 1, .OAMData_0f ; BATTLEANIMOAMSET_10
|
battleanimoam $05, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_10
|
||||||
battleanimoam $00, 2, .OAMData_11 ; BATTLEANIMOAMSET_11
|
battleanimoam $00, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_11
|
||||||
battleanimoam $02, 2, .OAMData_11 ; BATTLEANIMOAMSET_12
|
battleanimoam $02, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_12
|
||||||
battleanimoam $00, 4, .OAMData_13 ; BATTLEANIMOAMSET_13
|
battleanimoam $00, 4, .OAMData_13 ; BATTLE_ANIM_OAMSET_13
|
||||||
battleanimoam $00, 1, .OAMData_0f ; BATTLEANIMOAMSET_14
|
battleanimoam $00, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_14
|
||||||
battleanimoam $01, 1, .OAMData_0f ; BATTLEANIMOAMSET_15
|
battleanimoam $01, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_15
|
||||||
battleanimoam $02, 1, .OAMData_0f ; BATTLEANIMOAMSET_16
|
battleanimoam $02, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_16
|
||||||
battleanimoam $03, 1, .OAMData_0f ; BATTLEANIMOAMSET_17
|
battleanimoam $03, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_17
|
||||||
battleanimoam $00, 4, .OAMData_02 ; BATTLEANIMOAMSET_18
|
battleanimoam $00, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_18
|
||||||
battleanimoam $01, 16, .OAMData_00 ; BATTLEANIMOAMSET_19
|
battleanimoam $01, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_19
|
||||||
battleanimoam $05, 16, .OAMData_00 ; BATTLEANIMOAMSET_1A
|
battleanimoam $05, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_1A
|
||||||
battleanimoam $00, 4, .OAMData_03 ; BATTLEANIMOAMSET_1B
|
battleanimoam $00, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_1B
|
||||||
battleanimoam $05, 12, .OAMData_1c ; BATTLEANIMOAMSET_1C
|
battleanimoam $05, 12, .OAMData_1c ; BATTLE_ANIM_OAMSET_1C
|
||||||
battleanimoam $02, 4, .OAMData_02 ; BATTLEANIMOAMSET_1D
|
battleanimoam $02, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_1D
|
||||||
battleanimoam $06, 1, .OAMData_0f ; BATTLEANIMOAMSET_1E
|
battleanimoam $06, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1E
|
||||||
battleanimoam $07, 1, .OAMData_0f ; BATTLEANIMOAMSET_1F
|
battleanimoam $07, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1F
|
||||||
battleanimoam $08, 1, .OAMData_0f ; BATTLEANIMOAMSET_20
|
battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_20
|
||||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_21
|
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_21
|
||||||
battleanimoam $09, 22, .OAMData_22 ; BATTLEANIMOAMSET_22
|
battleanimoam $09, 22, .OAMData_22 ; BATTLE_ANIM_OAMSET_22
|
||||||
battleanimoam $04, 2, .OAMData_11 ; BATTLEANIMOAMSET_23
|
battleanimoam $04, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_23
|
||||||
battleanimoam $06, 2, .OAMData_11 ; BATTLEANIMOAMSET_24
|
battleanimoam $06, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_24
|
||||||
battleanimoam $0c, 1, .OAMData_0f ; BATTLEANIMOAMSET_25
|
battleanimoam $0c, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_25
|
||||||
battleanimoam $0a, 1, .OAMData_0f ; BATTLEANIMOAMSET_26
|
battleanimoam $0a, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_26
|
||||||
battleanimoam $0b, 4, .OAMData_02 ; BATTLEANIMOAMSET_27
|
battleanimoam $0b, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_27
|
||||||
battleanimoam $08, 4, .OAMData_04 ; BATTLEANIMOAMSET_28
|
battleanimoam $08, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_28
|
||||||
battleanimoam $06, 4, .OAMData_04 ; BATTLEANIMOAMSET_29
|
battleanimoam $06, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_29
|
||||||
battleanimoam $00, 5, .OAMData_2a ; BATTLEANIMOAMSET_2A
|
battleanimoam $00, 5, .OAMData_2a ; BATTLE_ANIM_OAMSET_2A
|
||||||
battleanimoam $03, 6, .OAMData_2b ; BATTLEANIMOAMSET_2B
|
battleanimoam $03, 6, .OAMData_2b ; BATTLE_ANIM_OAMSET_2B
|
||||||
battleanimoam $00, 7, .OAMData_2c ; BATTLEANIMOAMSET_2C
|
battleanimoam $00, 7, .OAMData_2c ; BATTLE_ANIM_OAMSET_2C
|
||||||
battleanimoam $03, 8, .OAMData_2d ; BATTLEANIMOAMSET_2D
|
battleanimoam $03, 8, .OAMData_2d ; BATTLE_ANIM_OAMSET_2D
|
||||||
battleanimoam $00, 9, .OAMData_2e ; BATTLEANIMOAMSET_2E
|
battleanimoam $00, 9, .OAMData_2e ; BATTLE_ANIM_OAMSET_2E
|
||||||
battleanimoam $00, 4, .OAMData_2f ; BATTLEANIMOAMSET_2F
|
battleanimoam $00, 4, .OAMData_2f ; BATTLE_ANIM_OAMSET_2F
|
||||||
battleanimoam $02, 4, .OAMData_30 ; BATTLEANIMOAMSET_30
|
battleanimoam $02, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_30
|
||||||
battleanimoam $04, 6, .OAMData_31 ; BATTLEANIMOAMSET_31
|
battleanimoam $04, 6, .OAMData_31 ; BATTLE_ANIM_OAMSET_31
|
||||||
battleanimoam $00, 2, .OAMData_32 ; BATTLEANIMOAMSET_32
|
battleanimoam $00, 2, .OAMData_32 ; BATTLE_ANIM_OAMSET_32
|
||||||
battleanimoam $00, 7, .OAMData_33 ; BATTLEANIMOAMSET_33
|
battleanimoam $00, 7, .OAMData_33 ; BATTLE_ANIM_OAMSET_33
|
||||||
battleanimoam $00, 14, .OAMData_32 ; BATTLEANIMOAMSET_34
|
battleanimoam $00, 14, .OAMData_32 ; BATTLE_ANIM_OAMSET_34
|
||||||
battleanimoam $00, 21, .OAMData_33 ; BATTLEANIMOAMSET_35
|
battleanimoam $00, 21, .OAMData_33 ; BATTLE_ANIM_OAMSET_35
|
||||||
battleanimoam $00, 2, .OAMData_36 ; BATTLEANIMOAMSET_36
|
battleanimoam $00, 2, .OAMData_36 ; BATTLE_ANIM_OAMSET_36
|
||||||
battleanimoam $00, 6, .OAMData_36 ; BATTLEANIMOAMSET_37
|
battleanimoam $00, 6, .OAMData_36 ; BATTLE_ANIM_OAMSET_37
|
||||||
battleanimoam $00, 10, .OAMData_36 ; BATTLEANIMOAMSET_38
|
battleanimoam $00, 10, .OAMData_36 ; BATTLE_ANIM_OAMSET_38
|
||||||
battleanimoam $00, 14, .OAMData_36 ; BATTLEANIMOAMSET_39
|
battleanimoam $00, 14, .OAMData_36 ; BATTLE_ANIM_OAMSET_39
|
||||||
battleanimoam $00, 2, .OAMData_3a ; BATTLEANIMOAMSET_3A
|
battleanimoam $00, 2, .OAMData_3a ; BATTLE_ANIM_OAMSET_3A
|
||||||
battleanimoam $00, 6, .OAMData_3a ; BATTLEANIMOAMSET_3B
|
battleanimoam $00, 6, .OAMData_3a ; BATTLE_ANIM_OAMSET_3B
|
||||||
battleanimoam $00, 10, .OAMData_3a ; BATTLEANIMOAMSET_3C
|
battleanimoam $00, 10, .OAMData_3a ; BATTLE_ANIM_OAMSET_3C
|
||||||
battleanimoam $00, 14, .OAMData_3a ; BATTLEANIMOAMSET_3D
|
battleanimoam $00, 14, .OAMData_3a ; BATTLE_ANIM_OAMSET_3D
|
||||||
battleanimoam $00, 4, .OAMData_3e ; BATTLEANIMOAMSET_3E
|
battleanimoam $00, 4, .OAMData_3e ; BATTLE_ANIM_OAMSET_3E
|
||||||
battleanimoam $00, 16, .OAMData_3e ; BATTLEANIMOAMSET_3F
|
battleanimoam $00, 16, .OAMData_3e ; BATTLE_ANIM_OAMSET_3F
|
||||||
battleanimoam $00, 26, .OAMData_3e ; BATTLEANIMOAMSET_40
|
battleanimoam $00, 26, .OAMData_3e ; BATTLE_ANIM_OAMSET_40
|
||||||
battleanimoam $00, 26, .OAMData_41 ; BATTLEANIMOAMSET_41
|
battleanimoam $00, 26, .OAMData_41 ; BATTLE_ANIM_OAMSET_41
|
||||||
battleanimoam $0e, 4, .OAMData_42 ; BATTLEANIMOAMSET_42
|
battleanimoam $0e, 4, .OAMData_42 ; BATTLE_ANIM_OAMSET_42
|
||||||
battleanimoam $0e, 8, .OAMData_42 ; BATTLEANIMOAMSET_43
|
battleanimoam $0e, 8, .OAMData_42 ; BATTLE_ANIM_OAMSET_43
|
||||||
battleanimoam $0e, 4, .OAMData_44 ; BATTLEANIMOAMSET_44
|
battleanimoam $0e, 4, .OAMData_44 ; BATTLE_ANIM_OAMSET_44
|
||||||
battleanimoam $0e, 8, .OAMData_44 ; BATTLEANIMOAMSET_45
|
battleanimoam $0e, 8, .OAMData_44 ; BATTLE_ANIM_OAMSET_45
|
||||||
battleanimoam $0e, 4, .OAMData_46 ; BATTLEANIMOAMSET_46
|
battleanimoam $0e, 4, .OAMData_46 ; BATTLE_ANIM_OAMSET_46
|
||||||
battleanimoam $0e, 4, .OAMData_47 ; BATTLEANIMOAMSET_47
|
battleanimoam $0e, 4, .OAMData_47 ; BATTLE_ANIM_OAMSET_47
|
||||||
battleanimoam $00, 6, .OAMData_48 ; BATTLEANIMOAMSET_48
|
battleanimoam $00, 6, .OAMData_48 ; BATTLE_ANIM_OAMSET_48
|
||||||
battleanimoam $03, 4, .OAMData_49 ; BATTLEANIMOAMSET_49
|
battleanimoam $03, 4, .OAMData_49 ; BATTLE_ANIM_OAMSET_49
|
||||||
battleanimoam $03, 2, .OAMData_4a ; BATTLEANIMOAMSET_4A
|
battleanimoam $03, 2, .OAMData_4a ; BATTLE_ANIM_OAMSET_4A
|
||||||
battleanimoam $01, 5, .OAMData_0f ; BATTLEANIMOAMSET_4B
|
battleanimoam $01, 5, .OAMData_0f ; BATTLE_ANIM_OAMSET_4B
|
||||||
battleanimoam $01, 6, .OAMData_4c ; BATTLEANIMOAMSET_4C
|
battleanimoam $01, 6, .OAMData_4c ; BATTLE_ANIM_OAMSET_4C
|
||||||
battleanimoam $01, 7, .OAMData_4d ; BATTLEANIMOAMSET_4D
|
battleanimoam $01, 7, .OAMData_4d ; BATTLE_ANIM_OAMSET_4D
|
||||||
battleanimoam $01, 3, .OAMData_4d ; BATTLEANIMOAMSET_4E
|
battleanimoam $01, 3, .OAMData_4d ; BATTLE_ANIM_OAMSET_4E
|
||||||
battleanimoam $01, 8, .OAMData_4f ; BATTLEANIMOAMSET_4F
|
battleanimoam $01, 8, .OAMData_4f ; BATTLE_ANIM_OAMSET_4F
|
||||||
battleanimoam $01, 9, .OAMData_50 ; BATTLEANIMOAMSET_50
|
battleanimoam $01, 9, .OAMData_50 ; BATTLE_ANIM_OAMSET_50
|
||||||
battleanimoam $01, 10, .OAMData_51 ; BATTLEANIMOAMSET_51
|
battleanimoam $01, 10, .OAMData_51 ; BATTLE_ANIM_OAMSET_51
|
||||||
battleanimoam $01, 6, .OAMData_51 ; BATTLEANIMOAMSET_52
|
battleanimoam $01, 6, .OAMData_51 ; BATTLE_ANIM_OAMSET_52
|
||||||
battleanimoam $00, 9, .OAMData_01 ; BATTLEANIMOAMSET_53
|
battleanimoam $00, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_53
|
||||||
battleanimoam $04, 4, .OAMData_02 ; BATTLEANIMOAMSET_54
|
battleanimoam $04, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_54
|
||||||
battleanimoam $05, 4, .OAMData_02 ; BATTLEANIMOAMSET_55
|
battleanimoam $05, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_55
|
||||||
battleanimoam $00, 2, .OAMData_56 ; BATTLEANIMOAMSET_56
|
battleanimoam $00, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_56
|
||||||
battleanimoam $02, 2, .OAMData_56 ; BATTLEANIMOAMSET_57
|
battleanimoam $02, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_57
|
||||||
battleanimoam $04, 2, .OAMData_56 ; BATTLEANIMOAMSET_58
|
battleanimoam $04, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_58
|
||||||
battleanimoam $02, 4, .OAMData_59 ; BATTLEANIMOAMSET_59
|
battleanimoam $02, 4, .OAMData_59 ; BATTLE_ANIM_OAMSET_59
|
||||||
battleanimoam $02, 4, .OAMData_5a ; BATTLEANIMOAMSET_5A
|
battleanimoam $02, 4, .OAMData_5a ; BATTLE_ANIM_OAMSET_5A
|
||||||
battleanimoam $02, 2, .OAMData_0c ; BATTLEANIMOAMSET_5B
|
battleanimoam $02, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5B
|
||||||
battleanimoam $04, 2, .OAMData_0c ; BATTLEANIMOAMSET_5C
|
battleanimoam $04, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5C
|
||||||
battleanimoam $06, 4, .OAMData_5d ; BATTLEANIMOAMSET_5D
|
battleanimoam $06, 4, .OAMData_5d ; BATTLE_ANIM_OAMSET_5D
|
||||||
battleanimoam $08, 2, .OAMData_0c ; BATTLEANIMOAMSET_5E
|
battleanimoam $08, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5E
|
||||||
battleanimoam $09, 2, .OAMData_0c ; BATTLEANIMOAMSET_5F
|
battleanimoam $09, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5F
|
||||||
battleanimoam $05, 2, .OAMData_60 ; BATTLEANIMOAMSET_60
|
battleanimoam $05, 2, .OAMData_60 ; BATTLE_ANIM_OAMSET_60
|
||||||
battleanimoam $00, 2, .OAMData_61 ; BATTLEANIMOAMSET_61
|
battleanimoam $00, 2, .OAMData_61 ; BATTLE_ANIM_OAMSET_61
|
||||||
battleanimoam $00, 5, .OAMData_61 ; BATTLEANIMOAMSET_62
|
battleanimoam $00, 5, .OAMData_61 ; BATTLE_ANIM_OAMSET_62
|
||||||
battleanimoam $00, 9, .OAMData_61 ; BATTLEANIMOAMSET_63
|
battleanimoam $00, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_63
|
||||||
battleanimoam $09, 9, .OAMData_61 ; BATTLEANIMOAMSET_64
|
battleanimoam $09, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_64
|
||||||
battleanimoam $00, 4, .OAMData_65 ; BATTLEANIMOAMSET_65
|
battleanimoam $00, 4, .OAMData_65 ; BATTLE_ANIM_OAMSET_65
|
||||||
battleanimoam $00, 7, .OAMData_65 ; BATTLEANIMOAMSET_66
|
battleanimoam $00, 7, .OAMData_65 ; BATTLE_ANIM_OAMSET_66
|
||||||
battleanimoam $00, 9, .OAMData_65 ; BATTLEANIMOAMSET_67
|
battleanimoam $00, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_67
|
||||||
battleanimoam $09, 9, .OAMData_65 ; BATTLEANIMOAMSET_68
|
battleanimoam $09, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_68
|
||||||
battleanimoam $04, 1, .OAMData_69 ; BATTLEANIMOAMSET_69
|
battleanimoam $04, 1, .OAMData_69 ; BATTLE_ANIM_OAMSET_69
|
||||||
battleanimoam $05, 2, .OAMData_6a ; BATTLEANIMOAMSET_6A
|
battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_6A
|
||||||
battleanimoam $06, 4, .OAMData_03 ; BATTLEANIMOAMSET_6B
|
battleanimoam $06, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6B
|
||||||
battleanimoam $0a, 4, .OAMData_03 ; BATTLEANIMOAMSET_6C
|
battleanimoam $0a, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6C
|
||||||
battleanimoam $0e, 4, .OAMData_03 ; BATTLEANIMOAMSET_6D
|
battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6D
|
||||||
battleanimoam $08, 5, .OAMData_6e ; BATTLEANIMOAMSET_6E
|
battleanimoam $08, 5, .OAMData_6e ; BATTLE_ANIM_OAMSET_6E
|
||||||
battleanimoam $0d, 3, .OAMData_6f ; BATTLEANIMOAMSET_6F
|
battleanimoam $0d, 3, .OAMData_6f ; BATTLE_ANIM_OAMSET_6F
|
||||||
battleanimoam $01, 8, .OAMData_70 ; BATTLEANIMOAMSET_70
|
battleanimoam $01, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_70
|
||||||
battleanimoam $03, 8, .OAMData_70 ; BATTLEANIMOAMSET_71
|
battleanimoam $03, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_71
|
||||||
battleanimoam $05, 8, .OAMData_70 ; BATTLEANIMOAMSET_72
|
battleanimoam $05, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_72
|
||||||
battleanimoam $07, 8, .OAMData_70 ; BATTLEANIMOAMSET_73
|
battleanimoam $07, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_73
|
||||||
battleanimoam $06, 4, .OAMData_02 ; BATTLEANIMOAMSET_74
|
battleanimoam $06, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_74
|
||||||
battleanimoam $07, 4, .OAMData_02 ; BATTLEANIMOAMSET_75
|
battleanimoam $07, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_75
|
||||||
battleanimoam $0a, 2, .OAMData_76 ; BATTLEANIMOAMSET_76
|
battleanimoam $0a, 2, .OAMData_76 ; BATTLE_ANIM_OAMSET_76
|
||||||
battleanimoam $00, 1, .OAMData_77 ; BATTLEANIMOAMSET_77
|
battleanimoam $00, 1, .OAMData_77 ; BATTLE_ANIM_OAMSET_77
|
||||||
battleanimoam $00, 3, .OAMData_78 ; BATTLEANIMOAMSET_78
|
battleanimoam $00, 3, .OAMData_78 ; BATTLE_ANIM_OAMSET_78
|
||||||
battleanimoam $00, 6, .OAMData_79 ; BATTLEANIMOAMSET_79
|
battleanimoam $00, 6, .OAMData_79 ; BATTLE_ANIM_OAMSET_79
|
||||||
battleanimoam $00, 9, .OAMData_7a ; BATTLEANIMOAMSET_7A
|
battleanimoam $00, 9, .OAMData_7a ; BATTLE_ANIM_OAMSET_7A
|
||||||
battleanimoam $00, 12, .OAMData_7b ; BATTLEANIMOAMSET_7B
|
battleanimoam $00, 12, .OAMData_7b ; BATTLE_ANIM_OAMSET_7B
|
||||||
battleanimoam $00, 14, .OAMData_7c ; BATTLEANIMOAMSET_7C
|
battleanimoam $00, 14, .OAMData_7c ; BATTLE_ANIM_OAMSET_7C
|
||||||
battleanimoam $00, 15, .OAMData_7d ; BATTLEANIMOAMSET_7D
|
battleanimoam $00, 15, .OAMData_7d ; BATTLE_ANIM_OAMSET_7D
|
||||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_7E
|
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7E
|
||||||
battleanimoam $08, 4, .OAMData_03 ; BATTLEANIMOAMSET_7F
|
battleanimoam $08, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7F
|
||||||
battleanimoam $0d, 1, .OAMData_0f ; BATTLEANIMOAMSET_80
|
battleanimoam $0d, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_80
|
||||||
battleanimoam $0e, 4, .OAMData_81 ; BATTLEANIMOAMSET_81
|
battleanimoam $0e, 4, .OAMData_81 ; BATTLE_ANIM_OAMSET_81
|
||||||
battleanimoam $10, 1, .OAMData_0f ; BATTLEANIMOAMSET_82
|
battleanimoam $10, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_82
|
||||||
battleanimoam $11, 1, .OAMData_0f ; BATTLEANIMOAMSET_83
|
battleanimoam $11, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_83
|
||||||
battleanimoam $04, 2, .OAMData_6a ; BATTLEANIMOAMSET_84
|
battleanimoam $04, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_84
|
||||||
battleanimoam $05, 2, .OAMData_6a ; BATTLEANIMOAMSET_85
|
battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_85
|
||||||
battleanimoam $0a, 4, .OAMData_04 ; BATTLEANIMOAMSET_86
|
battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_86
|
||||||
battleanimoam $00, 8, .OAMData_87 ; BATTLEANIMOAMSET_87
|
battleanimoam $00, 8, .OAMData_87 ; BATTLE_ANIM_OAMSET_87
|
||||||
battleanimoam $00, 12, .OAMData_88 ; BATTLEANIMOAMSET_88
|
battleanimoam $00, 12, .OAMData_88 ; BATTLE_ANIM_OAMSET_88
|
||||||
battleanimoam $00, 16, .OAMData_87 ; BATTLEANIMOAMSET_89
|
battleanimoam $00, 16, .OAMData_87 ; BATTLE_ANIM_OAMSET_89
|
||||||
battleanimoam $09, 2, .OAMData_8a ; BATTLEANIMOAMSET_8A
|
battleanimoam $09, 2, .OAMData_8a ; BATTLE_ANIM_OAMSET_8A
|
||||||
battleanimoam $09, 4, .OAMData_8a ; BATTLEANIMOAMSET_8B
|
battleanimoam $09, 4, .OAMData_8a ; BATTLE_ANIM_OAMSET_8B
|
||||||
battleanimoam $09, 6, .OAMData_8a ; BATTLEANIMOAMSET_8C
|
battleanimoam $09, 6, .OAMData_8a ; BATTLE_ANIM_OAMSET_8C
|
||||||
battleanimoam $09, 8, .OAMData_8a ; BATTLEANIMOAMSET_8D
|
battleanimoam $09, 8, .OAMData_8a ; BATTLE_ANIM_OAMSET_8D
|
||||||
battleanimoam $12, 5, .OAMData_8e ; BATTLEANIMOAMSET_8E
|
battleanimoam $12, 5, .OAMData_8e ; BATTLE_ANIM_OAMSET_8E
|
||||||
battleanimoam $00, 4, .OAMData_8f ; BATTLEANIMOAMSET_8F
|
battleanimoam $00, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_8F
|
||||||
battleanimoam $04, 4, .OAMData_8f ; BATTLEANIMOAMSET_90
|
battleanimoam $04, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_90
|
||||||
battleanimoam $08, 4, .OAMData_8f ; BATTLEANIMOAMSET_91
|
battleanimoam $08, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_91
|
||||||
battleanimoam $0c, 4, .OAMData_8f ; BATTLEANIMOAMSET_92
|
battleanimoam $0c, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_92
|
||||||
battleanimoam $00, 6, .OAMData_93 ; BATTLEANIMOAMSET_93
|
battleanimoam $00, 6, .OAMData_93 ; BATTLE_ANIM_OAMSET_93
|
||||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_94
|
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_94
|
||||||
battleanimoam $0a, 4, .OAMData_04 ; BATTLEANIMOAMSET_95
|
battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_95
|
||||||
battleanimoam $15, 4, .OAMData_30 ; BATTLEANIMOAMSET_96
|
battleanimoam $15, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_96
|
||||||
battleanimoam $04, 4, .OAMData_30 ; BATTLEANIMOAMSET_97
|
battleanimoam $04, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_97
|
||||||
battleanimoam $0c, 4, .OAMData_04 ; BATTLEANIMOAMSET_98
|
battleanimoam $0c, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_98
|
||||||
battleanimoam $0a, 4, .OAMData_99 ; BATTLEANIMOAMSET_99
|
battleanimoam $0a, 4, .OAMData_99 ; BATTLE_ANIM_OAMSET_99
|
||||||
battleanimoam $0c, 4, .OAMData_03 ; BATTLEANIMOAMSET_9A
|
battleanimoam $0c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_9A
|
||||||
battleanimoam $00, 36, .OAMData_9b ; BATTLEANIMOAMSET_9B
|
battleanimoam $00, 36, .OAMData_9b ; BATTLE_ANIM_OAMSET_9B
|
||||||
battleanimoam $0d, 2, .OAMData_9c ; BATTLEANIMOAMSET_9C
|
battleanimoam $0d, 2, .OAMData_9c ; BATTLE_ANIM_OAMSET_9C
|
||||||
battleanimoam $0d, 4, .OAMData_9c ; BATTLEANIMOAMSET_9D
|
battleanimoam $0d, 4, .OAMData_9c ; BATTLE_ANIM_OAMSET_9D
|
||||||
battleanimoam $0d, 6, .OAMData_9c ; BATTLEANIMOAMSET_9E
|
battleanimoam $0d, 6, .OAMData_9c ; BATTLE_ANIM_OAMSET_9E
|
||||||
battleanimoam $02, 8, .OAMData_9f ; BATTLEANIMOAMSET_9F
|
battleanimoam $02, 8, .OAMData_9f ; BATTLE_ANIM_OAMSET_9F
|
||||||
battleanimoam $08, 7, .OAMData_a0 ; BATTLEANIMOAMSET_A0
|
battleanimoam $08, 7, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A0
|
||||||
battleanimoam $08, 5, .OAMData_a0 ; BATTLEANIMOAMSET_A1
|
battleanimoam $08, 5, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A1
|
||||||
battleanimoam $08, 3, .OAMData_a0 ; BATTLEANIMOAMSET_A2
|
battleanimoam $08, 3, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A2
|
||||||
battleanimoam $00, 16, .OAMData_1c ; BATTLEANIMOAMSET_A3
|
battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_A3
|
||||||
battleanimoam $00, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A4
|
battleanimoam $00, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A4
|
||||||
battleanimoam $06, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A5
|
battleanimoam $06, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A5
|
||||||
battleanimoam $0c, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A6
|
battleanimoam $0c, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A6
|
||||||
battleanimoam $12, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A7
|
battleanimoam $12, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A7
|
||||||
battleanimoam $18, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A8
|
battleanimoam $18, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A8
|
||||||
battleanimoam $1e, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A9
|
battleanimoam $1e, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A9
|
||||||
battleanimoam $24, 9, .OAMData_a4 ; BATTLEANIMOAMSET_AA
|
battleanimoam $24, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AA
|
||||||
battleanimoam $2a, 9, .OAMData_a4 ; BATTLEANIMOAMSET_AB
|
battleanimoam $2a, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AB
|
||||||
battleanimoam $03, 4, .OAMData_ac ; BATTLEANIMOAMSET_AC
|
battleanimoam $03, 4, .OAMData_ac ; BATTLE_ANIM_OAMSET_AC
|
||||||
battleanimoam $12, 4, .OAMData_03 ; BATTLEANIMOAMSET_AD
|
battleanimoam $12, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_AD
|
||||||
battleanimoam $10, 4, .OAMData_04 ; BATTLEANIMOAMSET_AE
|
battleanimoam $10, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_AE
|
||||||
battleanimoam $16, 1, .OAMData_0f ; BATTLEANIMOAMSET_AF
|
battleanimoam $16, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_AF
|
||||||
battleanimoam $17, 4, .OAMData_02 ; BATTLEANIMOAMSET_B0
|
battleanimoam $17, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_B0
|
||||||
battleanimoam $18, 4, .OAMData_03 ; BATTLEANIMOAMSET_B1
|
battleanimoam $18, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B1
|
||||||
battleanimoam $1c, 4, .OAMData_03 ; BATTLEANIMOAMSET_B2
|
battleanimoam $1c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B2
|
||||||
battleanimoam $20, 3, .OAMData_03 ; BATTLEANIMOAMSET_B3
|
battleanimoam $20, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B3
|
||||||
battleanimoam $23, 4, .OAMData_04 ; BATTLEANIMOAMSET_B4
|
battleanimoam $23, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_B4
|
||||||
battleanimoam $25, 3, .OAMData_03 ; BATTLEANIMOAMSET_B5
|
battleanimoam $25, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B5
|
||||||
battleanimoam $17, 4, .OAMData_03 ; BATTLEANIMOAMSET_B6
|
battleanimoam $17, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B6
|
||||||
battleanimoam $0a, 16, .OAMData_00 ; BATTLEANIMOAMSET_B7
|
battleanimoam $0a, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_B7
|
||||||
battleanimoam $10, 16, .OAMData_1c ; BATTLEANIMOAMSET_B8
|
battleanimoam $10, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B8
|
||||||
battleanimoam $00, 16, .OAMData_1c ; BATTLEANIMOAMSET_B9
|
battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B9
|
||||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_BA
|
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BA
|
||||||
battleanimoam $08, 2, .OAMData_11 ; BATTLEANIMOAMSET_BB
|
battleanimoam $08, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_BB
|
||||||
battleanimoam $20, 6, .OAMData_bc ; BATTLEANIMOAMSET_BC
|
battleanimoam $20, 6, .OAMData_bc ; BATTLE_ANIM_OAMSET_BC
|
||||||
battleanimoam $08, 1, .OAMData_0f ; BATTLEANIMOAMSET_BD
|
battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_BD
|
||||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_BE
|
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BE
|
||||||
battleanimoam $1a, 4, .OAMData_30 ; BATTLEANIMOAMSET_BF
|
battleanimoam $1a, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_BF
|
||||||
battleanimoam $16, 9, .OAMData_01 ; BATTLEANIMOAMSET_C0
|
battleanimoam $16, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_C0
|
||||||
battleanimoam $10, 16, .OAMData_c1 ; BATTLEANIMOAMSET_C1
|
battleanimoam $10, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C1
|
||||||
battleanimoam $09, 6, .OAMData_c2 ; BATTLEANIMOAMSET_C2
|
battleanimoam $09, 6, .OAMData_c2 ; BATTLE_ANIM_OAMSET_C2
|
||||||
battleanimoam $11, 9, .OAMData_c3 ; BATTLEANIMOAMSET_C3
|
battleanimoam $11, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_C3
|
||||||
battleanimoam $0e, 4, .OAMData_03 ; BATTLEANIMOAMSET_C4
|
battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C4
|
||||||
battleanimoam $0b, 4, .OAMData_30 ; BATTLEANIMOAMSET_C5
|
battleanimoam $0b, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_C5
|
||||||
battleanimoam $1c, 6, .OAMData_02 ; BATTLEANIMOAMSET_C6
|
battleanimoam $1c, 6, .OAMData_02 ; BATTLE_ANIM_OAMSET_C6
|
||||||
battleanimoam $20, 16, .OAMData_c1 ; BATTLEANIMOAMSET_C7
|
battleanimoam $20, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C7
|
||||||
battleanimoam $05, 6, .OAMData_c8 ; BATTLEANIMOAMSET_C8
|
battleanimoam $05, 6, .OAMData_c8 ; BATTLE_ANIM_OAMSET_C8
|
||||||
battleanimoam $0b, 4, .OAMData_03 ; BATTLEANIMOAMSET_C9
|
battleanimoam $0b, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C9
|
||||||
battleanimoam $09, 4, .OAMData_ca ; BATTLEANIMOAMSET_CA
|
battleanimoam $09, 4, .OAMData_ca ; BATTLE_ANIM_OAMSET_CA
|
||||||
battleanimoam $0b, 4, .OAMData_04 ; BATTLEANIMOAMSET_CB
|
battleanimoam $0b, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_CB
|
||||||
battleanimoam $11, 13, .OAMData_cc ; BATTLEANIMOAMSET_CC
|
battleanimoam $11, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_CC
|
||||||
battleanimoam $00, 9, .OAMData_c3 ; BATTLEANIMOAMSET_CD
|
battleanimoam $00, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CD
|
||||||
battleanimoam $09, 9, .OAMData_c3 ; BATTLEANIMOAMSET_CE
|
battleanimoam $09, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CE
|
||||||
battleanimoam $00, 12, .OAMData_cf ; BATTLEANIMOAMSET_CF
|
battleanimoam $00, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_CF
|
||||||
battleanimoam $06, 12, .OAMData_cf ; BATTLEANIMOAMSET_D0
|
battleanimoam $06, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D0
|
||||||
battleanimoam $0c, 12, .OAMData_cf ; BATTLEANIMOAMSET_D1
|
battleanimoam $0c, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D1
|
||||||
battleanimoam $12, 12, .OAMData_cf ; BATTLEANIMOAMSET_D2
|
battleanimoam $12, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D2
|
||||||
battleanimoam $00, 13, .OAMData_cc ; BATTLEANIMOAMSET_D3
|
battleanimoam $00, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_D3
|
||||||
battleanimoam $00, 7, .OAMData_d4 ; BATTLEANIMOAMSET_D4
|
battleanimoam $00, 7, .OAMData_d4 ; BATTLE_ANIM_OAMSET_D4
|
||||||
battleanimoam $00, 6, .OAMData_d5 ; BATTLEANIMOAMSET_D5
|
battleanimoam $00, 6, .OAMData_d5 ; BATTLE_ANIM_OAMSET_D5
|
||||||
battleanimoam $00, 14, .OAMData_d6 ; BATTLEANIMOAMSET_D6
|
battleanimoam $00, 14, .OAMData_d6 ; BATTLE_ANIM_OAMSET_D6
|
||||||
battleanimoam $00, 12, .OAMData_d7 ; BATTLEANIMOAMSET_D7
|
battleanimoam $00, 12, .OAMData_d7 ; BATTLE_ANIM_OAMSET_D7
|
||||||
assert_table_length NUM_BATTLEANIMOAMSETS
|
assert_table_length NUM_BATTLE_ANIM_OAMSETS
|
||||||
|
|
||||||
.OAMData_11:
|
.OAMData_11:
|
||||||
dbsprite -1, -1, 4, 0, $00, $0
|
dbsprite -1, -1, 4, 0, $00, $0
|
||||||
|
@ -5,7 +5,7 @@ MACRO anim_obj_gfx
|
|||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
AnimObjGFX:
|
AnimObjGFX:
|
||||||
; entries correspond to ANIM_GFX_* constants
|
; entries correspond to BATTLE_ANIM_GFX_* constants
|
||||||
table_width 4, AnimObjGFX
|
table_width 4, AnimObjGFX
|
||||||
anim_obj_gfx 0, AnimObj00GFX
|
anim_obj_gfx 0, AnimObj00GFX
|
||||||
anim_obj_gfx 21, AnimObjHitGFX
|
anim_obj_gfx 21, AnimObjHitGFX
|
||||||
@ -49,4 +49,4 @@ AnimObjGFX:
|
|||||||
anim_obj_gfx 24, AnimObjAeroblastGFX
|
anim_obj_gfx 24, AnimObjAeroblastGFX
|
||||||
anim_obj_gfx 1, NULL
|
anim_obj_gfx 1, NULL
|
||||||
anim_obj_gfx 1, NULL
|
anim_obj_gfx 1, NULL
|
||||||
assert_table_length NUM_ANIM_GFX + 1
|
assert_table_length NUM_BATTLE_ANIM_GFX + 1
|
||||||
|
@ -17,382 +17,382 @@ MACRO battleanimobj
|
|||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
BattleAnimObjects:
|
BattleAnimObjects:
|
||||||
; entries correspond to ANIM_OBJ_* constants
|
; entries correspond to BATTLE_ANIM_OBJ_* constants
|
||||||
table_width BATTLEANIMOBJ_LENGTH, BattleAnimObjects
|
table_width BATTLEANIMOBJ_LENGTH, BattleAnimObjects
|
||||||
; ANIM_OBJ_HIT_BIG_YFIX
|
; BATTLE_ANIM_OBJ_HIT_BIG_YFIX
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_HIT_BIG, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_HIT_BIG, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT_YFIX
|
; BATTLE_ANIM_OBJ_HIT_YFIX
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_HIT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_HIT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT_SMALL_YFIX
|
; BATTLE_ANIM_OBJ_HIT_SMALL_YFIX
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_HIT_SMALL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_HIT_SMALL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT_BIG
|
; BATTLE_ANIM_OBJ_HIT_BIG
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_HIT_BIG, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_HIT_BIG, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT
|
; BATTLE_ANIM_OBJ_HIT
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_HIT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_HIT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT_SMALL
|
; BATTLE_ANIM_OBJ_HIT_SMALL
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_HIT_SMALL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_HIT_SMALL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_PUNCH
|
; BATTLE_ANIM_OBJ_PUNCH
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_PUNCH, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_PUNCH, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_KICK
|
; BATTLE_ANIM_OBJ_KICK
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_KICK, BATTLEANIMFUNC_KICK, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_KICK, BATTLE_ANIM_FUNC_KICK, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_PALM
|
; BATTLE_ANIM_OBJ_PALM
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_PALM, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_PALM, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_FANG
|
; BATTLE_ANIM_OBJ_FANG
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_FANG, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_FANG, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_PUNCH_SHAKE
|
; BATTLE_ANIM_OBJ_PUNCH_SHAKE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_PUNCH_SHAKE, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_PUNCH_SHAKE, BATTLE_ANIM_FUNC_SHAKE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_EMBER
|
; BATTLE_ANIM_OBJ_EMBER
|
||||||
battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_EMBER, BATTLEANIMFUNC_EMBER, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $aa, BATTLE_ANIM_FRAMESET_EMBER, BATTLE_ANIM_FUNC_EMBER, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_DRAGON_RAGE
|
; BATTLE_ANIM_OBJ_DRAGON_RAGE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_DRAGON_RAGE, BATTLEANIMFUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_DRAGON_RAGE, BATTLE_ANIM_FUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_FLAMETHROWER
|
; BATTLE_ANIM_OBJ_FLAMETHROWER
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_FLAMETHROWER, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_FLAMETHROWER, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_FIRE_SPIN
|
; BATTLE_ANIM_OBJ_FIRE_SPIN
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_EMBER, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_EMBER, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_FIRE_BLAST
|
; BATTLE_ANIM_OBJ_FIRE_BLAST
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_FLAMETHROWER, BATTLEANIMFUNC_FIRE_BLAST, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_FLAMETHROWER, BATTLE_ANIM_FUNC_FIRE_BLAST, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_BURNED
|
; BATTLE_ANIM_OBJ_BURNED
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BURNED, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_BURNED, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_BLIZZARD
|
; BATTLE_ANIM_OBJ_BLIZZARD
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BLIZZARD, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_BLIZZARD, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_ICE
|
; BATTLE_ANIM_OBJ_ICE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_ICE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_ICE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_ICE_BEAM
|
; BATTLE_ANIM_OBJ_ICE_BEAM
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_ICE_BEAM, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_ICE_BEAM, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_RAZOR_LEAF
|
; BATTLE_ANIM_OBJ_RAZOR_LEAF
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_RAZOR_LEAF_1, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, ANIM_GFX_PLANT
|
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLE_ANIM_FRAMESET_RAZOR_LEAF_1, BATTLE_ANIM_FUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_PLANT
|
||||||
; ANIM_OBJ_POKE_BALL
|
; BATTLE_ANIM_OBJ_POKE_BALL
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_POKE_BALL_1, BATTLEANIMFUNC_POKEBALL, PAL_BATTLE_OB_RED, ANIM_GFX_POKE_BALL
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_POKE_BALL_1, BATTLE_ANIM_FUNC_POKEBALL, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_POKE_BALL
|
||||||
; ANIM_OBJ_POKE_BALL_BLOCKED
|
; BATTLE_ANIM_OBJ_POKE_BALL_BLOCKED
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_POKE_BALL_1, BATTLEANIMFUNC_POKEBALL_BLOCKED, PAL_BATTLE_OB_RED, ANIM_GFX_POKE_BALL
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_POKE_BALL_1, BATTLE_ANIM_FUNC_POKEBALL_BLOCKED, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_POKE_BALL
|
||||||
; ANIM_OBJ_EXPLOSION1
|
; BATTLE_ANIM_OBJ_EXPLOSION1
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_EXPLOSION, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_RED, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_EXPLOSION, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_EXPLOSION2
|
; BATTLE_ANIM_OBJ_EXPLOSION2
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_EXPLOSION, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_RED, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_EXPLOSION, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_ACID
|
; BATTLE_ANIM_OBJ_ACID
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_ACID, BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_ACID, BATTLE_ANIM_FUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_POISON
|
||||||
; ANIM_OBJ_SLUDGE
|
; BATTLE_ANIM_OBJ_SLUDGE
|
||||||
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_SLUDGE_BUBBLE, BATTLEANIMFUNC_SLUDGE, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
battleanimobj RELATIVE_X, $b4, BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE, BATTLE_ANIM_FUNC_SLUDGE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_POISON
|
||||||
; ANIM_OBJ_BETA_BALL_POOF
|
; BATTLE_ANIM_OBJ_BETA_BALL_POOF
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BALL_POOF, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SMOKE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_BALL_POOF, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SMOKE
|
||||||
; ANIM_OBJ_BALL_POOF
|
; BATTLE_ANIM_OBJ_BALL_POOF
|
||||||
battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_BALL_POOF, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SMOKE
|
battleanimobj RELATIVE_X, $a0, BATTLE_ANIM_FRAMESET_BALL_POOF, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SMOKE
|
||||||
; ANIM_OBJ_BIG_ROCK
|
; BATTLE_ANIM_OBJ_BIG_ROCK
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_BIG_ROCK, BATTLEANIMFUNC_DROP, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_BIG_ROCK, BATTLE_ANIM_FUNC_DROP, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_SMALL_ROCK
|
; BATTLE_ANIM_OBJ_SMALL_ROCK
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_SMALL_ROCK, BATTLEANIMFUNC_DROP, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_SMALL_ROCK, BATTLE_ANIM_FUNC_DROP, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_STRENGTH
|
; BATTLE_ANIM_OBJ_STRENGTH
|
||||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_STRENGTH, BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X, $b0, BATTLE_ANIM_FRAMESET_STRENGTH, BATTLE_ANIM_FUNC_STRENGTH_SEISMIC_TOSS, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_SEISMIC_TOSS
|
; BATTLE_ANIM_OBJ_SEISMIC_TOSS
|
||||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_SEISMIC_TOSS, BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS, PAL_BATTLE_OB_BLUE, ANIM_GFX_GLOBE
|
battleanimobj RELATIVE_X, $b0, BATTLE_ANIM_FRAMESET_SEISMIC_TOSS, BATTLE_ANIM_FUNC_STRENGTH_SEISMIC_TOSS, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_GLOBE
|
||||||
; ANIM_OBJ_BUBBLE
|
; BATTLE_ANIM_OBJ_BUBBLE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_SMALL_BUBBLE, BATTLEANIMFUNC_BUBBLE, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_SMALL_BUBBLE, BATTLE_ANIM_FUNC_BUBBLE, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_BUBBLE
|
||||||
; ANIM_OBJ_SURF
|
; BATTLE_ANIM_OBJ_SURF
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_SURF, BATTLEANIMFUNC_SURF, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_SURF, BATTLE_ANIM_FUNC_SURF, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_BUBBLE
|
||||||
; ANIM_OBJ_SING
|
; BATTLE_ANIM_OBJ_SING
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_MUSIC_NOTE_1, BATTLEANIMFUNC_SING, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1, BATTLE_ANIM_FUNC_SING, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_WATER_GUN
|
; BATTLE_ANIM_OBJ_WATER_GUN
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_WATER_GUN_1, BATTLEANIMFUNC_WATER_GUN, PAL_BATTLE_OB_BLUE, ANIM_GFX_WATER
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLE_ANIM_FRAMESET_WATER_GUN_1, BATTLE_ANIM_FUNC_WATER_GUN, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_WATER
|
||||||
; ANIM_OBJ_HYDRO_PUMP
|
; BATTLE_ANIM_OBJ_HYDRO_PUMP
|
||||||
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_HYDRO_PUMP, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_WATER
|
battleanimobj RELATIVE_X, $b4, BATTLE_ANIM_FRAMESET_HYDRO_PUMP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_WATER
|
||||||
; ANIM_OBJ_POWDER
|
; BATTLE_ANIM_OBJ_POWDER
|
||||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_POWDER, BATTLEANIMFUNC_POWDER, PAL_BATTLE_OB_GREEN, ANIM_GFX_POWDER
|
battleanimobj RELATIVE_X, $40, BATTLE_ANIM_FRAMESET_POWDER, BATTLE_ANIM_FUNC_POWDER, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_POWDER
|
||||||
; ANIM_OBJ_BEAM
|
; BATTLE_ANIM_OBJ_BEAM
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_BEAM, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLE_ANIM_FRAMESET_BEAM, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||||
; ANIM_OBJ_BEAM_TIP
|
; BATTLE_ANIM_OBJ_BEAM_TIP
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_BEAM_TIP, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLE_ANIM_FRAMESET_BEAM_TIP, BATTLE_ANIM_FUNC_SHAKE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||||
; ANIM_OBJ_ICE_BUILDUP
|
; BATTLE_ANIM_OBJ_ICE_BUILDUP
|
||||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_ICE_BUILDUP, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $b8, BATTLE_ANIM_FRAMESET_ICE_BUILDUP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_FROZEN
|
; BATTLE_ANIM_OBJ_FROZEN
|
||||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_FROZEN, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $b8, BATTLE_ANIM_FRAMESET_FROZEN, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_MASTER_BALL_SPARKLE
|
; BATTLE_ANIM_OBJ_MASTER_BALL_SPARKLE
|
||||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_CIRCLING_SPARKLE, BATTLEANIMFUNC_RECOVER, PAL_BATTLE_OB_BROWN, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $b8, BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE, BATTLE_ANIM_FUNC_RECOVER, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_RECOVER
|
; BATTLE_ANIM_OBJ_RECOVER
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_SMALL_BUBBLE, BATTLEANIMFUNC_RECOVER, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BUBBLE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_SMALL_BUBBLE, BATTLE_ANIM_FUNC_RECOVER, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BUBBLE
|
||||||
; ANIM_OBJ_THUNDER_CENTER
|
; BATTLE_ANIM_OBJ_THUNDER_CENTER
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_THUNDER_CENTER, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_CENTER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDER_LEFT
|
; BATTLE_ANIM_OBJ_THUNDER_LEFT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_THUNDER_LEFT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDER_RIGHT
|
; BATTLE_ANIM_OBJ_THUNDER_RIGHT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_THUNDER_RIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_THUNDER_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDER_WAVE
|
; BATTLE_ANIM_OBJ_THUNDER_WAVE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDER_WAVE_DISABLE, BATTLEANIMFUNC_THUNDER_WAVE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE, BATTLE_ANIM_FUNC_THUNDER_WAVE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDERBOLT_SPARKS
|
; BATTLE_ANIM_OBJ_THUNDERBOLT_SPARKS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDERBOLT_SPARKS, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERBOLT_SPARKS, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDERBOLT_CORE
|
; BATTLE_ANIM_OBJ_THUNDERBOLT_CORE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDERBOLT_CORE, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERBOLT_CORE, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_THUNDERSHOCK_SPARKS
|
; BATTLE_ANIM_OBJ_THUNDERSHOCK_SPARKS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDERSHOCK_SPARKS, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERSHOCK_SPARKS, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDERSHOCK_CORE
|
; BATTLE_ANIM_OBJ_THUNDERSHOCK_CORE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDERSHOCK_CORE, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDERSHOCK_CORE, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_CLAMP
|
; BATTLE_ANIM_OBJ_CLAMP
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_CLAMP, BATTLEANIMFUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_CLAMP, BATTLE_ANIM_FUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_BITE
|
; BATTLE_ANIM_OBJ_BITE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BITE_1, BATTLEANIMFUNC_BITE, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_BITE_1, BATTLE_ANIM_FUNC_BITE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_DOWN_LEFT
|
; BATTLE_ANIM_OBJ_CUT_DOWN_LEFT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_DOWN_LEFT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_DOWN_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_DOWN_RIGHT
|
; BATTLE_ANIM_OBJ_CUT_DOWN_RIGHT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_DOWN_RIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_DOWN_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_UP_RIGHT
|
; BATTLE_ANIM_OBJ_CUT_UP_RIGHT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_UP_RIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_UP_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_LONG_DOWN_LEFT
|
; BATTLE_ANIM_OBJ_CUT_LONG_DOWN_LEFT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_LONG_DOWN_LEFT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_LEFT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_LONG_DOWN_RIGHT
|
; BATTLE_ANIM_OBJ_CUT_LONG_DOWN_RIGHT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_LONG_DOWN_RIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_RIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_SOLAR_BEAM_CHARGE
|
; BATTLE_ANIM_OBJ_SOLAR_BEAM_CHARGE
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_CHARGE_ORB_1, BATTLEANIMFUNC_SOLAR_BEAM, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_CHARGE_ORB_1, BATTLE_ANIM_FUNC_SOLAR_BEAM, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_ABSORB_CENTER
|
; BATTLE_ANIM_OBJ_ABSORB_CENTER
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_ABSORB_CENTER, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_ABSORB_CENTER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_GUST
|
; BATTLE_ANIM_OBJ_GUST
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_GUST, BATTLEANIMFUNC_GUST, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLE_ANIM_FRAMESET_GUST, BATTLE_ANIM_FUNC_GUST, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||||
; ANIM_OBJ_VINE_WHIP1
|
; BATTLE_ANIM_OBJ_VINE_WHIP1
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_VINE_WHIP_1, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_VINE_WHIP_1, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_VINE_WHIP2
|
; BATTLE_ANIM_OBJ_VINE_WHIP2
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_VINE_WHIP_2, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_VINE_WHIP_2, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_RAZOR_WIND1
|
; BATTLE_ANIM_OBJ_RAZOR_WIND1
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_RAZOR_WIND_1, BATTLEANIMFUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_RAZOR_WIND_1, BATTLE_ANIM_FUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_RAZOR_WIND2
|
; BATTLE_ANIM_OBJ_RAZOR_WIND2
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_RAZOR_WIND_2, BATTLEANIMFUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_RAZOR_WIND_2, BATTLE_ANIM_FUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_SONICBOOM_JP
|
; BATTLE_ANIM_OBJ_SONICBOOM_JP
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_SONICBOOM_JP, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLE_ANIM_FRAMESET_SONICBOOM_JP, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_WARP
|
; BATTLE_ANIM_OBJ_WARP
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_WARP, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_WARP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_ABSORB
|
; BATTLE_ANIM_OBJ_ABSORB
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_CHARGE_ORB_2, BATTLEANIMFUNC_ABSORB, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_CHARGE_ORB_2, BATTLE_ANIM_FUNC_ABSORB, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_EGG
|
; BATTLE_ANIM_OBJ_EGG
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_EGG, BATTLEANIMFUNC_EGG, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_EGG, BATTLE_ANIM_FUNC_EGG, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_FOCUS
|
; BATTLE_ANIM_OBJ_FOCUS
|
||||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_FOCUS, BATTLEANIMFUNC_MOVE_UP, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $b0, BATTLE_ANIM_FRAMESET_FOCUS, BATTLE_ANIM_FUNC_MOVE_UP, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_BIND1
|
; BATTLE_ANIM_OBJ_BIND1
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_BIND_1, BATTLEANIMFUNC_WRAP, PAL_BATTLE_OB_GREEN, ANIM_GFX_ROPE
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_BIND_1, BATTLE_ANIM_FUNC_WRAP, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_ROPE
|
||||||
; ANIM_OBJ_BIND2
|
; BATTLE_ANIM_OBJ_BIND2
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_BIND_3, BATTLEANIMFUNC_WRAP, PAL_BATTLE_OB_GREEN, ANIM_GFX_ROPE
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_BIND_3, BATTLE_ANIM_FUNC_WRAP, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_ROPE
|
||||||
; ANIM_OBJ_LEECH_SEED
|
; BATTLE_ANIM_OBJ_LEECH_SEED
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_LEECH_SEED_1, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, ANIM_GFX_PLANT
|
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLE_ANIM_FRAMESET_LEECH_SEED_1, BATTLE_ANIM_FUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_PLANT
|
||||||
; ANIM_OBJ_SOUND
|
; BATTLE_ANIM_OBJ_SOUND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SOUND_1, BATTLEANIMFUNC_SOUND, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SOUND_1, BATTLE_ANIM_FUNC_SOUND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_WAVE
|
; BATTLE_ANIM_OBJ_WAVE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_WAVE, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_PSYCHIC
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_WAVE, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_PSYCHIC
|
||||||
; ANIM_OBJ_CONFUSE_RAY
|
; BATTLE_ANIM_OBJ_CONFUSE_RAY
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_CONFUSE_RAY_1, BATTLEANIMFUNC_CONFUSE_RAY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1, BATTLE_ANIM_FUNC_CONFUSE_RAY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_LEER
|
; BATTLE_ANIM_OBJ_LEER
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_LEER, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLE_ANIM_FRAMESET_LEER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||||
; ANIM_OBJ_LEER_TIP
|
; BATTLE_ANIM_OBJ_LEER_TIP
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_BEAM_TIP, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLE_ANIM_FRAMESET_BEAM_TIP, BATTLE_ANIM_FUNC_SHAKE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_BEAM
|
||||||
; ANIM_OBJ_SCREEN
|
; BATTLE_ANIM_OBJ_SCREEN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_REFLECT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_REFLECT
|
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLE_ANIM_FRAMESET_REFLECT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_REFLECT
|
||||||
; ANIM_OBJ_HARDEN
|
; BATTLE_ANIM_OBJ_HARDEN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_REFLECT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_REFLECT
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_REFLECT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_REFLECT
|
||||||
; ANIM_OBJ_CHICK
|
; BATTLE_ANIM_OBJ_CHICK
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_CHICK_1, BATTLEANIMFUNC_DIZZY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLE_ANIM_FRAMESET_CHICK_1, BATTLE_ANIM_FUNC_DIZZY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_AMNESIA
|
; BATTLE_ANIM_OBJ_AMNESIA
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AMNESIA_1, BATTLEANIMFUNC_AMNESIA, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_AMNESIA_1, BATTLE_ANIM_FUNC_AMNESIA, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_ASLEEP
|
; BATTLE_ANIM_OBJ_ASLEEP
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_ASLEEP, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_ASLEEP, BATTLE_ANIM_FUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_SKULL_CROSSBONE
|
; BATTLE_ANIM_OBJ_SKULL_CROSSBONE
|
||||||
battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_SKULL_CROSSBONE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
battleanimobj RELATIVE_X, $50, BATTLE_ANIM_FRAMESET_SKULL_CROSSBONE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_POISON
|
||||||
; ANIM_OBJ_DIG_SAND
|
; BATTLE_ANIM_OBJ_DIG_SAND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_DIG_SAND, BATTLEANIMFUNC_DIG, PAL_BATTLE_OB_BROWN, ANIM_GFX_SAND
|
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLE_ANIM_FRAMESET_DIG_SAND, BATTLE_ANIM_FUNC_DIG, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_SAND
|
||||||
; ANIM_OBJ_DIG_PILE
|
; BATTLE_ANIM_OBJ_DIG_PILE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_DIG_PILE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BROWN, ANIM_GFX_SAND
|
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLE_ANIM_FRAMESET_DIG_PILE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_SAND
|
||||||
; ANIM_OBJ_SAND
|
; BATTLE_ANIM_OBJ_SAND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SAND, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_SAND
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SAND, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SAND
|
||||||
; ANIM_OBJ_PARALYZED
|
; BATTLE_ANIM_OBJ_PARALYZED
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_PARALYZED, BATTLEANIMFUNC_PARALYZED, PAL_BATTLE_OB_YELLOW, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_PARALYZED, BATTLE_ANIM_FUNC_PARALYZED, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_STRING_SHOT
|
; BATTLE_ANIM_OBJ_STRING_SHOT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_STRING_SHOT_1, BATTLEANIMFUNC_STRING, PAL_BATTLE_OB_GRAY, ANIM_GFX_WEB
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_STRING_SHOT_1, BATTLE_ANIM_FUNC_STRING, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WEB
|
||||||
; ANIM_OBJ_HAZE
|
; BATTLE_ANIM_OBJ_HAZE
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_HAZE, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_MIST
|
; BATTLE_ANIM_OBJ_MIST
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLE_ANIM_FRAMESET_MIST, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_SMOG
|
; BATTLE_ANIM_OBJ_SMOG
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_HAZE, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_POISON_GAS
|
; BATTLE_ANIM_OBJ_POISON_GAS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_HAZE, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_HORN
|
; BATTLE_ANIM_OBJ_HORN
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_HORN, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, ANIM_GFX_HORN
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLE_ANIM_FRAMESET_HORN, BATTLE_ANIM_FUNC_HORN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HORN
|
||||||
; ANIM_OBJ_NEEDLE
|
; BATTLE_ANIM_OBJ_NEEDLE
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_NEEDLE, BATTLEANIMFUNC_NEEDLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_HORN
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLE_ANIM_FRAMESET_NEEDLE, BATTLE_ANIM_FUNC_NEEDLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HORN
|
||||||
; ANIM_OBJ_PETAL_DANCE
|
; BATTLE_ANIM_OBJ_PETAL_DANCE
|
||||||
battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_FLOWER, BATTLEANIMFUNC_PETAL_DANCE, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER
|
battleanimobj RELATIVE_X, $48, BATTLE_ANIM_FRAMESET_FLOWER, BATTLE_ANIM_FUNC_PETAL_DANCE, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FLOWER
|
||||||
; ANIM_OBJ_SLUDGE_BOMB
|
; BATTLE_ANIM_OBJ_SLUDGE_BOMB
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BARRAGE_BALL, BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_PAY_DAY
|
; BATTLE_ANIM_OBJ_PAY_DAY
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_PAY_DAY, BATTLEANIMFUNC_THIEF_PAYDAY, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_PAY_DAY, BATTLE_ANIM_FUNC_THIEF_PAYDAY, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_SONICBOOM_JP_UNUSED
|
; BATTLE_ANIM_OBJ_SONICBOOM_JP_UNUSED
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SONICBOOM_JP, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SONICBOOM_JP, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_MIMIC
|
; BATTLE_ANIM_OBJ_MIMIC
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_CIRCLING_SPARKLE, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE, BATTLE_ANIM_FUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_ATTRACT
|
; BATTLE_ANIM_OBJ_ATTRACT
|
||||||
battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_HEART, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X, $78, BATTLE_ANIM_FRAMESET_HEART, BATTLE_ANIM_FUNC_POISON_GAS, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_BONEMERANG
|
; BATTLE_ANIM_OBJ_BONEMERANG
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_SPINNING_BONE, BATTLEANIMFUNC_BONEMERANG, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_SPINNING_BONE, BATTLE_ANIM_FUNC_BONEMERANG, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_BONE_CLUB
|
; BATTLE_ANIM_OBJ_BONE_CLUB
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_SPINNING_BONE, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_SPINNING_BONE, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_BONE_RUSH
|
; BATTLE_ANIM_OBJ_BONE_RUSH
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_SPINNING_BONE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_SPINNING_BONE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_SWIFT
|
; BATTLE_ANIM_OBJ_SWIFT
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_STAR, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_STAR, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_KINESIS
|
; BATTLE_ANIM_OBJ_KINESIS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SPOON, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SPOON, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_FLASH
|
; BATTLE_ANIM_OBJ_FLASH
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_SPARKLE, BATTLEANIMFUNC_SHINY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_SPARKLE, BATTLE_ANIM_FUNC_SHINY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_SHINY
|
; BATTLE_ANIM_OBJ_SHINY
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_SPARKLE, BATTLEANIMFUNC_SHINY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_SPARKLE, BATTLE_ANIM_FUNC_SHINY, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_SKY_ATTACK
|
; BATTLE_ANIM_OBJ_SKY_ATTACK
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_SKY_ATTACK, BATTLEANIMFUNC_SKY_ATTACK, PAL_BATTLE_OB_GRAY, ANIM_GFX_SKY_ATTACK
|
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLE_ANIM_FRAMESET_SKY_ATTACK, BATTLE_ANIM_FUNC_SKY_ATTACK, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SKY_ATTACK
|
||||||
; ANIM_OBJ_LICK
|
; BATTLE_ANIM_OBJ_LICK
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_LICK, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WATER
|
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLE_ANIM_FRAMESET_LICK, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WATER
|
||||||
; ANIM_OBJ_WITHDRAW
|
; BATTLE_ANIM_OBJ_WITHDRAW
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_WITHDRAW_SHELL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_REFLECT
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_WITHDRAW_SHELL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_REFLECT
|
||||||
; ANIM_OBJ_DRAIN
|
; BATTLE_ANIM_OBJ_DRAIN
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_SMALL_BUBBLE, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_SMALL_BUBBLE, BATTLE_ANIM_FUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_BUBBLE
|
||||||
; ANIM_OBJ_GROWTH
|
; BATTLE_ANIM_OBJ_GROWTH
|
||||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_SHRINKING_CHARGE_ORB, BATTLEANIMFUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $b0, BATTLE_ANIM_FRAMESET_SHRINKING_CHARGE_ORB, BATTLE_ANIM_FUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_CONVERSION2
|
; BATTLE_ANIM_OBJ_CONVERSION2
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_CONVERSION, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_CONVERSION, BATTLE_ANIM_FUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_SMOKE
|
; BATTLE_ANIM_OBJ_SMOKE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_HAZE, BATTLEANIMFUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_HAZE, BATTLE_ANIM_FUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_SMOKESCREEN
|
; BATTLE_ANIM_OBJ_SMOKESCREEN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_BARRAGE_BALL, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_SWORDS_DANCE
|
; BATTLE_ANIM_OBJ_SWORDS_DANCE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_SWORD, BATTLEANIMFUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_SWORD, BATTLE_ANIM_FUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_SPEED_LINE
|
; BATTLE_ANIM_OBJ_SPEED_LINE
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_SPEED_LINE_1, BATTLEANIMFUNC_SPEED_LINE, PAL_BATTLE_OB_GRAY, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_SPEED_LINE_1, BATTLE_ANIM_FUNC_SPEED_LINE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_SHARPEN
|
; BATTLE_ANIM_OBJ_SHARPEN
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_SHARPEN, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHAPES
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_SHARPEN, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SHAPES
|
||||||
; ANIM_OBJ_DEFENSE_CURL
|
; BATTLE_ANIM_OBJ_DEFENSE_CURL
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_DEFENSE_CURL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHAPES
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_DEFENSE_CURL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SHAPES
|
||||||
; ANIM_OBJ_METRONOME_HAND
|
; BATTLE_ANIM_OBJ_METRONOME_HAND
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_METRONOME_HAND, BATTLEANIMFUNC_METRONOME_HAND, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_METRONOME_HAND, BATTLE_ANIM_FUNC_METRONOME_HAND, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_METRONOME_SPARKLE
|
; BATTLE_ANIM_OBJ_METRONOME_SPARKLE
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_CIRCLING_SPARKLE, BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE, BATTLE_ANIM_FUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_DISABLE
|
; BATTLE_ANIM_OBJ_DISABLE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDER_WAVE_DISABLE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_AGILITY
|
; BATTLE_ANIM_OBJ_AGILITY
|
||||||
battleanimobj RELATIVE_X | X_FLIP | PRIORITY, $88, BATTLEANIMFRAMESET_AGILITY, BATTLEANIMFUNC_AGILITY, PAL_BATTLE_OB_BLUE, ANIM_GFX_WIND
|
battleanimobj RELATIVE_X | X_FLIP | PRIORITY, $88, BATTLE_ANIM_FRAMESET_AGILITY, BATTLE_ANIM_FUNC_AGILITY, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_WIND
|
||||||
; ANIM_OBJ_HEART
|
; BATTLE_ANIM_OBJ_HEART
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_HEART, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_HEART, BATTLE_ANIM_FUNC_FLOAT_UP, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_FLAME_WHEEL
|
; BATTLE_ANIM_OBJ_FLAME_WHEEL
|
||||||
battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_EMBER, BATTLEANIMFUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $98, BATTLE_ANIM_FRAMESET_EMBER, BATTLE_ANIM_FUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_SACRED_FIRE
|
; BATTLE_ANIM_OBJ_SACRED_FIRE
|
||||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_FLAMETHROWER, BATTLEANIMFUNC_SACRED_FIRE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $a8, BATTLE_ANIM_FRAMESET_FLAMETHROWER, BATTLE_ANIM_FUNC_SACRED_FIRE, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_COTTON_SPORE
|
; BATTLE_ANIM_OBJ_COTTON_SPORE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_COTTON, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLE_ANIM_FRAMESET_COTTON, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_MILK_DRINK
|
; BATTLE_ANIM_OBJ_MILK_DRINK
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_MILK_BOTTLE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLE_ANIM_FRAMESET_MILK_BOTTLE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_ANGER
|
; BATTLE_ANIM_OBJ_ANGER
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_ANGER_VEIN, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_ANGER_VEIN, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_HEAL_BELL
|
; BATTLE_ANIM_OBJ_HEAL_BELL
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_HEAL_BELL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLE_ANIM_FRAMESET_HEAL_BELL, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_HEAL_BELL_NOTE
|
; BATTLE_ANIM_OBJ_HEAL_BELL_NOTE
|
||||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_MUSIC_NOTE_1, BATTLEANIMFUNC_HEAL_BELL_NOTES, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj RELATIVE_X, $40, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1, BATTLE_ANIM_FUNC_HEAL_BELL_NOTES, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_BATON_PASS
|
; BATTLE_ANIM_OBJ_BATON_PASS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_BATON_PASS, BATTLEANIMFUNC_BATON_PASS, PAL_BATTLE_OB_RED, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLE_ANIM_FRAMESET_BATON_PASS, BATTLE_ANIM_FUNC_BATON_PASS, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_LOCK_ON
|
; BATTLE_ANIM_OBJ_LOCK_ON
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_LOCK_ON_1, BATTLEANIMFUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLE_ANIM_FRAMESET_LOCK_ON_1, BATTLE_ANIM_FUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_MIND_READER
|
; BATTLE_ANIM_OBJ_MIND_READER
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_MIND_READER_1, BATTLEANIMFUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLE_ANIM_FRAMESET_MIND_READER_1, BATTLE_ANIM_FUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_SAFEGUARD
|
; BATTLE_ANIM_OBJ_SAFEGUARD
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SAFEGUARD, BATTLEANIMFUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SAFEGUARD, BATTLE_ANIM_FUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_PROTECT
|
; BATTLE_ANIM_OBJ_PROTECT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_STAR, BATTLEANIMFUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_STAR, BATTLE_ANIM_FUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_THIEF
|
; BATTLE_ANIM_OBJ_THIEF
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_ITEM_BAG, BATTLEANIMFUNC_THIEF_PAYDAY, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_ITEM_BAG, BATTLE_ANIM_FUNC_THIEF_PAYDAY, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_OCTAZOOKA
|
; BATTLE_ANIM_OBJ_OCTAZOOKA
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_BARRAGE_BALL, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_PRESENT
|
; BATTLE_ANIM_OBJ_PRESENT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_ITEM_BAG, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_ITEM_BAG, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_SPIKES
|
; BATTLE_ANIM_OBJ_SPIKES
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_SPIKE, BATTLEANIMFUNC_SPIKES, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLE_ANIM_FRAMESET_SPIKE, BATTLE_ANIM_FUNC_SPIKES, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_POWDER_SNOW
|
; BATTLE_ANIM_OBJ_POWDER_SNOW
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_POWDER_SNOW, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_GRAY, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_POWDER_SNOW, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_DRAGONBREATH
|
; BATTLE_ANIM_OBJ_DRAGONBREATH
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BURNED, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_BURNED, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_CONVERSION
|
; BATTLE_ANIM_OBJ_CONVERSION
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_CONVERSION, BATTLEANIMFUNC_CONVERSION, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_CONVERSION, BATTLE_ANIM_FUNC_CONVERSION, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_SPIDER_WEB
|
; BATTLE_ANIM_OBJ_SPIDER_WEB
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_SPIDER_WEB, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WEB
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_SPIDER_WEB, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WEB
|
||||||
; ANIM_OBJ_CAKE_UNUSED
|
; BATTLE_ANIM_OBJ_CAKE_UNUSED
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_UNUSED_CAKE, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLE_ANIM_FRAMESET_UNUSED_CAKE, BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_NIGHTMARE
|
; BATTLE_ANIM_OBJ_NIGHTMARE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_IMP, BATTLEANIMFUNC_DIZZY, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_DIZZY, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_IN_NIGHTMARE
|
; BATTLE_ANIM_OBJ_IN_NIGHTMARE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_IMP_FLIPPED, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_IMP_FLIPPED, BATTLE_ANIM_FUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_LOVELY_KISS
|
; BATTLE_ANIM_OBJ_LOVELY_KISS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_IMP, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_SWEET_KISS
|
; BATTLE_ANIM_OBJ_SWEET_KISS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_CHERUB, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_CHERUB, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_SKETCH
|
; BATTLE_ANIM_OBJ_SKETCH
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_PENCIL, BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_GREEN, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLE_ANIM_FRAMESET_PENCIL, BATTLE_ANIM_FUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_GREEN, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_ENCORE_HAND
|
; BATTLE_ANIM_OBJ_ENCORE_HAND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_ENCORE_HAND, BATTLEANIMFUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLE_ANIM_FRAMESET_ENCORE_HAND, BATTLE_ANIM_FUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_ENCORE_STAR
|
; BATTLE_ANIM_OBJ_ENCORE_STAR
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_STAR, BATTLEANIMFUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLE_ANIM_FRAMESET_STAR, BATTLE_ANIM_FUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_DESTINY_BOND
|
; BATTLE_ANIM_OBJ_DESTINY_BOND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_DESTINY_BOND, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLE_ANIM_FRAMESET_DESTINY_BOND, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_MORNING_SUN
|
; BATTLE_ANIM_OBJ_MORNING_SUN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_MORNING_SUN, BATTLEANIMFUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SHINE
|
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLE_ANIM_FRAMESET_MORNING_SUN, BATTLE_ANIM_FUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SHINE
|
||||||
; ANIM_OBJ_GLIMMER
|
; BATTLE_ANIM_OBJ_GLIMMER
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_GLIMMER, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHINE
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_GLIMMER, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SHINE
|
||||||
; ANIM_OBJ_MOONLIGHT
|
; BATTLE_ANIM_OBJ_MOONLIGHT
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_MOONLIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SHINE
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_MOONLIGHT, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SHINE
|
||||||
; ANIM_OBJ_HIDDEN_POWER
|
; BATTLE_ANIM_OBJ_HIDDEN_POWER
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_CHARGE_ORB_1, BATTLEANIMFUNC_HIDDEN_POWER, PAL_BATTLE_OB_RED, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_CHARGE_ORB_1, BATTLE_ANIM_FUNC_HIDDEN_POWER, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_CROSS_CHOP1
|
; BATTLE_ANIM_OBJ_CROSS_CHOP1
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CROSS_CHOP_1, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CROSS_CHOP_1, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CROSS_CHOP2
|
; BATTLE_ANIM_OBJ_CROSS_CHOP2
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CROSS_CHOP_2, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_CROSS_CHOP_2, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_SANDSTORM
|
; BATTLE_ANIM_OBJ_SANDSTORM
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_SANDSTORM, BATTLEANIMFUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_BROWN, ANIM_GFX_POWDER
|
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLE_ANIM_FRAMESET_SANDSTORM, BATTLE_ANIM_FUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_POWDER
|
||||||
; ANIM_OBJ_ZAP_CANNON
|
; BATTLE_ANIM_OBJ_ZAP_CANNON
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_ZAP_CANNON, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_ZAP_CANNON, BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_SPITE
|
; BATTLE_ANIM_OBJ_SPITE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_IMP, BATTLEANIMFUNC_POWDER, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLE_ANIM_FRAMESET_IMP, BATTLE_ANIM_FUNC_POWDER, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_CURSE
|
; BATTLE_ANIM_OBJ_CURSE
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_CURSE_NAIL, BATTLEANIMFUNC_CURSE, PAL_BATTLE_OB_GRAY, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLE_ANIM_FRAMESET_CURSE_NAIL, BATTLE_ANIM_FUNC_CURSE, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_PERISH_SONG
|
; BATTLE_ANIM_OBJ_PERISH_SONG
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_MUSIC_NOTE_1, BATTLEANIMFUNC_PERISH_SONG, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1, BATTLE_ANIM_FUNC_PERISH_SONG, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_FORESIGHT
|
; BATTLE_ANIM_OBJ_FORESIGHT
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_FORESIGHT_SHINE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHINE
|
battleanimobj RELATIVE_X, $80, BATTLE_ANIM_FRAMESET_FORESIGHT_SHINE, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_SHINE
|
||||||
; ANIM_OBJ_RAPID_SPIN
|
; BATTLE_ANIM_OBJ_RAPID_SPIN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_RAPID_SPIN, BATTLEANIMFUNC_RAPID_SPIN, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLE_ANIM_FRAMESET_RAPID_SPIN, BATTLE_ANIM_FUNC_RAPID_SPIN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||||
; ANIM_OBJ_SWAGGER
|
; BATTLE_ANIM_OBJ_SWAGGER
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SWAGGER, BATTLEANIMFUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_SWAGGER, BATTLE_ANIM_FUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WIND
|
||||||
; ANIM_OBJ_BELLY_DRUM_HAND
|
; BATTLE_ANIM_OBJ_BELLY_DRUM_HAND
|
||||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_PALM, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $a8, BATTLE_ANIM_FRAMESET_PALM, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_BELLY_DRUM_NOTE
|
; BATTLE_ANIM_OBJ_BELLY_DRUM_NOTE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_MUSIC_NOTE_1, BATTLEANIMFUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1, BATTLE_ANIM_FUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_MEAN_LOOK
|
; BATTLE_ANIM_OBJ_MEAN_LOOK
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_MEAN_LOOK, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_PSYCHIC
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_MEAN_LOOK, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_PSYCHIC
|
||||||
; ANIM_OBJ_BETA_PURSUIT
|
; BATTLE_ANIM_OBJ_BETA_PURSUIT
|
||||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_UPSIDE_DOWN_PUNCH, BATTLEANIMFUNC_BETA_PURSUIT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $a8, BATTLE_ANIM_FRAMESET_UPSIDE_DOWN_PUNCH, BATTLE_ANIM_FUNC_BETA_PURSUIT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_SHOOTING_SPARKLE
|
; BATTLE_ANIM_OBJ_SHOOTING_SPARKLE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_GROWING_SPARKLE, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLE_ANIM_FRAMESET_GROWING_SPARKLE, BATTLE_ANIM_FUNC_USER_TO_TARGET, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_RAIN
|
; BATTLE_ANIM_OBJ_RAIN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_RAIN, BATTLEANIMFUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_GRAY, ANIM_GFX_WATER
|
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLE_ANIM_FRAMESET_RAIN, BATTLE_ANIM_FUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_WATER
|
||||||
; ANIM_OBJ_B0
|
; BATTLE_ANIM_OBJ_B0
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_ANIM_OBJ_B0, PAL_BATTLE_OB_RED, ANIM_GFX_HAZE
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_MIST, BATTLE_ANIM_FUNC_BATTLE_ANIM_OBJ_B0, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_PSYCH_UP
|
; BATTLE_ANIM_OBJ_PSYCH_UP
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_PSYCH_UP, BATTLEANIMFUNC_PSYCH_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $88, BATTLE_ANIM_FRAMESET_PSYCH_UP, BATTLE_ANIM_FUNC_PSYCH_UP, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_ANCIENTPOWER
|
; BATTLE_ANIM_OBJ_ANCIENTPOWER
|
||||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_BIG_ROCK, BATTLEANIMFUNC_ANCIENT_POWER, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X, $b8, BATTLE_ANIM_FRAMESET_BIG_ROCK, BATTLE_ANIM_FUNC_ANCIENT_POWER, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_AEROBLAST
|
; BATTLE_ANIM_OBJ_AEROBLAST
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_AEROBLAST, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_AEROBLAST
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLE_ANIM_FRAMESET_AEROBLAST, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_AEROBLAST
|
||||||
; ANIM_OBJ_SHADOW_BALL
|
; BATTLE_ANIM_OBJ_SHADOW_BALL
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_BARRAGE_BALL, BATTLEANIMFUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_BLUE, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLE_ANIM_FRAMESET_BARRAGE_BALL, BATTLE_ANIM_FUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_BLUE, BATTLE_ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_ROCK_SMASH
|
; BATTLE_ANIM_OBJ_ROCK_SMASH
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_BIG_ROCK, BATTLEANIMFUNC_ROCK_SMASH, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLE_ANIM_FRAMESET_BIG_ROCK, BATTLE_ANIM_FUNC_ROCK_SMASH, PAL_BATTLE_OB_BROWN, BATTLE_ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_FLOWER
|
; BATTLE_ANIM_OBJ_FLOWER
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_FLOWER, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER
|
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_FLOWER, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FLOWER
|
||||||
; ANIM_OBJ_COTTON
|
; BATTLE_ANIM_OBJ_COTTON
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_COTTON, BATTLEANIMFUNC_COTTON, PAL_BATTLE_OB_RED, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $ff, BATTLE_ANIM_FRAMESET_COTTON, BATTLE_ANIM_FUNC_COTTON, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_ENEMYFEET_1ROW
|
; BATTLE_ANIM_OBJ_ENEMYFEET_1ROW
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_ENEMYFEET_1ROW, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_ENEMYFEET_1ROW, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_ENEMY, BATTLE_ANIM_GFX_PLAYERHEAD
|
||||||
; ANIM_OBJ_PLAYERHEAD_1ROW
|
; BATTLE_ANIM_OBJ_PLAYERHEAD_1ROW
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_PLAYERHEAD_1ROW, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_PLAYERHEAD_1ROW, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_PLAYER, BATTLE_ANIM_GFX_ENEMYFEET
|
||||||
; ANIM_OBJ_ENEMYFEET_2ROW
|
; BATTLE_ANIM_OBJ_ENEMYFEET_2ROW
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_ENEMYFEET_2ROW, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_ENEMYFEET_2ROW, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_ENEMY, BATTLE_ANIM_GFX_PLAYERHEAD
|
||||||
; ANIM_OBJ_PLAYERHEAD_2ROW
|
; BATTLE_ANIM_OBJ_PLAYERHEAD_2ROW
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_PLAYERHEAD_2ROW, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
|
battleanimobj ABSOLUTE_X, $00, BATTLE_ANIM_FRAMESET_PLAYERHEAD_2ROW, BATTLE_ANIM_FUNC_NULL, PAL_BATTLE_OB_PLAYER, BATTLE_ANIM_GFX_ENEMYFEET
|
||||||
assert_table_length NUM_ANIM_OBJS
|
assert_table_length NUM_BATTLE_ANIM_OBJS
|
||||||
|
File diff suppressed because it is too large
Load Diff
95
data/sprite_anims/objects.asm
Normal file
95
data/sprite_anims/objects.asm
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
SpriteAnimObjects:
|
||||||
|
; entries correspond to SPRITE_ANIM_OBJ_* constants (see constants/sprite_anim_constants.asm)
|
||||||
|
table_width 3, SpriteAnimObjects
|
||||||
|
; frameset, sequence, tile
|
||||||
|
; SPRITE_ANIM_OBJ_PARTY_MON
|
||||||
|
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_FUNC_PARTY_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_GS_TITLE_TRAIL
|
||||||
|
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_FUNC_GS_TITLE_TRAIL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_NAMING_SCREEN_CURSOR
|
||||||
|
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_FUNC_NAMING_SCREEN_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
|
||||||
|
; SPRITE_ANIM_OBJ_GAMEFREAK_LOGO
|
||||||
|
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_FUNC_GAMEFREAK_LOGO, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_STAR
|
||||||
|
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_DICT_GS_SPLASH
|
||||||
|
; SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_SPARKLE
|
||||||
|
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_DICT_GS_SPLASH
|
||||||
|
; SPRITE_ANIM_OBJ_SLOTS_GOLEM
|
||||||
|
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_FUNC_SLOTS_GOLEM, SPRITE_ANIM_DICT_SLOTS
|
||||||
|
; SPRITE_ANIM_OBJ_SLOTS_CHANSEY
|
||||||
|
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_FUNC_SLOTS_CHANSEY, SPRITE_ANIM_DICT_SLOTS
|
||||||
|
; SPRITE_ANIM_OBJ_SLOTS_EGG
|
||||||
|
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_FUNC_SLOTS_EGG, SPRITE_ANIM_DICT_SLOTS
|
||||||
|
; SPRITE_ANIM_OBJ_COMPOSE_MAIL_CURSOR
|
||||||
|
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_FUNC_MAIL_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
|
||||||
|
; SPRITE_ANIM_OBJ_RED_WALK
|
||||||
|
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_UNUSED_CURSOR
|
||||||
|
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_UNUSED_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||||
|
; SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR
|
||||||
|
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_MEMORY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||||
|
; SPRITE_ANIM_OBJ_POKEGEAR_ARROW
|
||||||
|
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_POKEGEAR_ARROW, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||||
|
; SPRITE_ANIM_OBJ_TRADE_POKE_BALL
|
||||||
|
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_FUNC_TRADE_POKE_BALL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_TRADE_POOF
|
||||||
|
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_TRADE_TUBE_BULGE
|
||||||
|
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_FUNC_TRADE_TUBE_BULGE, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_TRADEMON_ICON
|
||||||
|
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_TRADEMON_BUBBLE
|
||||||
|
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_EVOLUTION_BALL_OF_LIGHT
|
||||||
|
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_FUNC_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB
|
||||||
|
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_FUNC_RADIO_TUNING_KNOB, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED
|
||||||
|
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_LEAF
|
||||||
|
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_FUNC_CUT_LEAVES, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_CUT_TREE
|
||||||
|
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_FLY_LEAF
|
||||||
|
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_FUNC_FLY_LEAF, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_EGG_CRACK
|
||||||
|
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_GS_INTRO_HO_OH_LUGIA
|
||||||
|
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_FUNC_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_HEADBUTT
|
||||||
|
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_EGG_HATCH
|
||||||
|
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_FUNC_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
|
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_FUNC_EZCHAT_CURSOR, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_BLUE_WALK
|
||||||
|
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE
|
||||||
|
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL
|
||||||
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL
|
||||||
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE
|
||||||
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_PULSE
|
||||||
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_FUNC_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE
|
||||||
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_FUNC_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_MOBILE_TRADE_PING
|
||||||
|
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_INTRO_SUICUNE
|
||||||
|
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_FUNC_INTRO_SUICUNE, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_INTRO_PICHU
|
||||||
|
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_INTRO_WOOPER
|
||||||
|
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_INTRO_UNOWN
|
||||||
|
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_FUNC_INTRO_UNOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_INTRO_UNOWN_F
|
||||||
|
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_FUNC_INTRO_UNOWN_F, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY
|
||||||
|
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
; SPRITE_ANIM_OBJ_CELEBI
|
||||||
|
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||||
|
assert_table_length NUM_SPRITE_ANIM_OBJS
|
@ -1,95 +0,0 @@
|
|||||||
SpriteAnimSeqData:
|
|
||||||
; entries correspond to SPRITE_ANIM_INDEX_* constants (see constants/sprite_anim_constants.asm)
|
|
||||||
table_width 3, SpriteAnimSeqData
|
|
||||||
; frameset, sequence, tile
|
|
||||||
; SPRITE_ANIM_INDEX_PARTY_MON
|
|
||||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
|
||||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
|
||||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
|
|
||||||
; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
|
||||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
|
|
||||||
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_DICT_GS_SPLASH
|
|
||||||
; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
|
|
||||||
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_DICT_GS_SPLASH
|
|
||||||
; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
|
||||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, SPRITE_ANIM_DICT_SLOTS
|
|
||||||
; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
|
||||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, SPRITE_ANIM_DICT_SLOTS
|
|
||||||
; SPRITE_ANIM_INDEX_SLOTS_EGG
|
|
||||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, SPRITE_ANIM_DICT_SLOTS
|
|
||||||
; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
|
||||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
|
|
||||||
; SPRITE_ANIM_INDEX_RED_WALK
|
|
||||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
|
||||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
|
|
||||||
; SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
|
|
||||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
|
|
||||||
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
|
||||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, SPRITE_ANIM_DICT_ARROW_CURSOR
|
|
||||||
; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
|
||||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_TRADE_POOF
|
|
||||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
|
||||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
|
||||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
|
||||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
|
||||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
|
||||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
|
||||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_LEAF
|
|
||||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_CUT_TREE
|
|
||||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_FLY_LEAF
|
|
||||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_EGG_CRACK
|
|
||||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
|
|
||||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_HEADBUTT
|
|
||||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_EGG_HATCH
|
|
||||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
|
||||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_BLUE_WALK
|
|
||||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
|
||||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
|
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
|
||||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_INTRO_PICHU
|
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
|
||||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
; SPRITE_ANIM_INDEX_CELEBI
|
|
||||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
|
||||||
assert_table_length NUM_SPRITE_ANIM_INDEXES
|
|
@ -85,7 +85,7 @@ Since there can't be two of the same bg effect, the effect type is used. This is
|
|||||||
## `$DA`: `anim_battlergfx_1row`
|
## `$DA`: `anim_battlergfx_1row`
|
||||||
|
|
||||||
Loads animation graphics for the bottom one or two rows of the enemy pokemon and the top one or two rows of the player's.
|
Loads animation graphics for the bottom one or two rows of the enemy pokemon and the top one or two rows of the player's.
|
||||||
These graphics are identified through `ANIM_GFX_ENEMYFEET` and `ANIM_GFX_PLAYERHEAD`.
|
These graphics are identified through `BATTLE_ANIM_GFX_ENEMYFEET` and `BATTLE_ANIM_GFX_PLAYERHEAD`.
|
||||||
|
|
||||||
Caveats:
|
Caveats:
|
||||||
- Doesn't work with `anim_4gfx` and `anim_5gfx`.
|
- Doesn't work with `anim_4gfx` and `anim_5gfx`.
|
||||||
|
@ -2700,7 +2700,7 @@ If `IsInArray` returns `nc`, data at `bc` will be executed as code.
|
|||||||
-; BUG: BattleAnimCmd only clears the first 6⅔ objects (see docs/bugs_and_glitches.md)
|
-; BUG: BattleAnimCmd only clears the first 6⅔ objects (see docs/bugs_and_glitches.md)
|
||||||
ld hl, wActiveAnimObjects
|
ld hl, wActiveAnimObjects
|
||||||
- ld a, $a0
|
- ld a, $a0
|
||||||
+ ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
|
+ ld a, NUM_BATTLE_ANIM_STRUCTS * BATTLEANIMSTRUCT_LENGTH
|
||||||
.loop
|
.loop
|
||||||
ld [hl], 0
|
ld [hl], 0
|
||||||
inc hl
|
inc hl
|
||||||
|
@ -672,7 +672,7 @@ _Sine::
|
|||||||
calc_sine_wave
|
calc_sine_wave
|
||||||
```
|
```
|
||||||
|
|
||||||
`Sprites_Cosine` and `Sprites_Sine` in [engine/gfx/sprites.asm](https://github.com/pret/pokecrystal/blob/master/engine/gfx/sprites.asm):
|
`Sprites_Cosine` and `Sprites_Sine` in [engine/sprite_anims/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/sprite_anims/core.asm):
|
||||||
|
|
||||||
```asm
|
```asm
|
||||||
Sprites_Cosine:
|
Sprites_Cosine:
|
||||||
|
@ -116,7 +116,7 @@ RunBattleAnimScript:
|
|||||||
cp ROLLOUT
|
cp ROLLOUT
|
||||||
jr nz, .not_rollout
|
jr nz, .not_rollout
|
||||||
|
|
||||||
ld a, ANIM_BG_ROLLOUT
|
ld a, BATTLE_BG_EFFECT_ROLLOUT
|
||||||
ld b, NUM_BG_EFFECTS
|
ld b, NUM_BG_EFFECTS
|
||||||
ld de, BG_EFFECT_STRUCT_LENGTH
|
ld de, BG_EFFECT_STRUCT_LENGTH
|
||||||
ld hl, wBGEffect1Function
|
ld hl, wBGEffect1Function
|
||||||
@ -705,7 +705,7 @@ endr
|
|||||||
|
|
||||||
BattleAnimCmd_IncObj:
|
BattleAnimCmd_IncObj:
|
||||||
call GetBattleAnimByte
|
call GetBattleAnimByte
|
||||||
ld e, NUM_ANIM_OBJECTS
|
ld e, NUM_BATTLE_ANIM_STRUCTS
|
||||||
ld bc, wActiveAnimObjects
|
ld bc, wActiveAnimObjects
|
||||||
.loop
|
.loop
|
||||||
ld hl, BATTLEANIMSTRUCT_INDEX
|
ld hl, BATTLEANIMSTRUCT_INDEX
|
||||||
@ -755,7 +755,7 @@ BattleAnimCmd_IncBGEffect:
|
|||||||
|
|
||||||
BattleAnimCmd_SetObj:
|
BattleAnimCmd_SetObj:
|
||||||
call GetBattleAnimByte
|
call GetBattleAnimByte
|
||||||
ld e, NUM_ANIM_OBJECTS
|
ld e, NUM_BATTLE_ANIM_STRUCTS
|
||||||
ld bc, wActiveAnimObjects
|
ld bc, wActiveAnimObjects
|
||||||
.loop
|
.loop
|
||||||
ld hl, BATTLEANIMSTRUCT_INDEX
|
ld hl, BATTLEANIMSTRUCT_INDEX
|
||||||
@ -790,11 +790,11 @@ BattleAnimCmd_BattlerGFX_1Row:
|
|||||||
jr .loop
|
jr .loop
|
||||||
|
|
||||||
.okay
|
.okay
|
||||||
ld a, ANIM_GFX_PLAYERHEAD
|
ld a, BATTLE_ANIM_GFX_PLAYERHEAD
|
||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE
|
ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE
|
||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld a, ANIM_GFX_ENEMYFEET
|
ld a, BATTLE_ANIM_GFX_ENEMYFEET
|
||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld a, ($80 - 6) - BATTLEANIM_BASE_TILE
|
ld a, ($80 - 6) - BATTLEANIM_BASE_TILE
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -844,11 +844,11 @@ BattleAnimCmd_BattlerGFX_2Row:
|
|||||||
jr .loop
|
jr .loop
|
||||||
|
|
||||||
.okay
|
.okay
|
||||||
ld a, ANIM_GFX_PLAYERHEAD
|
ld a, BATTLE_ANIM_GFX_PLAYERHEAD
|
||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE
|
ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE
|
||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld a, ANIM_GFX_ENEMYFEET
|
ld a, BATTLE_ANIM_GFX_ENEMYFEET
|
||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE
|
ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -1455,7 +1455,7 @@ BattleAnim_UpdateOAM_All:
|
|||||||
ld a, 0
|
ld a, 0
|
||||||
ld [wBattleAnimOAMPointerLo], a
|
ld [wBattleAnimOAMPointerLo], a
|
||||||
ld hl, wActiveAnimObjects
|
ld hl, wActiveAnimObjects
|
||||||
ld e, NUM_ANIM_OBJECTS
|
ld e, NUM_BATTLE_ANIM_STRUCTS
|
||||||
.loop
|
.loop
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
|
@ -78,7 +78,7 @@ DoBattleBGEffectFunction:
|
|||||||
jp hl
|
jp hl
|
||||||
|
|
||||||
BattleBGEffects:
|
BattleBGEffects:
|
||||||
; entries correspond to ANIM_BG_* constants
|
; entries correspond to BATTLE_BG_EFFECT_* constants
|
||||||
dw BattleBGEffect_End
|
dw BattleBGEffect_End
|
||||||
dw BattleBGEffect_FlashInverted
|
dw BattleBGEffect_FlashInverted
|
||||||
dw BattleBGEffect_FlashWhite
|
dw BattleBGEffect_FlashWhite
|
||||||
@ -426,13 +426,13 @@ BattleBGEffect_BattlerObj_1Row:
|
|||||||
push bc
|
push bc
|
||||||
call BGEffect_CheckBattleTurn
|
call BGEffect_CheckBattleTurn
|
||||||
jr nz, .player_side
|
jr nz, .player_side
|
||||||
ld a, ANIM_OBJ_ENEMYFEET_1ROW
|
ld a, BATTLE_ANIM_OBJ_ENEMYFEET_1ROW
|
||||||
ld [wBattleObjectTempID], a
|
ld [wBattleObjectTempID], a
|
||||||
ld a, 16 * TILE_WIDTH + 4
|
ld a, 16 * TILE_WIDTH + 4
|
||||||
jr .okay
|
jr .okay
|
||||||
|
|
||||||
.player_side
|
.player_side
|
||||||
ld a, ANIM_OBJ_PLAYERHEAD_1ROW
|
ld a, BATTLE_ANIM_OBJ_PLAYERHEAD_1ROW
|
||||||
ld [wBattleObjectTempID], a
|
ld [wBattleObjectTempID], a
|
||||||
ld a, 6 * TILE_WIDTH
|
ld a, 6 * TILE_WIDTH
|
||||||
.okay
|
.okay
|
||||||
@ -493,13 +493,13 @@ BattleBGEffect_BattlerObj_2Row:
|
|||||||
push bc
|
push bc
|
||||||
call BGEffect_CheckBattleTurn
|
call BGEffect_CheckBattleTurn
|
||||||
jr nz, .player_side
|
jr nz, .player_side
|
||||||
ld a, ANIM_OBJ_ENEMYFEET_2ROW
|
ld a, BATTLE_ANIM_OBJ_ENEMYFEET_2ROW
|
||||||
ld [wBattleObjectTempID], a
|
ld [wBattleObjectTempID], a
|
||||||
ld a, 16 * TILE_WIDTH + 4
|
ld a, 16 * TILE_WIDTH + 4
|
||||||
jr .okay
|
jr .okay
|
||||||
|
|
||||||
.player_side
|
.player_side
|
||||||
ld a, ANIM_OBJ_PLAYERHEAD_2ROW
|
ld a, BATTLE_ANIM_OBJ_PLAYERHEAD_2ROW
|
||||||
ld [wBattleObjectTempID], a
|
ld [wBattleObjectTempID], a
|
||||||
ld a, 6 * TILE_WIDTH
|
ld a, 6 * TILE_WIDTH
|
||||||
.okay
|
.okay
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
QueueBattleAnimation:
|
QueueBattleAnimation:
|
||||||
ld hl, wActiveAnimObjects
|
ld hl, wActiveAnimObjects
|
||||||
ld e, NUM_ANIM_OBJECTS
|
ld e, NUM_BATTLE_ANIM_STRUCTS
|
||||||
.loop
|
.loop
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and a
|
and a
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -14,14 +14,14 @@ CelebiShrineEvent:
|
|||||||
ld [wVramState], a
|
ld [wVramState], a
|
||||||
call LoadCelebiGFX
|
call LoadCelebiGFX
|
||||||
depixel 0, 10, 7, 0
|
depixel 0, 10, 7, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_CELEBI
|
ld a, SPRITE_ANIM_OBJ_CELEBI
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPECIALCELEBIEVENT_CELEBI
|
ld [hl], SPECIALCELEBIEVENT_CELEBI
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_CELEBI
|
ld [hl], SPRITE_ANIM_FUNC_CELEBI
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR4
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, $80
|
ld a, $80
|
||||||
@ -111,7 +111,7 @@ CelebiEvent_SpawnLeaf: ; unreferenced
|
|||||||
add $40
|
add $40
|
||||||
ld d, a
|
ld d, a
|
||||||
ld e, $0
|
ld e, $0
|
||||||
ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
|
ld a, SPRITE_ANIM_OBJ_FLY_LEAF ; fly land
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
|
@ -32,7 +32,7 @@ ShakeHeadbuttTree:
|
|||||||
lb bc, BANK(HeadbuttTreeGFX), 8
|
lb bc, BANK(HeadbuttTreeGFX), 8
|
||||||
call Request2bpp
|
call Request2bpp
|
||||||
call Cut_Headbutt_GetPixelFacing
|
call Cut_Headbutt_GetPixelFacing
|
||||||
ld a, SPRITE_ANIM_INDEX_HEADBUTT
|
ld a, SPRITE_ANIM_OBJ_HEADBUTT
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -164,7 +164,7 @@ OWCutJumptable:
|
|||||||
|
|
||||||
Cut_SpawnAnimateTree:
|
Cut_SpawnAnimateTree:
|
||||||
call Cut_Headbutt_GetPixelFacing
|
call Cut_Headbutt_GetPixelFacing
|
||||||
ld a, SPRITE_ANIM_INDEX_CUT_TREE ; cut tree
|
ld a, SPRITE_ANIM_OBJ_CUT_TREE ; cut tree
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -217,7 +217,7 @@ Cut_WaitAnimSFX:
|
|||||||
Cut_SpawnLeaf:
|
Cut_SpawnLeaf:
|
||||||
push de
|
push de
|
||||||
push af
|
push af
|
||||||
ld a, SPRITE_ANIM_INDEX_LEAF ; leaf
|
ld a, SPRITE_ANIM_OBJ_LEAF ; leaf
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -304,14 +304,14 @@ FlyFromAnim:
|
|||||||
ld [wVramState], a
|
ld [wVramState], a
|
||||||
call FlyFunction_InitGFX
|
call FlyFunction_InitGFX
|
||||||
depixel 10, 10, 4, 0
|
depixel 10, 10, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_RED_WALK
|
ld a, SPRITE_ANIM_OBJ_RED_WALK
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], FIELDMOVE_FLY
|
ld [hl], FIELDMOVE_FLY
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_FLY_FROM
|
ld [hl], SPRITE_ANIM_FUNC_FLY_FROM
|
||||||
ld a, 128
|
ld a, 128
|
||||||
ld [wFrameCounter], a
|
ld [wFrameCounter], a
|
||||||
.loop
|
.loop
|
||||||
@ -338,14 +338,14 @@ FlyToAnim:
|
|||||||
ld [wVramState], a
|
ld [wVramState], a
|
||||||
call FlyFunction_InitGFX
|
call FlyFunction_InitGFX
|
||||||
depixel 31, 10, 4, 0
|
depixel 31, 10, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_RED_WALK
|
ld a, SPRITE_ANIM_OBJ_RED_WALK
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], FIELDMOVE_FLY
|
ld [hl], FIELDMOVE_FLY
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
|
ld [hl], SPRITE_ANIM_FUNC_FLY_TO
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR4
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], 11 * TILE_WIDTH
|
ld [hl], 11 * TILE_WIDTH
|
||||||
@ -437,7 +437,7 @@ FlyFunction_FrameTimer:
|
|||||||
add 8 * 8 ; gives a number in [$40, $50, $60, $70]
|
add 8 * 8 ; gives a number in [$40, $50, $60, $70]
|
||||||
ld d, a
|
ld d, a
|
||||||
ld e, 0
|
ld e, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_FLY_LEAF
|
ld a, SPRITE_ANIM_OBJ_FLY_LEAF
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
|
@ -292,7 +292,7 @@ MagnetTrain_Jumptable:
|
|||||||
ld d, (8 + 2) * TILE_WIDTH + 5
|
ld d, (8 + 2) * TILE_WIDTH + 5
|
||||||
ld a, [wMagnetTrainPlayerSpriteInitX]
|
ld a, [wMagnetTrainPlayerSpriteInitX]
|
||||||
ld e, a
|
ld e, a
|
||||||
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
ld b, SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED
|
||||||
ldh a, [rSVBK]
|
ldh a, [rSVBK]
|
||||||
push af
|
push af
|
||||||
ld a, BANK(wPlayerGender)
|
ld a, BANK(wPlayerGender)
|
||||||
@ -300,7 +300,7 @@ MagnetTrain_Jumptable:
|
|||||||
ld a, [wPlayerGender]
|
ld a, [wPlayerGender]
|
||||||
bit PLAYERGENDER_FEMALE_F, a
|
bit PLAYERGENDER_FEMALE_F, a
|
||||||
jr z, .got_gender
|
jr z, .got_gender
|
||||||
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
ld b, SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE
|
||||||
.got_gender
|
.got_gender
|
||||||
pop af
|
pop af
|
||||||
ldh [rSVBK], a
|
ldh [rSVBK], a
|
||||||
|
@ -109,7 +109,7 @@ endr
|
|||||||
|
|
||||||
.spawn_object
|
.spawn_object
|
||||||
depixel 6, 3, 4, 4
|
depixel 6, 3, 4, 4
|
||||||
ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
|
ld a, SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld a, 5
|
ld a, 5
|
||||||
ld [wMemoryGameNumberTriesRemaining], a
|
ld [wMemoryGameNumberTriesRemaining], a
|
||||||
|
@ -1153,7 +1153,7 @@ ReelAction_InitGolem:
|
|||||||
push bc
|
push bc
|
||||||
push af
|
push af
|
||||||
depixel 12, 13
|
depixel 12, 13
|
||||||
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
ld a, SPRITE_ANIM_OBJ_SLOTS_GOLEM
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR3
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -1214,7 +1214,7 @@ ReelAction_InitChansey:
|
|||||||
ld [hl], 0
|
ld [hl], 0
|
||||||
push bc
|
push bc
|
||||||
depixel 12, 0
|
depixel 12, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
ld a, SPRITE_ANIM_OBJ_SLOTS_CHANSEY
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
pop bc
|
pop bc
|
||||||
xor a
|
xor a
|
||||||
@ -2138,7 +2138,7 @@ Slots_AnimateChansey:
|
|||||||
dec [hl]
|
dec [hl]
|
||||||
push bc
|
push bc
|
||||||
depixel 12, 13, 0, 4
|
depixel 12, 13, 0, 4
|
||||||
ld a, SPRITE_ANIM_INDEX_SLOTS_EGG
|
ld a, SPRITE_ANIM_OBJ_SLOTS_EGG
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
pop bc
|
pop bc
|
||||||
ret
|
ret
|
||||||
|
@ -84,7 +84,7 @@ Mobile_InitAnimatedMonIcon:
|
|||||||
call PartyMenu_InitAnimatedMonIcon
|
call PartyMenu_InitAnimatedMonIcon
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, SPRITE_ANIM_SEQ_NULL
|
ld a, SPRITE_ANIM_FUNC_NULL
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -101,7 +101,7 @@ Mobile_InitPartyMenuBGPal71:
|
|||||||
call SetPartyMonIconAnimSpeed
|
call SetPartyMonIconAnimSpeed
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, SPRITE_ANIM_SEQ_NULL
|
ld a, SPRITE_ANIM_FUNC_NULL
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -174,7 +174,7 @@ InitPartyMenuIcon:
|
|||||||
; x coord
|
; x coord
|
||||||
ld e, $10
|
ld e, $10
|
||||||
; type is partymon icon
|
; type is partymon icon
|
||||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
ld a, SPRITE_ANIM_OBJ_PARTY_MON
|
||||||
call _InitSpriteAnimStruct
|
call _InitSpriteAnimStruct
|
||||||
pop af
|
pop af
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
@ -221,11 +221,11 @@ NamingScreen_InitAnimatedMonIcon:
|
|||||||
xor a
|
xor a
|
||||||
call GetIconGFX
|
call GetIconGFX
|
||||||
depixel 4, 4, 4, 0
|
depixel 4, 4, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
ld a, SPRITE_ANIM_OBJ_PARTY_MON
|
||||||
call _InitSpriteAnimStruct
|
call _InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_NULL
|
ld [hl], SPRITE_ANIM_FUNC_NULL
|
||||||
ret
|
ret
|
||||||
|
|
||||||
MoveList_InitAnimatedMonIcon:
|
MoveList_InitAnimatedMonIcon:
|
||||||
@ -236,11 +236,11 @@ MoveList_InitAnimatedMonIcon:
|
|||||||
call GetIconGFX
|
call GetIconGFX
|
||||||
ld d, 3 * TILE_WIDTH + 2 ; depixel 3, 4, 2, 4
|
ld d, 3 * TILE_WIDTH + 2 ; depixel 3, 4, 2, 4
|
||||||
ld e, 4 * TILE_WIDTH + 4
|
ld e, 4 * TILE_WIDTH + 4
|
||||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
ld a, SPRITE_ANIM_OBJ_PARTY_MON
|
||||||
call _InitSpriteAnimStruct
|
call _InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_NULL
|
ld [hl], SPRITE_ANIM_FUNC_NULL
|
||||||
ret
|
ret
|
||||||
|
|
||||||
Trade_LoadMonIconGFX:
|
Trade_LoadMonIconGFX:
|
||||||
@ -360,11 +360,11 @@ FreezeMonIcons:
|
|||||||
jr z, .next
|
jr z, .next
|
||||||
cp d
|
cp d
|
||||||
jr z, .loadwithtwo
|
jr z, .loadwithtwo
|
||||||
ld a, SPRITE_ANIM_SEQ_NULL
|
ld a, SPRITE_ANIM_FUNC_NULL
|
||||||
jr .ok
|
jr .ok
|
||||||
|
|
||||||
.loadwithtwo
|
.loadwithtwo
|
||||||
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
ld a, SPRITE_ANIM_FUNC_PARTY_MON_SWITCH
|
||||||
|
|
||||||
.ok
|
.ok
|
||||||
push hl
|
push hl
|
||||||
@ -394,7 +394,7 @@ UnfreezeMonIcons:
|
|||||||
ld b, h
|
ld b, h
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_PARTY_MON
|
ld [hl], SPRITE_ANIM_FUNC_PARTY_MON
|
||||||
pop hl
|
pop hl
|
||||||
.next
|
.next
|
||||||
ld bc, $10
|
ld bc, $10
|
||||||
@ -414,11 +414,11 @@ HoldSwitchmonIcon:
|
|||||||
jr z, .next
|
jr z, .next
|
||||||
cp d
|
cp d
|
||||||
jr z, .is_switchmon
|
jr z, .is_switchmon
|
||||||
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
|
ld a, SPRITE_ANIM_FUNC_PARTY_MON_SELECTED
|
||||||
jr .join_back
|
jr .join_back
|
||||||
|
|
||||||
.is_switchmon
|
.is_switchmon
|
||||||
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
|
ld a, SPRITE_ANIM_FUNC_PARTY_MON_SWITCH
|
||||||
.join_back
|
.join_back
|
||||||
push hl
|
push hl
|
||||||
ld c, l
|
ld c, l
|
||||||
|
@ -1293,7 +1293,7 @@ UpdateTitleTrailSprite: ; unreferenced
|
|||||||
ret z
|
ret z
|
||||||
ld e, a
|
ld e, a
|
||||||
ld d, [hl]
|
ld d, [hl]
|
||||||
ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
ld a, SPRITE_ANIM_OBJ_GS_TITLE_TRAIL
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
@ -166,7 +166,7 @@ NamingScreen:
|
|||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
depixel 4, 4, 4, 0
|
depixel 4, 4, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_RED_WALK
|
ld a, SPRITE_ANIM_OBJ_RED_WALK
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -208,14 +208,14 @@ NamingScreen:
|
|||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
pop de
|
pop de
|
||||||
ld b, SPRITE_ANIM_INDEX_RED_WALK
|
ld b, SPRITE_ANIM_OBJ_RED_WALK
|
||||||
ld a, d
|
ld a, d
|
||||||
cp HIGH(KrisSpriteGFX)
|
cp HIGH(KrisSpriteGFX)
|
||||||
jr nz, .not_kris
|
jr nz, .not_kris
|
||||||
ld a, e
|
ld a, e
|
||||||
cp LOW(KrisSpriteGFX)
|
cp LOW(KrisSpriteGFX)
|
||||||
jr nz, .not_kris
|
jr nz, .not_kris
|
||||||
ld b, SPRITE_ANIM_INDEX_BLUE_WALK
|
ld b, SPRITE_ANIM_OBJ_BLUE_WALK
|
||||||
.not_kris
|
.not_kris
|
||||||
ld a, b
|
ld a, b
|
||||||
depixel 4, 4, 4, 0
|
depixel 4, 4, 4, 0
|
||||||
@ -377,7 +377,7 @@ NamingScreenJoypadLoop:
|
|||||||
jr nz, .got_cursor_position
|
jr nz, .got_cursor_position
|
||||||
ld d, 8 * TILE_WIDTH
|
ld d, 8 * TILE_WIDTH
|
||||||
.got_cursor_position
|
.got_cursor_position
|
||||||
ld a, SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
ld a, SPRITE_ANIM_OBJ_NAMING_SCREEN_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld a, c
|
ld a, c
|
||||||
ld [wNamingScreenCursorObjectPointer], a
|
ld [wNamingScreenCursorObjectPointer], a
|
||||||
@ -932,7 +932,7 @@ _ComposeMailMessage:
|
|||||||
|
|
||||||
; init mail icon
|
; init mail icon
|
||||||
depixel 3, 2
|
depixel 3, 2
|
||||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
ld a, SPRITE_ANIM_OBJ_PARTY_MON
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
@ -1051,7 +1051,7 @@ INCBIN "gfx/naming_screen/mail.2bpp"
|
|||||||
|
|
||||||
.init_blinking_cursor
|
.init_blinking_cursor
|
||||||
depixel 9, 2
|
depixel 9, 2
|
||||||
ld a, SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
ld a, SPRITE_ANIM_OBJ_COMPOSE_MAIL_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld a, c
|
ld a, c
|
||||||
ld [wNamingScreenCursorObjectPointer], a
|
ld [wNamingScreenCursorObjectPointer], a
|
||||||
@ -1152,7 +1152,7 @@ INCBIN "gfx/naming_screen/mail.2bpp"
|
|||||||
call .PlaceMailCharset
|
call .PlaceMailCharset
|
||||||
ret
|
ret
|
||||||
|
|
||||||
; called from engine/gfx/sprite_anims.asm
|
; called from engine/sprite_anims/functions.asm
|
||||||
|
|
||||||
ComposeMail_AnimateCursor:
|
ComposeMail_AnimateCursor:
|
||||||
call .GetDPad
|
call .GetDPad
|
||||||
|
@ -311,7 +311,7 @@ EvolutionAnimation:
|
|||||||
.GenerateBallOfLight:
|
.GenerateBallOfLight:
|
||||||
push de
|
push de
|
||||||
depixel 9, 11
|
depixel 9, 11
|
||||||
ld a, SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
ld a, SPRITE_ANIM_OBJ_EVOLUTION_BALL_OF_LIGHT
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
|
@ -388,7 +388,7 @@ IntroScene7:
|
|||||||
call Intro_ResetLYOverrides
|
call Intro_ResetLYOverrides
|
||||||
farcall ClearSpriteAnims
|
farcall ClearSpriteAnims
|
||||||
depixel 13, 27, 4, 0
|
depixel 13, 27, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
ld a, SPRITE_ANIM_OBJ_INTRO_SUICUNE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld a, $f0
|
ld a, $f0
|
||||||
ld [wGlobalAnimXOffset], a
|
ld [wGlobalAnimXOffset], a
|
||||||
@ -481,7 +481,7 @@ IntroScene10:
|
|||||||
|
|
||||||
.pichu
|
.pichu
|
||||||
depixel 21, 16, 1, 0
|
depixel 21, 16, 1, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_PICHU
|
ld a, SPRITE_ANIM_OBJ_INTRO_PICHU
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld de, SFX_INTRO_PICHU
|
ld de, SFX_INTRO_PICHU
|
||||||
call PlaySFX
|
call PlaySFX
|
||||||
@ -489,7 +489,7 @@ IntroScene10:
|
|||||||
|
|
||||||
.wooper
|
.wooper
|
||||||
depixel 22, 6
|
depixel 22, 6
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER
|
ld a, SPRITE_ANIM_OBJ_INTRO_WOOPER
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld de, SFX_INTRO_PICHU
|
ld de, SFX_INTRO_PICHU
|
||||||
call PlaySFX
|
call PlaySFX
|
||||||
@ -668,7 +668,7 @@ IntroScene13:
|
|||||||
ldh [hWY], a
|
ldh [hWY], a
|
||||||
farcall ClearSpriteAnims
|
farcall ClearSpriteAnims
|
||||||
depixel 13, 11, 4, 0
|
depixel 13, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
ld a, SPRITE_ANIM_OBJ_INTRO_SUICUNE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld de, MUSIC_CRYSTAL_OPENING
|
ld de, MUSIC_CRYSTAL_OPENING
|
||||||
call PlayMusic
|
call PlayMusic
|
||||||
@ -779,10 +779,10 @@ IntroScene15:
|
|||||||
farcall ClearSpriteAnims
|
farcall ClearSpriteAnims
|
||||||
call Intro_SetCGBPalUpdate
|
call Intro_SetCGBPalUpdate
|
||||||
depixel 8, 5
|
depixel 8, 5
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
ld a, SPRITE_ANIM_OBJ_INTRO_UNOWN_F
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
depixel 12, 0
|
depixel 12, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
ld a, SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
xor a
|
xor a
|
||||||
ld [wIntroSceneFrameCounter], a
|
ld [wIntroSceneFrameCounter], a
|
||||||
@ -931,7 +931,7 @@ IntroScene19:
|
|||||||
ld [hl], $7f
|
ld [hl], $7f
|
||||||
call Intro_SetCGBPalUpdate
|
call Intro_SetCGBPalUpdate
|
||||||
depixel 12, 0
|
depixel 12, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
ld a, SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
xor a
|
xor a
|
||||||
ld [wIntroSceneFrameCounter], a
|
ld [wIntroSceneFrameCounter], a
|
||||||
@ -1189,7 +1189,7 @@ INCLUDE "gfx/intro/fade.pal"
|
|||||||
|
|
||||||
CrystalIntro_InitUnownAnim:
|
CrystalIntro_InitUnownAnim:
|
||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_OBJ_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -1199,7 +1199,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
pop de
|
pop de
|
||||||
|
|
||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_OBJ_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -1209,7 +1209,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
pop de
|
pop de
|
||||||
|
|
||||||
push de
|
push de
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_OBJ_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -1218,7 +1218,7 @@ CrystalIntro_InitUnownAnim:
|
|||||||
call ReinitSpriteAnimFrame
|
call ReinitSpriteAnimFrame
|
||||||
pop de
|
pop de
|
||||||
|
|
||||||
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
|
ld a, SPRITE_ANIM_OBJ_INTRO_UNOWN
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
|
@ -89,7 +89,7 @@ GameFreakPresentsInit:
|
|||||||
|
|
||||||
farcall ClearSpriteAnims
|
farcall ClearSpriteAnims
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
ld a, SPRITE_ANIM_OBJ_GAMEFREAK_LOGO
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||||
add hl, bc
|
add hl, bc
|
||||||
|
@ -357,7 +357,7 @@ TradeAnim_InitTubeAnim:
|
|||||||
call LoadTradeBubbleGFX
|
call LoadTradeBubbleGFX
|
||||||
|
|
||||||
pop de
|
pop de
|
||||||
ld a, SPRITE_ANIM_INDEX_TRADEMON_ICON
|
ld a, SPRITE_ANIM_OBJ_TRADEMON_ICON
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
@ -366,7 +366,7 @@ TradeAnim_InitTubeAnim:
|
|||||||
ld [hl], b
|
ld [hl], b
|
||||||
|
|
||||||
pop de
|
pop de
|
||||||
ld a, SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
ld a, SPRITE_ANIM_OBJ_TRADEMON_BUBBLE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
@ -1010,7 +1010,7 @@ TrademonStats_PrintTrademonID:
|
|||||||
|
|
||||||
TradeAnim_RockingBall:
|
TradeAnim_RockingBall:
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
ld a, SPRITE_ANIM_OBJ_TRADE_POKE_BALL
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
call TradeAnim_AdvanceScriptPointer
|
call TradeAnim_AdvanceScriptPointer
|
||||||
ld a, 32
|
ld a, 32
|
||||||
@ -1019,7 +1019,7 @@ TradeAnim_RockingBall:
|
|||||||
|
|
||||||
TradeAnim_DropBall:
|
TradeAnim_DropBall:
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
ld a, SPRITE_ANIM_OBJ_TRADE_POKE_BALL
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -1034,7 +1034,7 @@ TradeAnim_DropBall:
|
|||||||
|
|
||||||
TradeAnim_Poof:
|
TradeAnim_Poof:
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_TRADE_POOF
|
ld a, SPRITE_ANIM_OBJ_TRADE_POOF
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
call TradeAnim_AdvanceScriptPointer
|
call TradeAnim_AdvanceScriptPointer
|
||||||
ld a, 16
|
ld a, 16
|
||||||
@ -1047,7 +1047,7 @@ TradeAnim_BulgeThroughTube:
|
|||||||
ld a, %11100100 ; 3,2,1,0
|
ld a, %11100100 ; 3,2,1,0
|
||||||
call DmgToCgbObjPal0
|
call DmgToCgbObjPal0
|
||||||
depixel 5, 11
|
depixel 5, 11
|
||||||
ld a, SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
ld a, SPRITE_ANIM_OBJ_TRADE_TUBE_BULGE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
call TradeAnim_AdvanceScriptPointer
|
call TradeAnim_AdvanceScriptPointer
|
||||||
ld a, 64
|
ld a, 64
|
||||||
|
@ -164,7 +164,7 @@ INCBIN "gfx/pokegear/fast_ship.2bpp"
|
|||||||
|
|
||||||
InitPokegearModeIndicatorArrow:
|
InitPokegearModeIndicatorArrow:
|
||||||
depixel 4, 2, 4, 0
|
depixel 4, 2, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
ld a, SPRITE_ANIM_OBJ_POKEGEAR_ARROW
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -655,11 +655,11 @@ PokegearMap_ContinueMap:
|
|||||||
PokegearMap_InitPlayerIcon:
|
PokegearMap_InitPlayerIcon:
|
||||||
push af
|
push af
|
||||||
depixel 0, 0
|
depixel 0, 0
|
||||||
ld b, SPRITE_ANIM_INDEX_RED_WALK
|
ld b, SPRITE_ANIM_OBJ_RED_WALK
|
||||||
ld a, [wPlayerGender]
|
ld a, [wPlayerGender]
|
||||||
bit PLAYERGENDER_FEMALE_F, a
|
bit PLAYERGENDER_FEMALE_F, a
|
||||||
jr z, .got_gender
|
jr z, .got_gender
|
||||||
ld b, SPRITE_ANIM_INDEX_BLUE_WALK
|
ld b, SPRITE_ANIM_OBJ_BLUE_WALK
|
||||||
.got_gender
|
.got_gender
|
||||||
ld a, b
|
ld a, b
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
@ -682,14 +682,14 @@ PokegearMap_InitPlayerIcon:
|
|||||||
PokegearMap_InitCursor:
|
PokegearMap_InitCursor:
|
||||||
push af
|
push af
|
||||||
depixel 0, 0
|
depixel 0, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
ld a, SPRITE_ANIM_OBJ_POKEGEAR_ARROW
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $04
|
ld [hl], $04
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_NULL
|
ld [hl], SPRITE_ANIM_FUNC_NULL
|
||||||
pop af
|
pop af
|
||||||
push bc
|
push bc
|
||||||
call PokegearMap_UpdateCursorPosition
|
call PokegearMap_UpdateCursorPosition
|
||||||
@ -740,7 +740,7 @@ TownMap_GetKantoLandmarkLimits:
|
|||||||
PokegearRadio_Init:
|
PokegearRadio_Init:
|
||||||
call InitPokegearTilemap
|
call InitPokegearTilemap
|
||||||
depixel 4, 10, 4, 4
|
depixel 4, 10, 4, 4
|
||||||
ld a, SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
ld a, SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -1363,7 +1363,7 @@ INCBIN "gfx/pokegear/clock.tilemap.rle"
|
|||||||
_UpdateRadioStation:
|
_UpdateRadioStation:
|
||||||
jr UpdateRadioStation
|
jr UpdateRadioStation
|
||||||
|
|
||||||
; called from engine/gfx/sprite_anims.asm
|
; called from engine/sprite_anims/functions.asm
|
||||||
|
|
||||||
AnimateTuningKnob:
|
AnimateTuningKnob:
|
||||||
push bc
|
push bc
|
||||||
@ -2719,14 +2719,14 @@ TownMapMon:
|
|||||||
farcall GetSpeciesIcon
|
farcall GetSpeciesIcon
|
||||||
; Animation/palette
|
; Animation/palette
|
||||||
depixel 0, 0
|
depixel 0, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_PARTY_MON
|
ld a, SPRITE_ANIM_OBJ_PARTY_MON
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $08
|
ld [hl], $08
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], SPRITE_ANIM_SEQ_NULL
|
ld [hl], SPRITE_ANIM_FUNC_NULL
|
||||||
ret
|
ret
|
||||||
|
|
||||||
TownMapPlayerIcon:
|
TownMapPlayerIcon:
|
||||||
@ -2748,11 +2748,11 @@ TownMapPlayerIcon:
|
|||||||
call Request2bpp
|
call Request2bpp
|
||||||
; Animation/palette
|
; Animation/palette
|
||||||
depixel 0, 0
|
depixel 0, 0
|
||||||
ld b, SPRITE_ANIM_INDEX_RED_WALK ; Male
|
ld b, SPRITE_ANIM_OBJ_RED_WALK ; Male
|
||||||
ld a, [wPlayerGender]
|
ld a, [wPlayerGender]
|
||||||
bit PLAYERGENDER_FEMALE_F, a
|
bit PLAYERGENDER_FEMALE_F, a
|
||||||
jr z, .got_gender
|
jr z, .got_gender
|
||||||
ld b, SPRITE_ANIM_INDEX_BLUE_WALK ; Female
|
ld b, SPRITE_ANIM_OBJ_BLUE_WALK ; Female
|
||||||
.got_gender
|
.got_gender
|
||||||
ld a, b
|
ld a, b
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
|
@ -782,7 +782,7 @@ EggHatch_CrackShell:
|
|||||||
add 9 * TILE_WIDTH + 4
|
add 9 * TILE_WIDTH + 4
|
||||||
ld d, a
|
ld d, a
|
||||||
ld e, 11 * TILE_WIDTH
|
ld e, 11 * TILE_WIDTH
|
||||||
ld a, SPRITE_ANIM_INDEX_EGG_CRACK
|
ld a, SPRITE_ANIM_OBJ_EGG_CRACK
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -810,7 +810,7 @@ Hatch_InitShellFragments:
|
|||||||
push hl
|
push hl
|
||||||
push bc
|
push bc
|
||||||
|
|
||||||
ld a, SPRITE_ANIM_INDEX_EGG_HATCH
|
ld a, SPRITE_ANIM_OBJ_EGG_HATCH
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||||
|
@ -43,7 +43,7 @@ DoNextFrameForAllSprites:
|
|||||||
ld b, h
|
ld b, h
|
||||||
push hl
|
push hl
|
||||||
push de
|
push de
|
||||||
call DoAnimFrame ; Uses a massive dw
|
call DoSpriteAnimFrame ; Uses a massive dw
|
||||||
call UpdateAnimFrame
|
call UpdateAnimFrame
|
||||||
pop de
|
pop de
|
||||||
pop hl
|
pop hl
|
||||||
@ -82,7 +82,7 @@ DoNextFrameForFirst16Sprites:
|
|||||||
ld b, h
|
ld b, h
|
||||||
push hl
|
push hl
|
||||||
push de
|
push de
|
||||||
call DoAnimFrame ; Uses a massive dw
|
call DoSpriteAnimFrame ; Uses a massive dw
|
||||||
call UpdateAnimFrame
|
call UpdateAnimFrame
|
||||||
pop de
|
pop de
|
||||||
pop hl
|
pop hl
|
||||||
@ -145,11 +145,11 @@ _InitSpriteAnimStruct::
|
|||||||
inc [hl]
|
inc [hl]
|
||||||
.nonzero
|
.nonzero
|
||||||
|
|
||||||
; Get row a of SpriteAnimSeqData, copy the pointer into de
|
; Get row a of SpriteAnimObjects, copy the pointer into de
|
||||||
pop af
|
pop af
|
||||||
ld e, a
|
ld e, a
|
||||||
ld d, 0
|
ld d, 0
|
||||||
ld hl, SpriteAnimSeqData
|
ld hl, SpriteAnimObjects
|
||||||
add hl, de
|
add hl, de
|
||||||
add hl, de
|
add hl, de
|
||||||
add hl, de
|
add hl, de
|
||||||
@ -526,9 +526,9 @@ UnusedLoadSpriteAnimGFX: ; unreferenced
|
|||||||
pop bc
|
pop bc
|
||||||
ret
|
ret
|
||||||
|
|
||||||
INCLUDE "data/sprite_anims/sequences.asm"
|
INCLUDE "data/sprite_anims/objects.asm"
|
||||||
|
|
||||||
INCLUDE "engine/gfx/sprite_anims.asm"
|
INCLUDE "engine/sprite_anims/functions.asm"
|
||||||
|
|
||||||
INCLUDE "data/sprite_anims/framesets.asm"
|
INCLUDE "data/sprite_anims/framesets.asm"
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
DoAnimFrame:
|
DoSpriteAnimFrame:
|
||||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
@ -12,55 +12,55 @@ DoAnimFrame:
|
|||||||
jp hl
|
jp hl
|
||||||
|
|
||||||
.Jumptable:
|
.Jumptable:
|
||||||
; entries correspond to SPRITE_ANIM_SEQ_* constants (see constants/sprite_anim_constants.asm)
|
; entries correspond to SPRITE_ANIM_FUNC_* constants (see constants/sprite_anim_constants.asm)
|
||||||
table_width 2, DoAnimFrame.Jumptable
|
table_width 2, DoSpriteAnimFrame.Jumptable
|
||||||
dw AnimSeq_Null
|
dw SpriteAnimFunc_Null
|
||||||
dw AnimSeq_PartyMon
|
dw SpriteAnimFunc_PartyMon
|
||||||
dw AnimSeq_PartyMonSwitch
|
dw SpriteAnimFunc_PartyMonSwitch
|
||||||
dw AnimSeq_PartyMonSelected
|
dw SpriteAnimFunc_PartyMonSelected
|
||||||
dw AnimSeq_GSTitleTrail
|
dw SpriteAnimFunc_GSTitleTrail
|
||||||
dw AnimSeq_NamingScreenCursor
|
dw SpriteAnimFunc_NamingScreenCursor
|
||||||
dw AnimSeq_GameFreakLogo
|
dw SpriteAnimFunc_GameFreakLogo
|
||||||
dw AnimSeq_GSGameFreakLogoStar
|
dw SpriteAnimFunc_GSGameFreakLogoStar
|
||||||
dw AnimSeq_GSGameFreakLogoSparkle
|
dw SpriteAnimFunc_GSGameFreakLogoSparkle
|
||||||
dw AnimSeq_SlotsGolem
|
dw SpriteAnimFunc_SlotsGolem
|
||||||
dw AnimSeq_SlotsChansey
|
dw SpriteAnimFunc_SlotsChansey
|
||||||
dw AnimSeq_SlotsChanseyEgg
|
dw SpriteAnimFunc_SlotsChanseyEgg
|
||||||
dw AnimSeq_MailCursor
|
dw SpriteAnimFunc_MailCursor
|
||||||
dw AnimSeq_UnusedCursor
|
dw SpriteAnimFunc_UnusedCursor
|
||||||
dw AnimSeq_MemoryGameCursor
|
dw SpriteAnimFunc_MemoryGameCursor
|
||||||
dw AnimSeq_PokegearArrow
|
dw SpriteAnimFunc_PokegearArrow
|
||||||
dw AnimSeq_TradePokeBall
|
dw SpriteAnimFunc_TradePokeBall
|
||||||
dw AnimSeq_TradeTubeBulge
|
dw SpriteAnimFunc_TradeTubeBulge
|
||||||
dw AnimSeq_TrademonInTube
|
dw SpriteAnimFunc_TrademonInTube
|
||||||
dw AnimSeq_RevealNewMon
|
dw SpriteAnimFunc_RevealNewMon
|
||||||
dw AnimSeq_RadioTuningKnob
|
dw SpriteAnimFunc_RadioTuningKnob
|
||||||
dw AnimSeq_CutLeaves
|
dw SpriteAnimFunc_CutLeaves
|
||||||
dw AnimSeq_FlyFrom
|
dw SpriteAnimFunc_FlyFrom
|
||||||
dw AnimSeq_FlyLeaf
|
dw SpriteAnimFunc_FlyLeaf
|
||||||
dw AnimSeq_FlyTo
|
dw SpriteAnimFunc_FlyTo
|
||||||
dw AnimSeq_GSIntroHoOhLugia
|
dw SpriteAnimFunc_GSIntroHoOhLugia
|
||||||
dw AnimSeq_EZChatCursor
|
dw SpriteAnimFunc_EZChatCursor
|
||||||
dw AnimSeq_MobileTradeSentPulse
|
dw SpriteAnimFunc_MobileTradeSentPulse
|
||||||
dw AnimSeq_MobileTradeOTPulse
|
dw SpriteAnimFunc_MobileTradeOTPulse
|
||||||
dw AnimSeq_IntroSuicune
|
dw SpriteAnimFunc_IntroSuicune
|
||||||
dw AnimSeq_IntroPichuWooper
|
dw SpriteAnimFunc_IntroPichuWooper
|
||||||
dw AnimSeq_Celebi
|
dw SpriteAnimFunc_Celebi
|
||||||
dw AnimSeq_IntroUnown
|
dw SpriteAnimFunc_IntroUnown
|
||||||
dw AnimSeq_IntroUnownF
|
dw SpriteAnimFunc_IntroUnownF
|
||||||
dw AnimSeq_IntroSuicuneAway
|
dw SpriteAnimFunc_IntroSuicuneAway
|
||||||
assert_table_length NUM_SPRITE_ANIM_SEQS
|
assert_table_length NUM_SPRITE_ANIM_FUNCS
|
||||||
|
|
||||||
AnimSeq_Null:
|
SpriteAnimFunc_Null:
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_PartyMon:
|
SpriteAnimFunc_PartyMon:
|
||||||
ld a, [wMenuCursorY]
|
ld a, [wMenuCursorY]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_INDEX
|
ld hl, SPRITEANIMSTRUCT_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
cp [hl]
|
cp [hl]
|
||||||
jr z, AnimSeq_PartyMonSwitch
|
jr z, SpriteAnimFunc_PartyMonSwitch
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -71,7 +71,7 @@ AnimSeq_PartyMon:
|
|||||||
ld [hl], 0
|
ld [hl], 0
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_PartyMonSwitch:
|
SpriteAnimFunc_PartyMonSwitch:
|
||||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], 8 * 3
|
ld [hl], 8 * 3
|
||||||
@ -113,7 +113,7 @@ AnimSeq_PartyMonSwitch:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_PartyMonSelected:
|
SpriteAnimFunc_PartyMonSelected:
|
||||||
ld a, [wMenuCursorY]
|
ld a, [wMenuCursorY]
|
||||||
|
|
||||||
ld hl, SPRITEANIMSTRUCT_INDEX
|
ld hl, SPRITEANIMSTRUCT_INDEX
|
||||||
@ -132,7 +132,7 @@ AnimSeq_PartyMonSelected:
|
|||||||
ld [hl], 8 * 3
|
ld [hl], 8 * 3
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_GSTitleTrail:
|
SpriteAnimFunc_GSTitleTrail:
|
||||||
call AnimSeqs_AnonJumptable
|
call AnimSeqs_AnonJumptable
|
||||||
jp hl
|
jp hl
|
||||||
.anon_dw
|
.anon_dw
|
||||||
@ -199,7 +199,7 @@ AnimSeq_GSTitleTrail:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_GSIntroHoOhLugia:
|
SpriteAnimFunc_GSIntroHoOhLugia:
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -213,19 +213,19 @@ AnimSeq_GSIntroHoOhLugia:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_NamingScreenCursor:
|
SpriteAnimFunc_NamingScreenCursor:
|
||||||
callfar NamingScreen_AnimateCursor
|
callfar NamingScreen_AnimateCursor
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_MailCursor:
|
SpriteAnimFunc_MailCursor:
|
||||||
callfar ComposeMail_AnimateCursor
|
callfar ComposeMail_AnimateCursor
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_GameFreakLogo:
|
SpriteAnimFunc_GameFreakLogo:
|
||||||
callfar GameFreakLogoSpriteAnim
|
callfar GameFreakLogoSpriteAnim
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_GSGameFreakLogoStar:
|
SpriteAnimFunc_GSGameFreakLogoStar:
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -276,7 +276,7 @@ AnimSeq_GSGameFreakLogoStar:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_GSGameFreakLogoSparkle:
|
SpriteAnimFunc_GSGameFreakLogoSparkle:
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
@ -353,11 +353,11 @@ AnimSeq_GSGameFreakLogoSparkle:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_SlotsGolem:
|
SpriteAnimFunc_SlotsGolem:
|
||||||
callfar Slots_AnimateGolem
|
callfar Slots_AnimateGolem
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_SlotsChansey:
|
SpriteAnimFunc_SlotsChansey:
|
||||||
callfar Slots_AnimateChansey
|
callfar Slots_AnimateChansey
|
||||||
ld hl, wSlotsDelay
|
ld hl, wSlotsDelay
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -368,7 +368,7 @@ AnimSeq_SlotsChansey:
|
|||||||
call _ReinitSpriteAnimFrame
|
call _ReinitSpriteAnimFrame
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_SlotsChanseyEgg:
|
SpriteAnimFunc_SlotsChanseyEgg:
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -401,19 +401,19 @@ AnimSeq_SlotsChanseyEgg:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_UnusedCursor:
|
SpriteAnimFunc_UnusedCursor:
|
||||||
callfar UnusedCursor_InterpretJoypad_AnimateCursor
|
callfar UnusedCursor_InterpretJoypad_AnimateCursor
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_PokegearArrow:
|
SpriteAnimFunc_PokegearArrow:
|
||||||
callfar AnimatePokegearModeIndicatorArrow
|
callfar AnimatePokegearModeIndicatorArrow
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_MemoryGameCursor:
|
SpriteAnimFunc_MemoryGameCursor:
|
||||||
callfar MemoryGame_InterpretJoypad_AnimateCursor
|
callfar MemoryGame_InterpretJoypad_AnimateCursor
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_TradePokeBall:
|
SpriteAnimFunc_TradePokeBall:
|
||||||
call AnimSeqs_AnonJumptable
|
call AnimSeqs_AnonJumptable
|
||||||
jp hl
|
jp hl
|
||||||
.anon_dw
|
.anon_dw
|
||||||
@ -537,7 +537,7 @@ AnimSeq_TradePokeBall:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_TradeTubeBulge:
|
SpriteAnimFunc_TradeTubeBulge:
|
||||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -555,11 +555,11 @@ AnimSeq_TradeTubeBulge:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_TrademonInTube:
|
SpriteAnimFunc_TrademonInTube:
|
||||||
callfar TradeAnim_AnimateTrademonInTube
|
callfar TradeAnim_AnimateTrademonInTube
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_RevealNewMon:
|
SpriteAnimFunc_RevealNewMon:
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -596,11 +596,11 @@ AnimSeq_RevealNewMon:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_RadioTuningKnob:
|
SpriteAnimFunc_RadioTuningKnob:
|
||||||
callfar AnimateTuningKnob
|
callfar AnimateTuningKnob
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_CutLeaves:
|
SpriteAnimFunc_CutLeaves:
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR2
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
@ -639,7 +639,7 @@ AnimSeq_CutLeaves:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_FlyFrom:
|
SpriteAnimFunc_FlyFrom:
|
||||||
ld hl, SPRITEANIMSTRUCT_YCOORD
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -678,7 +678,7 @@ AnimSeq_FlyFrom:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_FlyLeaf:
|
SpriteAnimFunc_FlyLeaf:
|
||||||
ld hl, SPRITEANIMSTRUCT_XCOORD
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -707,7 +707,7 @@ AnimSeq_FlyLeaf:
|
|||||||
call DeinitializeSprite
|
call DeinitializeSprite
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_FlyTo:
|
SpriteAnimFunc_FlyTo:
|
||||||
ld hl, SPRITEANIMSTRUCT_YCOORD
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -739,15 +739,15 @@ AnimSeq_FlyTo:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_MobileTradeSentPulse:
|
SpriteAnimFunc_MobileTradeSentPulse:
|
||||||
farcall MobileTradeAnim_AnimateSentPulse
|
farcall MobileTradeAnim_AnimateSentPulse
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_MobileTradeOTPulse:
|
SpriteAnimFunc_MobileTradeOTPulse:
|
||||||
farcall MobileTradeAnim_AnimateOTPulse
|
farcall MobileTradeAnim_AnimateOTPulse
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_IntroSuicune:
|
SpriteAnimFunc_IntroSuicune:
|
||||||
ld a, [wIntroSceneTimer]
|
ld a, [wIntroSceneTimer]
|
||||||
and a
|
and a
|
||||||
jr nz, .continue
|
jr nz, .continue
|
||||||
@ -775,7 +775,7 @@ AnimSeq_IntroSuicune:
|
|||||||
call _ReinitSpriteAnimFrame
|
call _ReinitSpriteAnimFrame
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_IntroPichuWooper:
|
SpriteAnimFunc_IntroPichuWooper:
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -794,7 +794,7 @@ AnimSeq_IntroPichuWooper:
|
|||||||
.done
|
.done
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_IntroUnown:
|
SpriteAnimFunc_IntroUnown:
|
||||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld d, [hl]
|
ld d, [hl]
|
||||||
@ -820,7 +820,7 @@ AnimSeq_IntroUnown:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_IntroUnownF:
|
SpriteAnimFunc_IntroUnownF:
|
||||||
ld a, [wSlotsDelay]
|
ld a, [wSlotsDelay]
|
||||||
cp $40
|
cp $40
|
||||||
ret nz
|
ret nz
|
||||||
@ -828,7 +828,7 @@ AnimSeq_IntroUnownF:
|
|||||||
call _ReinitSpriteAnimFrame
|
call _ReinitSpriteAnimFrame
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_IntroSuicuneAway:
|
SpriteAnimFunc_IntroSuicuneAway:
|
||||||
ld hl, SPRITEANIMSTRUCT_YCOORD
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
@ -836,11 +836,11 @@ AnimSeq_IntroSuicuneAway:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_EZChatCursor:
|
SpriteAnimFunc_EZChatCursor:
|
||||||
farcall AnimateEZChatCursor
|
farcall AnimateEZChatCursor
|
||||||
ret
|
ret
|
||||||
|
|
||||||
AnimSeq_Celebi:
|
SpriteAnimFunc_Celebi:
|
||||||
farcall UpdateCelebiPosition
|
farcall UpdateCelebiPosition
|
||||||
ret
|
ret
|
||||||
|
|
2
main.asm
2
main.asm
@ -304,7 +304,7 @@ INCLUDE "engine/battle/battle_transition.asm"
|
|||||||
INCLUDE "engine/events/field_moves.asm"
|
INCLUDE "engine/events/field_moves.asm"
|
||||||
INCLUDE "engine/events/magnet_train.asm"
|
INCLUDE "engine/events/magnet_train.asm"
|
||||||
INCLUDE "engine/battle/battlestart_copytilemapatonce.asm"
|
INCLUDE "engine/battle/battlestart_copytilemapatonce.asm"
|
||||||
INCLUDE "engine/gfx/sprites.asm"
|
INCLUDE "engine/sprite_anims/core.asm"
|
||||||
INCLUDE "engine/gfx/mon_icons.asm"
|
INCLUDE "engine/gfx/mon_icons.asm"
|
||||||
|
|
||||||
|
|
||||||
|
@ -412,11 +412,11 @@ EZChat_MasterLoop:
|
|||||||
|
|
||||||
.SpawnObjects:
|
.SpawnObjects:
|
||||||
depixel 3, 1, 2, 5
|
depixel 3, 1, 2, 5
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
|
|
||||||
depixel 8, 1, 2, 5
|
depixel 8, 1, 2, 5
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -424,7 +424,7 @@ EZChat_MasterLoop:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
depixel 9, 2, 2, 0
|
depixel 9, 2, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -432,7 +432,7 @@ EZChat_MasterLoop:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
depixel 10, 16
|
depixel 10, 16
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -440,7 +440,7 @@ EZChat_MasterLoop:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
depixel 10, 4
|
depixel 10, 4
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -448,7 +448,7 @@ EZChat_MasterLoop:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
depixel 10, 2
|
depixel 10, 2
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
|
@ -499,7 +499,7 @@ MobileTradeAnim_ShowPlayerMonToBeSent:
|
|||||||
call DelayFrames
|
call DelayFrames
|
||||||
call Function108bec
|
call Function108bec
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld de, SFX_BALL_POOF
|
ld de, SFX_BALL_POOF
|
||||||
call PlaySFX
|
call PlaySFX
|
||||||
@ -533,7 +533,7 @@ MobileTradeAnim_ShowOTMonFromTrade:
|
|||||||
ld a, $90
|
ld a, $90
|
||||||
ldh [hWY], a
|
ldh [hWY], a
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
call Function108b45
|
call Function108b45
|
||||||
ld a, $1
|
ld a, $1
|
||||||
@ -632,7 +632,7 @@ MobileTradeAnim_ShowPlayerMonForGTS:
|
|||||||
call DelayFrames
|
call DelayFrames
|
||||||
call Function108c2b
|
call Function108c2b
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld de, SFX_BALL_POOF
|
ld de, SFX_BALL_POOF
|
||||||
call PlaySFX
|
call PlaySFX
|
||||||
@ -675,7 +675,7 @@ MobileTradeAnim_ShowOTMonFromGTS:
|
|||||||
ld a, $90
|
ld a, $90
|
||||||
ldh [hWY], a
|
ldh [hWY], a
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
call Function108b45
|
call Function108b45
|
||||||
ld a, $1
|
ld a, $1
|
||||||
@ -743,7 +743,7 @@ MobileTradeAnim_GetOddEgg:
|
|||||||
ld a, $90
|
ld a, $90
|
||||||
ldh [hWY], a
|
ldh [hWY], a
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
call Function108b45
|
call Function108b45
|
||||||
ld a, $1
|
ld a, $1
|
||||||
@ -925,7 +925,7 @@ MobileTradeAnim_GiveTrademon1:
|
|||||||
cp $f8
|
cp $f8
|
||||||
jr nz, .next
|
jr nz, .next
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
|
|
||||||
.next
|
.next
|
||||||
@ -950,7 +950,7 @@ MobileTradeAnim_GiveTrademon1:
|
|||||||
|
|
||||||
.init
|
.init
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
xor a
|
xor a
|
||||||
call Function108ad4
|
call Function108ad4
|
||||||
@ -980,7 +980,7 @@ MobileTradeAnim_GiveTrademon2:
|
|||||||
call Function108af4
|
call Function108af4
|
||||||
call Function108b5a
|
call Function108b5a
|
||||||
depixel 9, 10, 2, 0
|
depixel 9, 10, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_PING
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld de, SFX_FORESIGHT
|
ld de, SFX_FORESIGHT
|
||||||
call PlaySFX
|
call PlaySFX
|
||||||
@ -989,7 +989,7 @@ MobileTradeAnim_GiveTrademon2:
|
|||||||
xor a
|
xor a
|
||||||
ld [wcf64], a
|
ld [wcf64], a
|
||||||
depixel 9, 10, 2, 0
|
depixel 9, 10, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_PULSE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
.loop
|
.loop
|
||||||
ldh a, [hSCY]
|
ldh a, [hSCY]
|
||||||
@ -1015,7 +1015,7 @@ MobileTradeAnim_05:
|
|||||||
ld c, 60
|
ld c, 60
|
||||||
call WaitMobileTradeSpriteAnims
|
call WaitMobileTradeSpriteAnims
|
||||||
depixel 30, 10, 2, 0
|
depixel 30, 10, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
call GetMobileTradeAnimByte
|
call GetMobileTradeAnimByte
|
||||||
ld de, SFX_THROW_BALL
|
ld de, SFX_THROW_BALL
|
||||||
@ -1036,7 +1036,7 @@ MobileTradeAnim_07:
|
|||||||
ld c, 80
|
ld c, 80
|
||||||
call DelayFrames
|
call DelayFrames
|
||||||
depixel 30, 10, 2, 0
|
depixel 30, 10, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
call GetMobileTradeAnimByte
|
call GetMobileTradeAnimByte
|
||||||
ld de, SFX_THROW_BALL
|
ld de, SFX_THROW_BALL
|
||||||
@ -1059,7 +1059,7 @@ MobileTradeAnim_GetTrademon1:
|
|||||||
.done
|
.done
|
||||||
farcall DeinitializeAllSprites
|
farcall DeinitializeAllSprites
|
||||||
depixel 9, 10, 2, 0
|
depixel 9, 10, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_PING
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld de, SFX_GLASS_TING_2
|
ld de, SFX_GLASS_TING_2
|
||||||
call PlaySFX
|
call PlaySFX
|
||||||
@ -1094,13 +1094,13 @@ MobileTradeAnim_GetTrademon2:
|
|||||||
|
|
||||||
.asm_1088c5
|
.asm_1088c5
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
jr .asm_1088e7
|
jr .asm_1088e7
|
||||||
|
|
||||||
.asm_1088cf
|
.asm_1088cf
|
||||||
depixel 10, 11, 4, 0
|
depixel 10, 11, 4, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
ld a, SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
xor a
|
xor a
|
||||||
call Function108ad4
|
call Function108ad4
|
||||||
|
@ -483,7 +483,7 @@ Function171b42:
|
|||||||
|
|
||||||
Function171b4b:
|
Function171b4b:
|
||||||
depixel 8, 2
|
depixel 8, 2
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -491,7 +491,7 @@ Function171b4b:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
depixel 8, 19
|
depixel 8, 19
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -499,7 +499,7 @@ Function171b4b:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
|
|
||||||
depixel 17, 14, 2, 0
|
depixel 17, 14, 2, 0
|
||||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
ld a, SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||||
call InitSpriteAnimStruct
|
call InitSpriteAnimStruct
|
||||||
ld hl, SPRITEANIMSTRUCT_VAR1
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
|
@ -203,7 +203,7 @@ wSpriteAnimData::
|
|||||||
|
|
||||||
wSpriteAnimDict::
|
wSpriteAnimDict::
|
||||||
; wSpriteAnimDict pairs keys with values
|
; wSpriteAnimDict pairs keys with values
|
||||||
; keys: SPRITE_ANIM_DICT_* indexes (taken from SpriteAnimSeqData)
|
; keys: SPRITE_ANIM_DICT_* indexes (taken from SpriteAnimObjects)
|
||||||
; values: vTiles0 offsets
|
; values: vTiles0 offsets
|
||||||
ds NUM_SPRITEANIMDICT_ENTRIES * 2
|
ds NUM_SPRITEANIMDICT_ENTRIES * 2
|
||||||
|
|
||||||
@ -211,7 +211,7 @@ wSpriteAnimationStructs::
|
|||||||
; wSpriteAnim1 - wSpriteAnim10
|
; wSpriteAnim1 - wSpriteAnim10
|
||||||
for n, 1, NUM_SPRITE_ANIM_STRUCTS + 1
|
for n, 1, NUM_SPRITE_ANIM_STRUCTS + 1
|
||||||
; field 0: index
|
; field 0: index
|
||||||
; fields 1-3: loaded from SpriteAnimSeqData
|
; fields 1-3: loaded from SpriteAnimObjects
|
||||||
wSpriteAnim{d:n}:: sprite_anim_struct wSpriteAnim{d:n}
|
wSpriteAnim{d:n}:: sprite_anim_struct wSpriteAnim{d:n}
|
||||||
endr
|
endr
|
||||||
wSpriteAnimationStructsEnd::
|
wSpriteAnimationStructsEnd::
|
||||||
@ -3542,13 +3542,13 @@ SECTION "Battle Animations", WRAMX
|
|||||||
|
|
||||||
wBattleAnimTileDict::
|
wBattleAnimTileDict::
|
||||||
; wBattleAnimTileDict pairs keys with values
|
; wBattleAnimTileDict pairs keys with values
|
||||||
; keys: ANIM_GFX_* indexes (taken from anim_*gfx arguments)
|
; keys: BATTLE_ANIM_GFX_* indexes (taken from anim_*gfx arguments)
|
||||||
; values: vTiles0 offsets
|
; values: vTiles0 offsets
|
||||||
ds NUM_BATTLEANIMTILEDICT_ENTRIES * 2
|
ds NUM_BATTLEANIMTILEDICT_ENTRIES * 2
|
||||||
|
|
||||||
wActiveAnimObjects::
|
wActiveAnimObjects::
|
||||||
; wAnimObject1 - wAnimObject10
|
; wAnimObject1 - wAnimObject10
|
||||||
for n, 1, NUM_ANIM_OBJECTS + 1
|
for n, 1, NUM_BATTLE_ANIM_STRUCTS + 1
|
||||||
wAnimObject{d:n}:: battle_anim_struct wAnimObject{d:n}
|
wAnimObject{d:n}:: battle_anim_struct wAnimObject{d:n}
|
||||||
endr
|
endr
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user