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https://github.com/pret/pokecrystal.git
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Replace some "idiotic", "wtf", "stupid interns" comments with more common "useless", "pointless", "could have done X instead"
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@ -225,7 +225,6 @@ Function24a6c:
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ret
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ret
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ItemSwitch_ConvertItemFormatToDW:
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ItemSwitch_ConvertItemFormatToDW:
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; This function is absolutely idiotic.
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push hl
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push hl
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ld a, [wMenuData_ScrollingMenuItemFormat]
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ld a, [wMenuData_ScrollingMenuItemFormat]
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ld c, a
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ld c, a
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@ -10,12 +10,11 @@ InitCrystalData:
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ld [wd478], a
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ld [wd478], a
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ld [wd002], a
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ld [wd002], a
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ld [wd003], a
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ld [wd003], a
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; could have done "ld a, [wd479] \ and %11111100", saved four operations
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ld a, [wd479]
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ld a, [wd479]
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res 0, a
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res 0, a ; ???
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ld [wd479], a
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ld [wd479], a
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ld a, [wd479]
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ld a, [wd479]
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res 1, a
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res 1, a ; ???
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ld [wd479], a
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ld [wd479], a
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ret
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ret
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@ -122,9 +122,10 @@ RefreshPlayerCoords:
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ld hl, wPlayerLastMapY
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ld hl, wPlayerLastMapY
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ld [hl], e
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ld [hl], e
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ld e, a
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ld e, a
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; the next three lines are useless
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ld a, [wObjectFollow_Leader]
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ld a, [wObjectFollow_Leader]
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cp $0
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cp $0
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ret nz ; wtf
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ret nz
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ret
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ret
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CopyObjectStruct::
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CopyObjectStruct::
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@ -23,7 +23,7 @@ DelCellNum::
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ret
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ret
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CheckCellNum::
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CheckCellNum::
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jp _CheckCellNum ; wtf
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jp _CheckCellNum ; useless
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_CheckCellNum:
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_CheckCellNum:
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ld hl, wPhoneList
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ld hl, wPhoneList
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@ -60,7 +60,7 @@ StatsScreenInit_gotaddress:
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StatsScreenMain:
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StatsScreenMain:
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xor a
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xor a
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ld [wJumptableIndex], a
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ld [wJumptableIndex], a
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; stupid interns
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; ???
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ld [wcf64], a
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ld [wcf64], a
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ld a, [wcf64]
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ld a, [wcf64]
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and %11111100
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and %11111100
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@ -80,7 +80,7 @@ StatsScreenMain:
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StatsScreenMobile:
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StatsScreenMobile:
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xor a
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xor a
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ld [wJumptableIndex], a
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ld [wJumptableIndex], a
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; stupid interns
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; ???
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ld [wcf64], a
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ld [wcf64], a
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ld a, [wcf64]
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ld a, [wcf64]
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and %11111100
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and %11111100
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@ -592,7 +592,7 @@ ReadObjectEvents::
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jr z, .skip
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jr z, .skip
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; jr c, .skip
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; jr c, .skip
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; stupid waste of time and space
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; could have done "inc hl" instead
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ld bc, 1
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ld bc, 1
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add hl, bc
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add hl, bc
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; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
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; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
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@ -6469,7 +6469,7 @@ Function102e07:
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jr .okay
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jr .okay
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.link_battle
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.link_battle
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; this is idiotic
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; the next three operations are pointless
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hlcoord 3, 10
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hlcoord 3, 10
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ld b, 1
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ld b, 1
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ld c, 11
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ld c, 11
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@ -146,7 +146,7 @@ MobileMenu_InitMenuBuffers:
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ld [hli], a
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ld [hli], a
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ld a, $20 ; w2DMenuCursorOffsets
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ld a, $20 ; w2DMenuCursorOffsets
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ld [hli], a
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ld [hli], a
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; this is a stupid way to load $c3
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; could have done "ld a, A_BUTTON | D_UP | D_DOWN | B_BUTTON" instead
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ld a, A_BUTTON
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ld a, A_BUTTON
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add D_UP
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add D_UP
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add D_DOWN
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add D_DOWN
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