Disassembly of Pokémon Crystal
Go to file
2018-01-20 12:25:55 -05:00
audio wiggle → wobble 2018-01-19 00:16:08 -05:00
constants PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
data Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
docs PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
engine PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
home PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
lib/mobile More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
macros PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
maps PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
mobile PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
tools Shebang 2018-01-14 23:51:24 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
audio.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
charmap.asm Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
constants.asm Partially document SGB data from pokered 2018-01-17 22:37:04 -05:00
FAQ.md CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
hram.asm Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
macros.asm Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
main.asm Move code out of data/ 2018-01-16 18:07:06 -05:00
Makefile More Japanese characters 2018-01-19 20:48:33 -05:00
pokecrystal.link map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
README.md Add pokegold and pokefirered. 2017-12-31 13:25:53 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
STYLE.md Heading 2018-01-09 22:47:17 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also