Disassembly of Pokémon Crystal
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2020-11-09 15:20:40 -05:00
.travis Use pokepret account for committing to symbols branch 2020-06-22 17:25:42 -04:00
audio Updates to more closely sync with pokegold 2020-10-29 23:23:57 -04:00
constants Identify wBattleAnimTemp0-3 2020-11-09 15:05:14 -05:00
data Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
docs Identify some uses of wBuffer1-6 in new Crystal code 2020-11-03 22:52:50 -05:00
engine Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
gfx Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
home Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
lib/mobile Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
macros Identify wBattleAnimTemp0-3 2020-11-09 15:05:14 -05:00
maps Identify more uses of wBuffer1-6 2020-11-03 19:53:07 -05:00
mobile Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
tools tools/sym_comments.py can comment labels with their sym file addresses 2020-10-14 11:22:34 -04:00
.gitattributes Remove empty .gitmodules 2020-02-23 15:15:07 -05:00
.gitignore Sync .gitignore with pokered and pokegold 2020-07-05 19:00:57 -04:00
.travis.yml rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Add extra japanese chars not represented as of yet 2020-08-03 23:35:15 +02:00
constants.asm add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm 2020-07-06 16:53:05 -04:00
FAQ.md rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
home.asm Create home/header.asm 2020-02-23 14:28:21 +01:00
hram.asm Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
INSTALL.md Refer to rgbds' own install instructions 2020-10-30 11:28:48 -04:00
layout.link Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs 2020-07-23 23:49:17 -04:00
macros.asm Treat map setup commands like trade script commands 2020-07-22 13:37:43 -04:00
main.asm Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
Makefile 'make clean' reuses 'make tidy' commands 2020-08-11 14:14:33 -04:00
README.md Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
rgbdscheck.asm rgbdscheck requires 0.4.1 2020-07-27 08:32:19 -04:00
roms.sha1 Port pokegold's method of defining rgblink arguments per ROM 2020-07-13 16:11:59 -04:00
sram.asm Identify remaining Mystery Gift labels and constants 2020-10-27 23:09:06 -04:00
STYLE.md Update the style guide with new conventions and rgbasm possibilities 2020-10-26 22:35:40 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Identify wBattleAnimTemp0-3 2020-11-09 15:05:14 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: