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66 lines
1.3 KiB
NASM
66 lines
1.3 KiB
NASM
const_value set 2
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const FIGHTINGDOJO_BLACK_BELT
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const FIGHTINGDOJO_POKE_BALL
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FightingDojo_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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FightingDojoBlackBelt:
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jumptextfaceplayer FightingDojoBlackBeltText
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MapFightingDojoSignpost0Script:
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jumptext FightingDojoSign0Text
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MapFightingDojoSignpost1Script:
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jumptext FightingDojoSign1Text
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FightingDojoFocusBand:
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itemball FOCUS_BAND
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FightingDojoBlackBeltText:
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text "Hello!"
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para "KARATE KING, the"
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line "FIGHTING DOJO's"
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para "master, is in a"
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line "cave in JOHTO for"
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cont "training."
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done
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FightingDojoSign0Text:
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text "What goes around"
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line "comes around!"
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done
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FightingDojoSign1Text:
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text "Enemies on every"
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line "side!"
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done
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FightingDojo_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 4, 11, 1, SAFFRON_CITY
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warp_def 5, 11, 1, SAFFRON_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 4, 0, BGEVENT_READ, MapFightingDojoSignpost0Script
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bg_event 5, 0, BGEVENT_READ, MapFightingDojoSignpost1Script
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.ObjectEvents:
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db 2
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object_event 4, 4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
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object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND
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