mirror of
https://github.com/pret/pokecrystal.git
synced 2024-11-23 21:39:53 +00:00
296 lines
5.5 KiB
NASM
296 lines
5.5 KiB
NASM
const_value set 2
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const OAKSLAB_OAK
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const OAKSLAB_SCIENTIST1
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const OAKSLAB_SCIENTIST2
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const OAKSLAB_SCIENTIST3
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OaksLab_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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.DummyScene:
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end
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Oak:
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faceplayer
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opentext
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checkevent EVENT_OPENED_MT_SILVER
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iftrue .CheckPokedex
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checkevent EVENT_TALKED_TO_OAK_IN_KANTO
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iftrue .CheckBadges
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writetext OakWelcomeKantoText
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buttonsound
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setevent EVENT_TALKED_TO_OAK_IN_KANTO
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.CheckBadges:
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checkcode VAR_BADGES
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if_equal NUM_BADGES, .OpenMtSilver
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if_equal NUM_JOHTO_BADGES, .Complain
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jump .AhGood
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.CheckPokedex:
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writetext OakLabDexCheckText
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waitbutton
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special ProfOaksPCBoot
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writetext OakLabGoodbyeText
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waitbutton
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closetext
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end
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.OpenMtSilver:
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writetext OakOpenMtSilverText
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buttonsound
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setevent EVENT_OPENED_MT_SILVER
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jump .CheckPokedex
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.Complain:
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writetext OakNoKantoBadgesText
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buttonsound
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jump .CheckPokedex
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.AhGood:
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writetext OakYesKantoBadgesText
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buttonsound
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jump .CheckPokedex
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OaksAssistant1Script:
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jumptextfaceplayer OaksAssistant1Text
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OaksAssistant2Script:
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jumptextfaceplayer OaksAssistant2Text
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OaksAssistant3Script:
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jumptextfaceplayer OaksAssistant3Text
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OaksLabBookshelf:
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jumpstd difficultbookshelf
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OaksLabPoster1:
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jumptext OaksLabPoster1Text
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OaksLabPoster2:
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jumptext OaksLabPoster2Text
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OaksLabTrashcan:
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jumptext OaksLabTrashcanText
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OaksLabPC:
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jumptext OaksLabPCText
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OakWelcomeKantoText:
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text "OAK: Ah, <PLAY_G>!"
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line "It's good of you"
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para "to come all this"
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line "way to KANTO."
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para "What do you think"
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line "of the trainers"
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para "out here?"
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line "Pretty tough, huh?"
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done
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OakLabDexCheckText:
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text "How is your #-"
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line "DEX coming?"
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para "Let's see…"
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done
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OakLabGoodbyeText:
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text "If you're in the"
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line "area, I hope you"
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cont "come visit again."
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done
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OakOpenMtSilverText:
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text "OAK: Wow! That's"
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line "excellent!"
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para "You collected the"
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line "BADGES of GYMS in"
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cont "KANTO. Well done!"
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para "I was right in my"
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line "assessment of you."
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para "Tell you what,"
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line "<PLAY_G>. I'll make"
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para "arrangements so"
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line "that you can go to"
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cont "MT.SILVER."
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para "MT.SILVER is a big"
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line "mountain that is"
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para "home to many wild"
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line "#MON."
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para "It's too dangerous"
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line "for your average"
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para "trainer, so it's"
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line "off limits. But"
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para "we can make an"
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line "exception in your"
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cont "case, <PLAY_G>."
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para "Go up to INDIGO"
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line "PLATEAU. You can"
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para "reach MT.SILVER"
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line "from there."
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done
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OakNoKantoBadgesText:
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text "OAK: Hmm? You're"
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line "not collecting"
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cont "KANTO GYM BADGES?"
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para "The GYM LEADERS in"
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line "KANTO are as tough"
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para "as any you battled"
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line "in JOHTO."
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para "I recommend that"
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line "you challenge"
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cont "them."
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done
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OakYesKantoBadgesText:
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text "OAK: Ah, you're"
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line "collecting KANTO"
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cont "GYM BADGES."
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para "I imagine that"
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line "it's hard, but the"
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para "experience is sure"
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line "to help you."
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para "Come see me when"
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line "you get them all."
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para "I'll have a gift"
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line "for you."
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para "Keep trying hard,"
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line "<PLAY_G>!"
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done
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OaksAssistant1Text:
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text "The PROF's #MON"
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line "TALK radio program"
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para "isn't aired here"
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line "in KANTO."
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para "It's a shame--I'd"
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line "like to hear it."
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done
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OaksAssistant2Text:
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text "Thanks to your"
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line "work on the #-"
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cont "DEX, the PROF's"
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para "research is coming"
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line "along great."
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done
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OaksAssistant3Text:
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text "Don't tell anyone,"
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line "but PROF.OAK'S"
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para "#MON TALK isn't"
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line "a live broadcast."
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done
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OaksLabPoster1Text:
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text "Press START to"
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line "open the MENU."
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done
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OaksLabPoster2Text:
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text "The SAVE option is"
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line "on the MENU."
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para "Use it in a timely"
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line "manner."
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done
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OaksLabTrashcanText
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text "There's nothing in"
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line "here…"
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done
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OaksLabPCText:
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text "There's an e-mail"
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line "message on the PC."
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para "…"
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para "PROF.OAK, how is"
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line "your research"
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cont "coming along?"
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para "I'm still plugging"
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line "away."
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para "I heard rumors"
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line "that <PLAY_G> is"
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para "getting quite a"
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line "reputation."
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para "I'm delighted to"
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line "hear that."
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para "ELM in NEW BARK"
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line "TOWN 8-)"
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done
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OaksLab_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 4, 11, 3, PALLET_TOWN
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warp_def 5, 11, 3, PALLET_TOWN
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.CoordEvents:
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db 0
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.BGEvents:
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db 16
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bg_event 6, 1, BGEVENT_READ, OaksLabBookshelf
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bg_event 7, 1, BGEVENT_READ, OaksLabBookshelf
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bg_event 8, 1, BGEVENT_READ, OaksLabBookshelf
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bg_event 9, 1, BGEVENT_READ, OaksLabBookshelf
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bg_event 0, 7, BGEVENT_READ, OaksLabBookshelf
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bg_event 1, 7, BGEVENT_READ, OaksLabBookshelf
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bg_event 2, 7, BGEVENT_READ, OaksLabBookshelf
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bg_event 3, 7, BGEVENT_READ, OaksLabBookshelf
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bg_event 6, 7, BGEVENT_READ, OaksLabBookshelf
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bg_event 7, 7, BGEVENT_READ, OaksLabBookshelf
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bg_event 8, 7, BGEVENT_READ, OaksLabBookshelf
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bg_event 9, 7, BGEVENT_READ, OaksLabBookshelf
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bg_event 4, 0, BGEVENT_READ, OaksLabPoster1
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bg_event 5, 0, BGEVENT_READ, OaksLabPoster2
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bg_event 9, 3, BGEVENT_READ, OaksLabTrashcan
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bg_event 0, 1, BGEVENT_READ, OaksLabPC
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.ObjectEvents:
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db 4
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object_event 4, 2, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Oak, -1
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object_event 1, 8, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant1Script, -1
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object_event 8, 9, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant2Script, -1
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object_event 1, 4, SPRITE_SCIENTIST, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant3Script, -1
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