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https://github.com/pret/pokecrystal.git
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102 lines
2.0 KiB
NASM
102 lines
2.0 KiB
NASM
const_value set 2
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const ROUTE1_YOUNGSTER
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const ROUTE1_COOLTRAINER_F
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const ROUTE1_FRUIT_TREE
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Route1_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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TrainerSchoolboyDanny:
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trainer SCHOOLBOY, DANNY, EVENT_BEAT_SCHOOLBOY_DANNY, SchoolboyDannySeenText, SchoolboyDannyBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SchoolboyDannyAfterBattleText
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waitbutton
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closetext
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end
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TrainerCooltrainerfQuinn:
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trainer COOLTRAINERF, QUINN, EVENT_BEAT_COOLTRAINERF_QUINN, CooltrainerfQuinnSeenText, CooltrainerfQuinnBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext CooltrainerfQuinnAfterBattleText
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waitbutton
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closetext
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end
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Route1Sign:
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jumptext Route1SignText
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FruitTreeScript_0x1ac581:
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fruittree FRUITTREE_ROUTE_1
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SchoolboyDannySeenText:
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text "If trainers meet,"
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line "the first thing to"
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cont "do is battle."
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done
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SchoolboyDannyBeatenText:
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text "Awww… I've got a"
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line "losing record…"
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done
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SchoolboyDannyAfterBattleText:
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text "For trainers, it's"
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line "a given that we'll"
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para "battle whenever we"
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line "meet."
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done
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CooltrainerfQuinnSeenText:
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text "You there!"
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line "Want to battle?"
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done
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CooltrainerfQuinnBeatenText:
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text "Down and out…"
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done
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CooltrainerfQuinnAfterBattleText:
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text "You're strong."
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para "You obviously must"
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line "have trained hard."
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done
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Route1SignText:
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text "ROUTE 1"
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para "PALLET TOWN -"
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line "VIRIDIAN CITY"
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done
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Route1_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 0
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.CoordEvents:
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db 0
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.BGEvents:
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db 1
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bg_event 7, 27, BGEVENT_READ, Route1Sign
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.ObjectEvents:
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db 3
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object_event 4, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSchoolboyDanny, -1
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object_event 9, 25, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfQuinn, -1
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object_event 3, 7, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x1ac581, -1
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