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switch fully to battle type constants
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parent
1521acf3f0
commit
d5a1d28c99
@ -1,5 +1,6 @@
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#include "global.h"
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#include "encounter.h"
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#include "constants/battle.h"
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#include "constants/game_stats.h"
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#include "event_data.h"
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#include "field_system.h"
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@ -120,7 +121,7 @@ static BOOL GetEncounterResult(Encounter *encounter) {
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}
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static void sub_020465E4(BattleSetup *setup, FieldSystem *fieldSystem) {
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if (!(setup->flags & BATTLE_SETUP_FLAG_UNK_31)) {
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if (!(setup->flags & BATTLE_TYPE_DEBUG)) {
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sub_02047F38(setup, fieldSystem);
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}
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}
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@ -146,7 +147,7 @@ static BOOL Task_StartEncounter(TaskManager *taskManager) { //todo: better name
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break;
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case 3:
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sub_020465E4(encounter->setup, fieldSystem);
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if (encounter->setup->flags == BATTLE_SETUP_FLAG_NONE || encounter->setup->flags == BATTLE_SETUP_FLAG_UNK_8 || encounter->setup->flags == (BATTLE_SETUP_FLAG_UNK_1 | BATTLE_SETUP_FLAG_UNK_3 | BATTLE_SETUP_FLAG_UNK_6)) {
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if (encounter->setup->flags == BATTLE_TYPE_NONE || encounter->setup->flags == BATTLE_TYPE_8 || encounter->setup->flags == (BATTLE_TYPE_DOUBLES | BATTLE_TYPE_MULTI | BATTLE_TYPE_6)) {
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sub_02061080(fieldSystem, encounter->setup->unk134, encounter->setup->winFlag);
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}
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@ -440,7 +441,7 @@ static BOOL Task_SafariEncounter(TaskManager *taskManager) {
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sub_020465E4(encounter->setup, fieldSystem);
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if (encounter->setup->winFlag == 4) {
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SafariZone *safariZone = Save_SafariZone_Get(fieldSystem->saveData);
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Pokemon *pokemon = GetPartyMonByIndex(encounter->setup->party[1], 0);
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Pokemon *pokemon = GetPartyMonByIndex(encounter->setup->party[BATTLER_ENEMY], 0);
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sub_02060FE0(safariZone, pokemon);
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}
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@ -488,7 +489,7 @@ static BOOL Task_SafariEncounter(TaskManager *taskManager) {
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void SetupAndStartHoneyTreeBattle(TaskManager *taskManager, u32 *winFlag) {
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FieldSystem *fieldSystem = TaskManager_GetFieldSystem(taskManager);
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sub_0205DD40(fieldSystem->unk90);
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BattleSetup *setup = BattleSetup_New(HEAP_ID_FIELD, BATTLE_SETUP_FLAG_NONE);
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BattleSetup *setup = BattleSetup_New(HEAP_ID_FIELD, BATTLE_TYPE_NONE);
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BattleSetup_InitFromFieldSystem(setup, fieldSystem);
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setup->unk150 = 0;
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@ -504,7 +505,7 @@ void SetupAndStartWildBattle(TaskManager *taskManager, u16 species, u8 level, u3
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BattleSetup *setup;
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FieldSystem *fieldSystem = TaskManager_GetFieldSystem(taskManager);
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sub_0205DD40(fieldSystem->unk90);
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setup = BattleSetup_New(HEAP_ID_FIELD, BATTLE_SETUP_FLAG_NONE);
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setup = BattleSetup_New(HEAP_ID_FIELD, BATTLE_TYPE_NONE);
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BattleSetup_InitFromFieldSystem(setup, fieldSystem);
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ov06_0223CD7C(fieldSystem, species, level, setup);
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@ -571,7 +572,7 @@ void sub_02046F70(FieldSystem *fieldSystem, BattleSetup *setup) {
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void SetupAndStartFirstBattle(TaskManager *taskManager, u16 species, u8 level) {
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FieldSystem *fieldSystem = TaskManager_GetFieldSystem(taskManager);
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BattleSetup *setup = BattleSetup_New(HEAP_ID_FIELD, 0);
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BattleSetup *setup = BattleSetup_New(HEAP_ID_FIELD, BATTLE_TYPE_NONE);
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BattleSetup_InitFromFieldSystem(setup, fieldSystem);
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ov06_0223CD7C(fieldSystem, species, level, setup);
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@ -4,20 +4,6 @@
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#include "global.h"
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#include "party.h"
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#define BATTLE_SETUP_FLAG_NONE (0)
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#define BATTLE_SETUP_FLAG_UNK_0 (1 << 0)
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#define BATTLE_SETUP_FLAG_UNK_1 (1 << 1)
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#define BATTLE_SETUP_FLAG_UNK_2 (1 << 2)
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#define BATTLE_SETUP_FLAG_UNK_3 (1 << 3)
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#define BATTLE_SETUP_FLAG_UNK_4 (1 << 4)
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#define BATTLE_SETUP_FLAG_UNK_5 (1 << 5)
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#define BATTLE_SETUP_FLAG_UNK_6 (1 << 6)
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#define BATTLE_SETUP_FLAG_UNK_8 (1 << 8)
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#define BATTLE_SETUP_FLAG_UNK_9 (1 << 9)
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#define BATTLE_SETUP_FLAG_UNK_10 (1 << 10)
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#define BATTLE_SETUP_FLAG_HEAL_AFTER_DEFEAT (1 << 11)
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#define BATTLE_SETUP_FLAG_UNK_31 (1 << 31)
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typedef struct BattleSetupUnkSub138 {
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u32 unk0;
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u32 unk4;
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@ -1,5 +1,30 @@
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#ifndef POKEDIAMOND_BATTLE_H
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#define POKEDIAMOND_BATTLE_H
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#ifndef POKEDIAMOND_CONSTANTS_BATTLE_H
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#define POKEDIAMOND_CONSTANTS_BATTLE_H
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//Battler IDs
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#define BATTLER_NONE 0xFF
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#define BATTLER_PLAYER 0
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#define BATTLER_ENEMY 1
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#define BATTLER_PLAYER2 2
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#define BATTLER_ENEMY2 3
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//Battle Type
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#define BATTLE_TYPE_NONE 0
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#define BATTLE_TYPE_TRAINER (1 << 0)
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#define BATTLE_TYPE_DOUBLES (1 << 1)
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#define BATTLE_TYPE_LINK (1 << 2)
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#define BATTLE_TYPE_MULTI (1 << 3)
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#define BATTLE_TYPE_INGAME_PARTNER (1 << 4)
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#define BATTLE_TYPE_SAFARI (1 << 5)
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#define BATTLE_TYPE_6 (1 << 6)
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#define BATTLE_TYPE_TOWER (1 << 7)
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#define BATTLE_TYPE_8 (1 << 8)
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#define BATTLE_TYPE_PAL_PARK (1 << 9)
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#define BATTLE_TYPE_TUTORIAL (1 << 10)
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#define BATTLE_TYPE_11 (1 << 11)
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#define BATTLE_TYPE_DEBUG (1 << 31)
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#define BATTLE_TYPE_NO_EXP (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_TOWER | BATTLE_TYPE_PAL_PARK)
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#define MOVE_EFFECT_NORMAL_HIT 0
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#define MOVE_EFFECT_SLEEP 1
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@ -280,4 +305,4 @@
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#define MOVE_EFFECT_CHARGE_BEAM 276
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#endif //POKEDIAMOND_BATTLE_H
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#endif //POKEDIAMOND_CONSTANTS_BATTLE_H
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