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71 lines
1.4 KiB
C
71 lines
1.4 KiB
C
#ifndef POKEDIAMOND_FIELD_SYSTEM_H
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#define POKEDIAMOND_FIELD_SYSTEM_H
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#include "global.h"
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#include "bg_window.h"
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#include "camera.h"
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#include "field_player_avatar.h"
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#include "save.h"
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#include "task.h"
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typedef struct Location {
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u32 mapId;
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u32 warpId;
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u32 x;
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u32 y;
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u32 direction;
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} Location;
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typedef struct UnkFieldStruct04 {
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u8 padding[0xC];
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u32 unk0C;
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} UnkFieldStruct04;
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typedef struct MapObjectManager { // must be in this func, cause otheriwse build will fail
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u8 padding[0x12C];
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} MapObjectManager; // todo: fill out
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typedef struct UnkStruct_020464D4 {
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u16 unk0[4];
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u8 padding[0x108];
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} UnkStruct_020464D4;
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typedef struct UnkStruct_02046444 {
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u8 padding[0x24];
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u16 unk24;
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u16 unk26;
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u16 unk28;
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u8 padding2[0x66];
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UnkStruct_020464D4 unk90[1]; // todo find size
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} UnkStruct_02046444;
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typedef struct FieldSystem {
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u32 *unk00;
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UnkFieldStruct04 *unk04;
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BgConfig *bgConfig;
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SaveData *saveData; // 0xC
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TaskManager *taskManager;
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u8 padding2[0x8];
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Location *location;
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Camera *camera;
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u32 unk24;
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u8 padding3[0xC];
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MapObjectManager *mapObjectManager;
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PlayerAvatar *playerAvatar;
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u8 padding4[0x24];
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u32 unk60;
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u8 padding5[0x12];
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u16 unk76;
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u32 unk78;
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u32 unk7C;
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u8 padding6[0x10];
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u32 unk90;
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u8 padding7[0x4];
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u32 *unk98;
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u8 padding8[0xC];
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UnkStruct_02046444 *unkA8;
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} FieldSystem;
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#endif // POKEDIAMOND_FIELD_SYSTEM_H
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