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41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
#ifndef POKEDIAMOND_BATTLE_SETUP_H
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#define POKEDIAMOND_BATTLE_SETUP_H
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#include "global.h"
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#include "party.h"
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#define BATTLE_SETUP_FLAG_NONE (0)
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#define BATTLE_SETUP_FLAG_UNK_0 (1 << 0)
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#define BATTLE_SETUP_FLAG_UNK_1 (1 << 1)
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#define BATTLE_SETUP_FLAG_UNK_2 (1 << 2)
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#define BATTLE_SETUP_FLAG_UNK_3 (1 << 3)
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#define BATTLE_SETUP_FLAG_UNK_4 (1 << 4)
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#define BATTLE_SETUP_FLAG_UNK_5 (1 << 5)
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#define BATTLE_SETUP_FLAG_UNK_6 (1 << 6)
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#define BATTLE_SETUP_FLAG_UNK_8 (1 << 8)
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#define BATTLE_SETUP_FLAG_UNK_9 (1 << 9)
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#define BATTLE_SETUP_FLAG_UNK_10 (1 << 10)
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#define BATTLE_SETUP_FLAG_HEAL_AFTER_DEFEAT (1 << 11)
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#define BATTLE_SETUP_FLAG_UNK_31 (1 << 31)
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typedef struct BattleSetupUnkSub138 {
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u32 unk0;
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u32 unk4;
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u32 unk8;
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} BattleSetupUnkSub138;
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typedef struct BattleSetup {
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u32 flags;
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Party *party[4];
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u32 winFlag;
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u8 padding[0x11C];
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u32 unk134;
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BattleSetupUnkSub138 unk138;
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u8 padding2[0xC];
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u32 unk150;
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u32 unk154;
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u8 padding3[0x34];
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u32 unk18C;
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} BattleSetup;
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#endif //POKEDIAMOND_BATTLE_SETUP_H
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