pokediamond/include/battle_setup.h
2023-08-10 20:41:39 +01:00

41 lines
1.2 KiB
C

#ifndef POKEDIAMOND_BATTLE_SETUP_H
#define POKEDIAMOND_BATTLE_SETUP_H
#include "global.h"
#include "party.h"
#define BATTLE_SETUP_FLAG_NONE (0)
#define BATTLE_SETUP_FLAG_UNK_0 (1 << 0)
#define BATTLE_SETUP_FLAG_UNK_1 (1 << 1)
#define BATTLE_SETUP_FLAG_UNK_2 (1 << 2)
#define BATTLE_SETUP_FLAG_UNK_3 (1 << 3)
#define BATTLE_SETUP_FLAG_UNK_4 (1 << 4)
#define BATTLE_SETUP_FLAG_UNK_5 (1 << 5)
#define BATTLE_SETUP_FLAG_UNK_6 (1 << 6)
#define BATTLE_SETUP_FLAG_UNK_8 (1 << 8)
#define BATTLE_SETUP_FLAG_UNK_9 (1 << 9)
#define BATTLE_SETUP_FLAG_UNK_10 (1 << 10)
#define BATTLE_SETUP_FLAG_HEAL_AFTER_DEFEAT (1 << 11)
#define BATTLE_SETUP_FLAG_UNK_31 (1 << 31)
typedef struct BattleSetupUnkSub138 {
u32 unk0;
u32 unk4;
u32 unk8;
} BattleSetupUnkSub138;
typedef struct BattleSetup {
u32 flags;
Party *party[4];
u32 winFlag;
u8 padding[0x11C];
u32 unk134;
BattleSetupUnkSub138 unk138;
u8 padding2[0xC];
u32 unk150;
u32 unk154;
u8 padding3[0x34];
u32 unk18C;
} BattleSetup;
#endif //POKEDIAMOND_BATTLE_SETUP_H