pokediamond/tools/nitrogfx/gfx.h
2020-07-10 17:26:17 +01:00

42 lines
1.3 KiB
C

// Copyright (c) 2015 YamaArashi
#ifndef GFX_H
#define GFX_H
#include <stdint.h>
#include <stdbool.h>
struct Color {
unsigned char red;
unsigned char green;
unsigned char blue;
};
struct Palette {
struct Color colors[256];
int numColors;
int bitDepth;
};
struct Image {
int width;
int height;
int bitDepth;
unsigned char *pixels;
bool hasPalette;
struct Palette palette;
bool hasTransparency;
};
void ReadImage(char *path, int tilesWidth, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
void ReadNtrImage(char *path, int tilesWidth, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
void WriteImage(char *path, int numTiles, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors);
void WriteNtrImage(char *path, int numTiles, int bitDepth, int metatileWidth, int metatileHeight, struct Image *image, bool invertColors, bool clobberSize, bool byteOrder, bool version101);
void FreeImage(struct Image *image);
void ReadGbaPalette(char *path, struct Palette *palette);
void ReadNtrPalette(char *path, struct Palette *palette);
void WriteGbaPalette(char *path, struct Palette *palette);
void WriteNtrPalette(char *path, struct Palette *palette, bool ncpr);
#endif // GFX_H