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Fixed a bug with Counter and Mirror Coat where they would be scored up depending on the wrong target mon type category.
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@ -1613,6 +1613,8 @@ AI_CV_Disable2:
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AI_CV_Disable_End:
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end
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@ BUG: The original script would score up Counter when the target's types were not physical
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@ This is incorrect since Counter only deals double the damage received if hit by a physical attack
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AI_CV_Counter:
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if_status AI_TARGET, STATUS1_SLEEP, AI_CV_Counter_ScoreDown1
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if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Counter_ScoreDown1
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@ -1625,7 +1627,7 @@ AI_CV_Counter2:
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if_random_less_than 100, AI_CV_Counter3
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score -1
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AI_CV_Counter3:
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if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7
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if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter8
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get_last_used_bank_move AI_TARGET
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get_move_power_from_result
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if_equal 0, AI_CV_Counter5
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@ -1645,15 +1647,24 @@ AI_CV_Counter5:
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if_random_less_than 100, AI_CV_Counter6
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score +1
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AI_CV_Counter6:
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#ifdef BUGFIX
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get_target_type1
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter7
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get_target_type2
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter7
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goto AI_CV_Counter_End
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#else
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get_target_type1
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
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get_target_type2
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
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if_random_less_than 50, AI_CV_Counter_End
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#endif
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AI_CV_Counter7:
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if_random_less_than 100, AI_CV_Counter8
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score +4
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if_random_less_than 50, AI_CV_Counter_End
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AI_CV_Counter8:
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if_random_less_than 100, AI_CV_Counter9
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score +4
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AI_CV_Counter9:
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end
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AI_CV_Counter_ScoreDown1:
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@ -2100,6 +2111,8 @@ AI_CV_PsychUp_ScoreDown2:
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AI_CV_PsychUp_End:
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end
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@ BUG: The original script would score up Mirror Coat when the target's types were not special
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@ This is incorrect since Mirror Coat only deals double the damage received if hit by a special attack
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AI_CV_MirrorCoat:
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if_status AI_TARGET, STATUS1_SLEEP, AI_CV_MirrorCoat_ScoreDown1
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if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_MirrorCoat_ScoreDown1
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@ -2132,10 +2145,19 @@ AI_CV_MirrorCoat5:
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if_random_less_than 100, AI_CV_MirrorCoat6
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score +1
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AI_CV_MirrorCoat6:
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#ifdef BUGFIX
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get_target_type1
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if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat7
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get_target_type2
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if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat7
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goto AI_CV_MirrorCoat_End
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#else
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get_target_type1
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if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
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get_target_type2
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if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
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#endif
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AI_CV_MirrorCoat7:
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if_random_less_than 50, AI_CV_MirrorCoat_End
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AI_CV_MirrorCoat_ScoreUp4:
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if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End
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