pokefirered/include/blend_palette.h

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#ifndef GUARD_BLEND_PALETTE_H
#define GUARD_BLEND_PALETTE_H
#include "global.h"
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// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void BlendPalette(u16, u16, u8, u16);
void BlendPalettesAt(u16 * palbuff, u16 blend_pal, u32 coefficient, s32 size);
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#endif //GUARD_BLEND_PALETTE_H