pokefirered/sound/music_player_table.inc

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.equiv TRACK_SIZE, 0x50
.equiv NUM_TRACKS_BGM, 10
.equiv NUM_TRACKS_SE1, 3
.equiv NUM_TRACKS_SE2, 9
.equiv NUM_TRACKS_SE3, 1
.bss
gMPlayTrack_BGM::
.space TRACK_SIZE * NUM_TRACKS_BGM
.size gMPlayTrack_BGM, .-gMPlayTrack_BGM
gMPlayTrack_SE1::
.space TRACK_SIZE * NUM_TRACKS_SE1
.size gMPlayTrack_SE1, .-gMPlayTrack_SE1
gMPlayTrack_SE2::
.space TRACK_SIZE * NUM_TRACKS_SE2
.size gMPlayTrack_SE2, .-gMPlayTrack_SE2
gMPlayTrack_SE3::
.space TRACK_SIZE * NUM_TRACKS_SE3
.size gMPlayTrack_SE3, .-gMPlayTrack_SE3
.section .rodata
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.align 2
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gMPlayTable::
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music_player gMPlayInfo_BGM, gMPlayTrack_BGM, NUM_TRACKS_BGM, 0
music_player gMPlayInfo_SE1, gMPlayTrack_SE1, NUM_TRACKS_SE1, 1
music_player gMPlayInfo_SE2, gMPlayTrack_SE2, NUM_TRACKS_SE2, 1
music_player gMPlayInfo_SE3, gMPlayTrack_SE3, NUM_TRACKS_SE3, 0