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Standardize battle_transition graphics
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Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 553 B |
Before Width: | Height: | Size: 121 B After Width: | Height: | Size: 121 B |
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 158 B |
@ -248,28 +248,6 @@ $(ROULETTEGFXDIR)/poke_icons2.4bpp: $(ROULETTEGFXDIR)/wynaut.4bpp \
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$(ROULETTEGFXDIR)/makuhita.4bpp
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@cat $^ >$@
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$(BATTRANSGFXDIR)/85BBC14.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 53 -Wnum_tiles
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$(BATTRANSGFXDIR)/rayquaza.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 938 -Wnum_tiles
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$(BATTRANSGFXDIR)/frontier_square_1.4bpp: $(BATTRANSGFXDIR)/frontier_squares_blanktiles.4bpp \
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$(BATTRANSGFXDIR)/frontier_squares_1.4bpp
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@cat $^ >$@
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$(BATTRANSGFXDIR)/frontier_square_2.4bpp: $(BATTRANSGFXDIR)/frontier_squares_blanktiles.4bpp \
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$(BATTRANSGFXDIR)/frontier_squares_2.4bpp
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@cat $^ >$@
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$(BATTRANSGFXDIR)/frontier_square_3.4bpp: $(BATTRANSGFXDIR)/frontier_squares_blanktiles.4bpp \
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$(BATTRANSGFXDIR)/frontier_squares_3.4bpp
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@cat $^ >$@
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$(BATTRANSGFXDIR)/frontier_square_4.4bpp: $(BATTRANSGFXDIR)/frontier_squares_blanktiles.4bpp \
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$(BATTRANSGFXDIR)/frontier_squares_4.4bpp
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@cat $^ >$@
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$(SLOTMACHINEGFXDIR)/reel_time_gfx.4bpp: $(SLOTMACHINEGFXDIR)/reel_time_pikachu.4bpp \
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$(SLOTMACHINEGFXDIR)/reel_time_machine.4bpp
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@cat $^ >$@
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@ -450,9 +428,6 @@ $(FIELDEFFECTSGFXDIR)/pics/tree_disguise.4bpp: %.4bpp: %.png
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$(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 8 -Wnum_tiles
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$(BATTRANSGFXDIR)/frontier_transition.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 43 -Wnum_tiles
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graphics/tm_case/tm_case.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 91 -Wnum_tiles
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@ -207,13 +207,13 @@ static void IncrementTrainerPicState(s16 spriteId);
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static s16 IsTrainerPicSlideDone(s16 spriteId);
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static void Mugshots_CreateTrainerPics(struct Task *task);
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static const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball_tileset.4bpp");
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static const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/sliding_pokeball_tilemap.bin");
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static const u8 sPokeball_Gfx[] = INCBIN_U8("graphics/battle_transitions/sliding_pokeball.4bpp");
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static const u32 sVsBarTileset[] = INCBIN_U32("graphics/battle_transitions/vsbar_tileset.4bpp");
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static const u32 sBigPokeball_Gfx[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp");
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static const u32 sSlidingPokeball_Tilemap[] = INCBIN_U32("graphics/battle_transitions/sliding_pokeball.bin");
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static const u8 sSlidingPokeball_Gfx[] = INCBIN_U8("graphics/battle_transitions/sliding_pokeball.4bpp");
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static const u32 sMugshotBanner_Gfx[] = INCBIN_U32("graphics/battle_transitions/mugshot_banner.4bpp");
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static const u8 sUnusedBrendan_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
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static const u8 sUnusedLass_Gfx[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
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static const u32 sGridSquareTileset[] = INCBIN_U32("graphics/battle_transitions/grid_square_tileset.4bpp");
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static const u32 sGridSquare_Gfx[] = INCBIN_U32("graphics/battle_transitions/grid_square.4bpp");
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// All battle transitions use the same intro
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static const TaskFunc sTasks_Intro[] =
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@ -453,8 +453,8 @@ static const TransitionStateFunc sTransitionIntroFuncs[] =
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static const struct SpriteFrameImage sSpriteImage_Pokeball[] =
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{
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{
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.data = sPokeball_Gfx,
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.size = sizeof(sPokeball_Gfx),
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.data = sSlidingPokeball_Gfx,
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.size = sizeof(sSlidingPokeball_Gfx),
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},
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};
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@ -928,7 +928,7 @@ static bool8 BigPokeball_Init(struct Task *task)
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InitPatternWeaveTransition(task);
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GetBg0TilesDst(&tilemap, &tileset);
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CpuFill16(0, tilemap, BG_SCREEN_SIZE);
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CpuCopy16(sBigPokeball_Tileset, tileset, 0x580);
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CpuCopy16(sBigPokeball_Gfx, tileset, sizeof(sBigPokeball_Gfx));
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LoadPalette(sFieldEffectPal_Pokeball, 0xF0, sizeof(sFieldEffectPal_Pokeball));
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task->tState++;
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return FALSE;
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@ -1098,7 +1098,7 @@ static bool8 PokeballsTrail_Init(struct Task *task)
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u16 *tilemap, *tileset;
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GetBg0TilesDst(&tilemap, &tileset);
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CpuCopy16(sPokeballTrail_Tileset, tileset, 0x40);
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CpuCopy16(sSlidingPokeball_Tilemap, tileset, 0x40);
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CpuFill32(0, tilemap, BG_SCREEN_SIZE);
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LoadPalette(sFieldEffectPal_Pokeball, 0xF0, sizeof(sFieldEffectPal_Pokeball));
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task->tState++;
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@ -1897,7 +1897,7 @@ static bool8 Mugshot_SetGfx(struct Task *task)
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const u16 *mugshotsMap = sMugshotsTilemap;
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GetBg0TilesDst(&tilemap, &tileset);
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CpuCopy16(sVsBarTileset, tileset, 0x1E0);
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CpuCopy16(sMugshotBanner_Gfx, tileset, sizeof(sMugshotBanner_Gfx));
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LoadPalette(sOpponentMugshotsPals[task->tMugshotId], 0xF0, 0x20);
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LoadPalette(sPlayerMugshotsPals[gSaveBlock2Ptr->playerGender], 0xFA, 0xC);
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@ -2578,7 +2578,7 @@ static bool8 GridSquares_Init(struct Task *task)
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u16 *tilemap, *tileset;
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GetBg0TilesDst(&tilemap, &tileset);
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CpuCopy16(sGridSquareTileset, tileset, 0x20);
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CpuCopy16(sGridSquare_Gfx, tileset, 0x20);
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CpuFill16(0xF0 << 8, tilemap, BG_SCREEN_SIZE);
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LoadPalette(sFieldEffectPal_Pokeball, 0xF0, sizeof(sFieldEffectPal_Pokeball));
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task->tState++;
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@ -2594,7 +2594,7 @@ static bool8 GridSquares_Main(struct Task *task)
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GetBg0TilemapDst(&tileset);
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task->tDelay = 3;
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task->tShrinkStage++;
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CpuCopy16(&sGridSquareTileset[task->tShrinkStage * 8], tileset, 0x20);
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CpuCopy16(&sGridSquare_Gfx[task->tShrinkStage * 8], tileset, 0x20);
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if (task->tShrinkStage > 13)
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{
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task->tState++;
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