Sync some charmap characters with pokeemerald

This commit is contained in:
GriffinR 2023-05-03 14:21:45 -04:00
parent f9f4b6ebbd
commit 1824a9fea2
3 changed files with 14 additions and 17 deletions

View File

@ -78,10 +78,12 @@ SUPER_RE = A0
'?' = AC
'.' = AD
'-' = AE
'·' = AF
'…' = B0
'“' = B1
'”' = B2
'' = B3
'' = B4
'\'' = B4
'♂' = B5
'♀' = B6
@ -323,13 +325,8 @@ TALL_PLUS = FC 0C FB
'' = AC
'。' = AD
'ー' = AE
'·' = AF
'‥' = B0
DYNAMIC = F7
KEYGFX = F8
EXTRA = F9
STRING = FD
@ string placeholders
@ -414,7 +411,7 @@ B_BUFF3 = FD 30
NAME_END = FC 00
@ special 0xF7 character
SPECIAL_F7 = F7
DYNAMIC = F7
@ more text functions
@ -424,20 +421,20 @@ SHADOW = FC 03 @ same as fc 01
COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
PALETTE = FC 05 @ used in credits
FONT = FC 06 @ Given a font id, or use font constants below instead
RESET_SIZE = FC 07
RESET_FONT = FC 07
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
PAUSE_UNTIL_PRESS = FC 09
WAIT_SE = FC 0A
PLAY_BGM = FC 0B
ESCAPE = FC 0C
SHIFT_TEXT = FC 0D @ shift rightward by 1-byte arg
SHIFT_DOWN = FC 0E @ shift downward by 1-byte arg
SHIFT_RIGHT = FC 0D
SHIFT_DOWN = FC 0E
FILL_WINDOW = FC 0F
PLAY_SE = FC 10
CLEAR = FC 11
SKIP = FC 12
CLEAR_TO = FC 13
SPACING = FC 14
MIN_LETTER_SPACING = FC 14
JPN = FC 15
ENG = FC 16
PAUSE_MUSIC = FC 17

View File

@ -955,7 +955,7 @@ const u8 gText_Battle[] = _("BATTLE");
const u8 gText_Lets[] = _("LET'S");
const u8 gText_Ok[] = _("OK!");
const u8 gText_Sorry[] = _("SORRY");
const u8 gText_YaySmileEmoji[] = _("YAY{EXTRA 0xF9}");
const u8 gText_YaySmileEmoji[] = _("YAY{EMOJI_BIGSMILE}");
const u8 gText_ThankYou[] = _("THANK YOU");
const u8 gText_ByeBye[] = _("BYE-BYE!");
const u8 gText_PlayerScurriedToCenter[] = _("{PLAYER} scurried to a POKéMON CENTER,\nprotecting the exhausted and fainted\nPOKéMON from further harm‥\p");
@ -1008,7 +1008,7 @@ const u8 gText_BerriesPicked[] = _("BERRIES picked:");
const u8 gText_BestScore[] = _("Best score:");
const u8 gText_BerriesInRowFivePlayers[] = _("BERRIES picked in a row with\nfive players:");
const u8 gText_BerryPickingResults[] = _("Announcing BERRY-PICKING results!");
const u8 gText_10P30P50P50P[] = _("10P 30P 50P {EXTRA 0xDD}50P");
const u8 gText_10P30P50P50P[] = _("10P 30P 50P {EMOJI_MINUS}50P");
const u8 gText_AnnouncingRankings[] = _("Announcing rankings!");
const u8 gText_AnnouncingPrizes[] = _("Announcing prizes!");
const u8 gText_1Colon[] = _("1:");

View File

@ -546,17 +546,17 @@ const u8 *const gTexts_UR_CardColor[] = {
sText_ItsGoldCard
};
ALIGNED(4) const u8 gText_UR_TrainerCardInfoPage1[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p");
ALIGNED(4) const u8 gText_UR_TrainerCardInfoPage2[] = _("BATTLES: {SPECIAL_F7 0x00} WINS {SPECIAL_F7 0x02} LOSSES\nTRADES: {SPECIAL_F7 0x03} TIMES\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p");
ALIGNED(4) static const u8 sText_GladToMeetYouMale[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}");
ALIGNED(4) static const u8 sText_GladToMeetYouFemale[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}");
ALIGNED(4) const u8 gText_UR_TrainerCardInfoPage1[] = _("This is {DYNAMIC 0} {DYNAMIC 1}'s\nTRAINER CARD…\l{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTIME: {DYNAMIC 4}:{DYNAMIC 5}\p");
ALIGNED(4) const u8 gText_UR_TrainerCardInfoPage2[] = _("BATTLES: {DYNAMIC 0} WINS {DYNAMIC 2} LOSSES\nTRADES: {DYNAMIC 3} TIMES\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p");
ALIGNED(4) static const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Glad to have met you!{PAUSE 60}");
ALIGNED(4) static const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Glad to meet you!{PAUSE 60}");
const u8 *const gTexts_UR_GladToMeetYou[GENDER_COUNT] = {
sText_GladToMeetYouMale,
sText_GladToMeetYouFemale
};
ALIGNED(4) const u8 gText_UR_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}");
ALIGNED(4) const u8 gText_UR_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}");
ALIGNED(4) static const u8 sText_CanceledReadingCard[] = _("Canceled reading the Card.");
static const struct MysteryGiftClientCmd sClientScript_DynamicError[] = {