mirror of
https://github.com/pret/pokefirered.git
synced 2024-11-23 05:20:05 +00:00
Toolchain sync fixes
This commit is contained in:
parent
2ed7806380
commit
93b4a7b815
19
Makefile
19
Makefile
@ -89,8 +89,14 @@ else
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PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
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CC1 := $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
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override CFLAGS += -mthumb -mthumb-interwork -O$(O_LEVEL) -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
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LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
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LIB := $(LIBPATH) -lgcc -lc -lnosys
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LIBPATH := -L $(shell dirname $(shell $(PATH_MODERNCC) -print-file-name=libgcc.a)) -L $(shell dirname $(shell $(PATH_MODERNCC) -print-file-name=libc.a))
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LIB := $(LIBPATH) -lc -lgcc
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ifneq ($(DEVKITARM),)
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ifeq ($(TOOLCHAIN),$(DEVKITARM))
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LIB += -lsysbase -lc
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endif
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endif
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LIB += -lnosys
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endif
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# Enable debug info if set
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ifeq ($(DINFO),1)
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@ -194,7 +200,6 @@ endif
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syms: $(SYM)
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clean: tidy clean-tools clean-generated clean-assets
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# @$(MAKE) clean -C libagbsyscall
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clean-assets:
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rm -f $(MID_SUBDIR)/*.s
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@ -371,15 +376,11 @@ LD_SCRIPT := ld_script_modern.ld
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LD_SCRIPT_DEPS :=
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endif
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$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)
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sed "s#tools/#tools/#g" $(LD_SCRIPT) > $(OBJ_DIR)/ld_script.ld
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# Final rules
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# Elf from object files
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$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
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@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ <objects> <lib>"
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@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
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$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS)
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@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
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$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
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# Builds the rom from the elf file
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@ -25,12 +25,12 @@ BUILD_DIR := build
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ifeq ($(GAME_VERSION),FIRERED)
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TITLE := POKEMON FIRE
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GAME_CODE := BPR
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BUILD_NAME := firered
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BUILD_NAME := firered
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else
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ifeq ($(GAME_VERSION),LEAFGREEN)
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TITLE := POKEMON LEAF
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GAME_CODE := BPG
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BUILD_NAME := leafgreen
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BUILD_NAME := leafgreen
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else
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$(error unknown version $(GAME_VERSION))
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endif
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@ -279,4 +279,71 @@
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#define PLACEHOLDER_ID_GROUDON 0xC
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#define PLACEHOLDER_ID_KYOGRE 0xD
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// Note that while all dot combinations are represented in
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// the Braille font, they are not all meaningful characters.
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// Only those that have direct single-character translations are listed.
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#define BRAILLE_CHAR_SPACE 0x00
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#define BRAILLE_CHAR_A 0x01
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//
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#define BRAILLE_CHAR_C 0x03
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#define BRAILLE_CHAR_COMMA 0x04
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#define BRAILLE_CHAR_B 0x05
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#define BRAILLE_CHAR_I 0x06
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#define BRAILLE_CHAR_F 0x07
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//
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#define BRAILLE_CHAR_E 0x09
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//
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#define BRAILLE_CHAR_D 0x0B
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#define BRAILLE_CHAR_COLON 0x0C
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#define BRAILLE_CHAR_H 0x0D
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#define BRAILLE_CHAR_J 0x0E
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#define BRAILLE_CHAR_G 0x0F
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#define BRAILLE_CHAR_APOSTROPHE 0x10
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#define BRAILLE_CHAR_K 0x11
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#define BRAILLE_CHAR_SLASH 0x12
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#define BRAILLE_CHAR_M 0x13
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#define BRAILLE_CHAR_SEMICOLON 0x14
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#define BRAILLE_CHAR_L 0x15
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#define BRAILLE_CHAR_S 0x16
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#define BRAILLE_CHAR_P 0x17
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//
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#define BRAILLE_CHAR_O 0x19
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//
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#define BRAILLE_CHAR_N 0x1B
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#define BRAILLE_CHAR_EXCL_MARK 0x1C
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#define BRAILLE_CHAR_R 0x1D
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#define BRAILLE_CHAR_T 0x1E
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#define BRAILLE_CHAR_Q 0x1F
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//
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#define BRAILLE_CHAR_PERIOD 0x2C
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//
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#define BRAILLE_CHAR_W 0x2E
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//
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#define BRAILLE_CHAR_HYPHEN 0x30
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#define BRAILLE_CHAR_U 0x31
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//
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#define BRAILLE_CHAR_X 0x33
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#define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left
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#define BRAILLE_CHAR_V 0x35
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//
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#define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38
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#define BRAILLE_CHAR_Z 0x39
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#define BRAILLE_CHAR_NUMBER 0x3A
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#define BRAILLE_CHAR_Y 0x3B
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#define BRAILLE_CHAR_PAREN 0x3C
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//
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#define NUM_BRAILLE_CHARS 0x40
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// Digits must be preceded by BRAILLE_CHAR_NUMBER
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#define BRAILLE_CHAR_1 BRAILLE_CHAR_A
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#define BRAILLE_CHAR_2 BRAILLE_CHAR_B
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#define BRAILLE_CHAR_3 BRAILLE_CHAR_C
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#define BRAILLE_CHAR_4 BRAILLE_CHAR_D
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#define BRAILLE_CHAR_5 BRAILLE_CHAR_E
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#define BRAILLE_CHAR_6 BRAILLE_CHAR_F
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#define BRAILLE_CHAR_7 BRAILLE_CHAR_G
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#define BRAILLE_CHAR_8 BRAILLE_CHAR_H
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#define BRAILLE_CHAR_9 BRAILLE_CHAR_I
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#define BRAILLE_CHAR_0 BRAILLE_CHAR_J
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#endif // GUARD_CHARACTERS_H
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@ -272,4 +272,4 @@ se_unlock.mid: -E -R50 -G128 -V100 -P4
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se_use_item.mid: -E -R50 -G127 -V100 -P5
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se_vend.mid: -E -R50 -G128 -V110 -P4
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se_warp_in.mid: -E -R50 -G127 -V090 -P4
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se_warp_out.mid: -E -R50 -G127 -V090 -P4
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se_warp_out.mid: -E -R50 -G127 -V090 -P4
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@ -640,79 +640,79 @@ static const union AnimCmd *const sAnims_SwitchMapCursor[] = {
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static const struct DungeonMapInfo sDungeonInfo[] = {
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{
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.id = MAPSEC_VIRIDIAN_FOREST,
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.name = sMapsecName_VIRIDIANFOREST,
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.name = sMapsecName_VIRIDIAN_FOREST,
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.desc = gText_RegionMap_AreaDesc_ViridianForest
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}, {
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.id = MAPSEC_MT_MOON,
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.name = sMapsecName_MTMOON,
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.name = sMapsecName_MT__MOON,
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.desc = gText_RegionMap_AreaDesc_MtMoon
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}, {
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.id = MAPSEC_DIGLETTS_CAVE,
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.name = sMapsecName_DIGLETTSCAVE,
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.name = sMapsecName_DIGLETT_S_CAVE,
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.desc = gText_RegionMap_AreaDesc_DiglettsCave
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}, {
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.id = MAPSEC_KANTO_VICTORY_ROAD,
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.name = sMapsecName_VICTORYROAD,
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.name = sMapsecName_VICTORY_ROAD,
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.desc = gText_RegionMap_AreaDesc_VictoryRoad
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}, {
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.id = MAPSEC_POKEMON_MANSION,
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.name = sMapsecName_POKMONMANSION,
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.name = sMapsecName_POK__MON_MANSION,
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.desc = gText_RegionMap_AreaDesc_PokemonMansion
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}, {
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.id = MAPSEC_KANTO_SAFARI_ZONE,
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.name = sMapsecName_SAFARIZONE,
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.name = sMapsecName_SAFARI_ZONE,
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.desc = gText_RegionMap_AreaDesc_SafariZone
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}, {
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.id = MAPSEC_ROCK_TUNNEL,
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.name = sMapsecName_ROCKTUNNEL,
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.name = sMapsecName_ROCK_TUNNEL,
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.desc = gText_RegionMap_AreaDesc_RockTunnel
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}, {
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.id = MAPSEC_SEAFOAM_ISLANDS,
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.name = sMapsecName_SEAFOAMISLANDS,
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.name = sMapsecName_SEAFOAM_ISLANDS,
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.desc = gText_RegionMap_AreaDesc_SeafoamIslands
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}, {
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.id = MAPSEC_POKEMON_TOWER,
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.name = sMapsecName_POKMONTOWER,
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.name = sMapsecName_POK__MON_TOWER,
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.desc = gText_RegionMap_AreaDesc_PokemonTower
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}, {
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.id = MAPSEC_CERULEAN_CAVE,
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.name = sMapsecName_CERULEANCAVE,
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.name = sMapsecName_CERULEAN_CAVE,
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.desc = gText_RegionMap_AreaDesc_CeruleanCave
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}, {
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.id = MAPSEC_POWER_PLANT,
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.name = sMapsecName_POWERPLANT,
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.name = sMapsecName_POWER_PLANT,
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.desc = gText_RegionMap_AreaDesc_PowerPlant
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}, {
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.id = MAPSEC_MT_EMBER,
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.name = sMapsecName_MTEMBER,
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.name = sMapsecName_MT__EMBER,
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.desc = gText_RegionMap_AreaDesc_MtEmber
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}, {
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.id = MAPSEC_BERRY_FOREST,
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.name = sMapsecName_BERRYFOREST,
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.name = sMapsecName_BERRY_FOREST,
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.desc = gText_RegionMap_AreaDesc_BerryForest
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}, {
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.id = MAPSEC_ICEFALL_CAVE,
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.name = sMapsecName_ICEFALLCAVE,
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.name = sMapsecName_ICEFALL_CAVE,
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.desc = gText_RegionMap_AreaDesc_IcefallCave
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}, {
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.id = MAPSEC_LOST_CAVE,
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.name = sMapsecName_LOSTCAVE,
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.name = sMapsecName_LOST_CAVE,
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.desc = gText_RegionMap_AreaDesc_LostCave
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}, {
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.id = MAPSEC_TANOBY_CHAMBERS,
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.name = sMapsecName_TANOBYCHAMBERS,
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.name = sMapsecName_TANOBY_CHAMBERS,
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.desc = gText_RegionMap_AreaDesc_TanobyRuins
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}, {
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.id = MAPSEC_ALTERING_CAVE,
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.name = sMapsecName_ALTERINGCAVE,
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.name = sMapsecName_ALTERING_CAVE,
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.desc = gText_RegionMap_AreaDesc_AlteringCave
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}, {
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.id = MAPSEC_PATTERN_BUSH,
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.name = sMapsecName_PATTERNBUSH,
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.name = sMapsecName_PATTERN_BUSH,
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.desc = gText_RegionMap_AreaDesc_PatternBush
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}, {
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.id = MAPSEC_DOTTED_HOLE,
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.name = sMapsecName_DOTTEDHOLE,
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.name = sMapsecName_DOTTED_HOLE,
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.desc = gText_RegionMap_AreaDesc_DottedHole
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}
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};
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@ -3806,7 +3806,7 @@ u8 *GetMapName(u8 *dst0, u16 mapsec, u16 fill)
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if ((idx = mapsec - MAPSECS_KANTO) <= MAPSEC_SPECIAL_AREA - MAPSECS_KANTO)
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{
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if (IsCeladonDeptStoreMapsec(mapsec) == TRUE)
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dst = StringCopy(dst0, sMapsecName_CELADONDEPT);
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dst = StringCopy(dst0, sMapsecName_CELADON_DEPT_);
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else
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dst = StringCopy(dst0, sMapNames[idx]);
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}
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@ -45,6 +45,13 @@ int main(int argc, char *argv[])
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return "//\n// DO NOT MODIFY THIS FILE! It is auto-generated from " + jsonfilepath +" and Inja template " + templateFilepath + "\n//\n";
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});
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env.add_callback("contains", 2, [](Arguments& args) {
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string word = args.at(0)->get<string>();
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string check = args.at(1)->get<string>();
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return word.find(check) != std::string::npos;
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});
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env.add_callback("subtract", 2, [](Arguments& args) {
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int minuend = args.at(0)->get<int>();
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int subtrahend = args.at(1)->get<int>();
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