Use C preprocessor directives

This commit is contained in:
GriffinR 2024-06-22 11:51:16 -04:00
parent 4578a59673
commit b2e2648d15

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@ -62,13 +62,13 @@ PalletTown_RivalsHouse_Text_LookingNiceInNoTime::
.string "nice in no time.$" .string "nice in no time.$"
PalletTown_RivalsHouse_Text_ThereYouGoAllDone:: PalletTown_RivalsHouse_Text_ThereYouGoAllDone::
.ifdef BUGFIX @ The localizers missed what should be a textcolor change in the localizations. #ifdef BUGFIX @ The localizers missed what should be a textcolor change in the localizations.
.string "{COLOR DARK_GRAY}{STR_VAR_1} looks dreamily content…\p" .string "{COLOR DARK_GRAY}{STR_VAR_1} looks dreamily content…\p"
.string "{COLOR RED}DAISY: There you go! All done.\n" .string "{COLOR RED}DAISY: There you go! All done.\n"
.else @ In the JP games, gender-based text used a different font instead of different colors. #else @ In the JP games, gender-based text used a different font instead of different colors.
.string "{FONT_NORMAL}{STR_VAR_1} looks dreamily content…\p" .string "{FONT_NORMAL}{STR_VAR_1} looks dreamily content…\p"
.string "{FONT_FEMALE}DAISY: There you go! All done.\n" .string "{FONT_FEMALE}DAISY: There you go! All done.\n"
.endif #endif
.string "See? Doesn't it look nice?\p" .string "See? Doesn't it look nice?\p"
.string "Giggle…\n" .string "Giggle…\n"
.string "It's such a cute POKéMON.$" .string "It's such a cute POKéMON.$"